BACKENDS: Remove old iPhone backend

This backend was no longer maintained and have had no release
and no daily builds for several years.
This commit is contained in:
Thierry Crozat 2023-05-31 19:31:19 +01:00
parent 79c29df349
commit 0eca37a262
24 changed files with 6 additions and 3036 deletions

4
.gitignore vendored
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@ -101,12 +101,10 @@ lib*.a
#Ignore XCode user data and build files
xcuserdata
project.xcworkspace
/dists/iphone/build
/dists/iphone/scummvm.xcodeproj
/dists/iphone/create_project
/dists/macosx/build
/dists/macosx/scummvm.xcodeproj
/dists/macosx/create_project
/dists/ios7/create_project
/devtools/create_project/xcode/build
/dists/msvc/[Dd]ebug*/

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@ -1,102 +0,0 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BACKENDS_PLATFORM_IPHONE_IPHONE_COMMON_H
#define BACKENDS_PLATFORM_IPHONE_IPHONE_COMMON_H
#include "graphics/surface.h"
enum InputEvent {
kInputMouseDown,
kInputMouseUp,
kInputMouseDragged,
kInputMouseSecondDragged,
kInputMouseSecondDown,
kInputMouseSecondUp,
kInputOrientationChanged,
kInputKeyPressed,
kInputApplicationSuspended,
kInputApplicationResumed,
kInputSwipe
};
enum ScreenOrientation {
kScreenOrientationPortrait,
kScreenOrientationLandscape,
kScreenOrientationFlippedLandscape
};
enum UIViewSwipeDirection {
kUIViewSwipeUp = 1,
kUIViewSwipeDown = 2,
kUIViewSwipeLeft = 4,
kUIViewSwipeRight = 8
};
struct VideoContext {
VideoContext() : asprectRatioCorrection(), screenWidth(), screenHeight(), overlayVisible(false),
overlayInGUI(false), overlayWidth(), overlayHeight(), mouseX(), mouseY(),
mouseHotspotX(), mouseHotspotY(), mouseWidth(), mouseHeight(),
mouseIsVisible(), filtering(false),
shakeXOffset(), shakeYOffset() {
}
// Game screen state
bool asprectRatioCorrection;
uint screenWidth, screenHeight;
Graphics::Surface screenTexture;
// Overlay state
bool overlayVisible;
bool overlayInGUI;
uint overlayWidth, overlayHeight;
Graphics::Surface overlayTexture;
// Mouse cursor state
uint mouseX, mouseY;
int mouseHotspotX, mouseHotspotY;
uint mouseWidth, mouseHeight;
bool mouseIsVisible;
Graphics::Surface mouseTexture;
// Misc state
bool filtering;
int shakeXOffset;
int shakeYOffset;
};
struct InternalEvent {
InternalEvent() : type(), value1(), value2() {}
InternalEvent(InputEvent t, int v1, int v2) : type(t), value1(v1), value2(v2) {}
InputEvent type;
int value1, value2;
};
// On the ObjC side
void iPhone_updateScreen();
bool iPhone_fetchEvent(InternalEvent *event);
const char *iPhone_getDocumentsDir();
bool iPhone_isHighResDevice();
uint getSizeNextPOT(uint size);
#endif

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@ -1,40 +0,0 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BACKENDS_PLATFORM_IPHONE_IPHONE_KEYBOARD_H
#define BACKENDS_PLATFORM_IPHONE_IPHONE_KEYBOARD_H
#include <UIKit/UIKit.h>
#include <UIKit/UITextView.h>
@interface SoftKeyboard : UIView {
id inputDelegate;
UITextView *inputView;
}
- (id)initWithFrame:(CGRect)frame;
- (UITextView *)inputView;
- (void)setInputDelegate:(id)delegate;
- (void)handleKeyPress:(unichar)c;
@end
#endif

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@ -1,94 +0,0 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "backends/platform/iphone/iphone_keyboard.h"
@interface UITextInputTraits
- (void)setAutocorrectionType:(int)type;
- (void)setAutocapitalizationType:(int)type;
- (void)setEnablesReturnKeyAutomatically:(BOOL)val;
@end
@interface TextInputHandler : UITextView {
SoftKeyboard *softKeyboard;
}
- (id)initWithKeyboard:(SoftKeyboard *)keyboard;
@end
@implementation TextInputHandler
- (id)initWithKeyboard:(SoftKeyboard *)keyboard {
self = [super initWithFrame:CGRectMake(0.0f, 0.0f, 0.0f, 0.0f)];
softKeyboard = keyboard;
[[self textInputTraits] setAutocorrectionType:(UITextAutocorrectionType)1];
[[self textInputTraits] setAutocapitalizationType:(UITextAutocapitalizationType)0];
[[self textInputTraits] setEnablesReturnKeyAutomatically:NO];
return self;
}
- (void) keyboardInputShouldDelete:(id)input {
[softKeyboard handleKeyPress:0x08];
}
- (BOOL)webView:(id)fp8 shouldInsertText:(id)character
replacingDOMRange:(id)fp16
givenAction:(int)fp20 {
if ([character length] != 1) {
[NSException raise:@"Unsupported" format:@"Unhandled multi-char insert!"];
return NO;
}
[softKeyboard handleKeyPress:[character characterAtIndex:0]];
return NO;
}
@end
@implementation SoftKeyboard
- (id)initWithFrame:(CGRect)frame {
self = [super initWithFrame:frame];
inputDelegate = nil;
inputView = [[TextInputHandler alloc] initWithKeyboard:self];
return self;
}
- (UITextView *)inputView {
return inputView;
}
- (void)setInputDelegate:(id)delegate {
inputDelegate = delegate;
}
- (void)handleKeyPress:(unichar)c {
[inputDelegate handleKeyPress:c];
}
@end

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@ -1,139 +0,0 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include <UIKit/UIKit.h>
#include <Foundation/NSThread.h>
#include "backends/platform/iphone/iphone_video.h"
void iphone_main(int argc, char *argv[]);
@interface iPhoneMain : UIApplication {
UIWindow *_window;
iPhoneView *_view;
}
- (void)mainLoop:(id)param;
- (iPhoneView *)getView;
- (UIWindow *)getWindow;
- (void)didRotate:(NSNotification *)notification;
@end
static int g_argc;
static char **g_argv;
int main(int argc, char **argv) {
g_argc = argc;
g_argv = argv;
NSAutoreleasePool *autoreleasePool = [
[NSAutoreleasePool alloc] init
];
int returnCode = UIApplicationMain(argc, argv, @"iPhoneMain", @"iPhoneMain");
[autoreleasePool release];
return returnCode;
}
@implementation iPhoneMain
-(id) init {
[super init];
_window = nil;
_view = nil;
return self;
}
- (void)mainLoop:(id)param {
[[NSAutoreleasePool alloc] init];
iphone_main(g_argc, g_argv);
exit(0);
}
- (iPhoneView *)getView {
return _view;
}
- (void)applicationDidFinishLaunching:(UIApplication *)application {
CGRect rect = [[UIScreen mainScreen] bounds];
// hide the status bar
[application setStatusBarStyle:UIStatusBarStyleBlackTranslucent animated:NO];
[application setStatusBarHidden:YES animated:YES];
_window = [[UIWindow alloc] initWithFrame:rect];
[_window retain];
_view = [[iPhoneView alloc] initWithFrame:rect];
_view.multipleTouchEnabled = YES;
[_window setContentView:_view];
[_window addSubview:_view];
[_window makeKeyAndVisible];
[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(didRotate:)
name:@"UIDeviceOrientationDidChangeNotification"
object:nil];
[NSThread detachNewThreadSelector:@selector(mainLoop:) toTarget:self withObject:nil];
}
- (void)applicationDidResume {
}
- (void)applicationWillSuspend {
}
- (void)applicationWillTerminate {
}
- (void)applicationSuspend:(struct __GSEvent *)event {
//[self setApplicationBadge:NSLocalizedString(@"ON", nil)];
[_view applicationSuspend];
}
- (void)applicationResume:(struct __GSEvent *)event {
[_view applicationResume];
// Workaround, need to "hide" and unhide the statusbar to properly remove it,
// since the Springboard has put it back without apparently flagging our application.
[self setStatusBarHidden:YES animated:YES];
[self setStatusBarStyle:UIStatusBarStyleBlackTranslucent animated:NO];
[self setStatusBarHidden:YES animated:YES];
}
- (void)didRotate:(NSNotification *)notification {
UIDeviceOrientation screenOrientation = [[UIDevice currentDevice] orientation];
[_view deviceOrientationChanged:screenOrientation];
}
- (UIWindow*) getWindow {
return _window;
}
@end

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@ -1,116 +0,0 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BACKENDS_PLATFORM_IPHONE_IPHONE_VIDEO_H
#define BACKENDS_PLATFORM_IPHONE_IPHONE_VIDEO_H
#include <UIKit/UIKit.h>
#include <Foundation/Foundation.h>
#include <QuartzCore/QuartzCore.h>
#include <OpenGLES/EAGL.h>
#include <OpenGLES/ES1/gl.h>
#include <OpenGLES/ES1/glext.h>
#include "backends/platform/iphone/iphone_keyboard.h"
#include "backends/platform/iphone/iphone_common.h"
#include "common/list.h"
@interface iPhoneView : UIView {
VideoContext _videoContext;
Common::List<InternalEvent> _events;
NSLock *_eventLock;
SoftKeyboard *_keyboardView;
EAGLContext *_context;
GLuint _viewRenderbuffer;
GLuint _viewFramebuffer;
GLuint _screenTexture;
GLuint _overlayTexture;
GLuint _mouseCursorTexture;
UIDeviceOrientation _orientation;
GLint _renderBufferWidth;
GLint _renderBufferHeight;
GLfloat _gameScreenVertCoords[4 * 2];
GLfloat _gameScreenTexCoords[4 * 2];
CGRect _gameScreenRect;
GLfloat _overlayVertCoords[4 * 2];
GLfloat _overlayTexCoords[4 * 2];
CGRect _overlayRect;
GLfloat _mouseVertCoords[4 * 2];
GLfloat _mouseTexCoords[4 * 2];
GLint _mouseHotspotX, _mouseHotspotY;
GLint _mouseWidth, _mouseHeight;
GLfloat _mouseScaleX, _mouseScaleY;
int _scaledShakeXOffset;
int _scaledShakeYOffset;
CGFloat _contentScaleFactor;
UITouch *_firstTouch;
UITouch *_secondTouch;
}
- (id)initWithFrame:(struct CGRect)frame;
- (VideoContext *)getVideoContext;
- (void)drawRect:(CGRect)frame;
- (void)createScreenTexture;
- (void)initSurface;
- (void)setViewTransformation;
- (void)setGraphicsMode;
- (void)updateSurface;
- (void)updateMainSurface;
- (void)updateOverlaySurface;
- (void)updateMouseSurface;
- (void)clearColorBuffer;
- (void)notifyMouseMove;
- (void)updateMouseCursorScaling;
- (void)updateMouseCursor;
- (void)deviceOrientationChanged:(UIDeviceOrientation)orientation;
- (void)disableIdleTimer;
- (void)enableIdleTimer;
- (void)applicationSuspend;
- (void)applicationResume;
- (bool)fetchEvent:(InternalEvent *)event;
@end
extern iPhoneView *g_iPhoneViewInstance;
#endif

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@ -1,784 +0,0 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "backends/platform/iphone/iphone_video.h"
iPhoneView *g_iPhoneViewInstance = nil;
static int g_fullWidth;
static int g_fullHeight;
static int g_needsScreenUpdate = 0;
#if 0
static long g_lastTick = 0;
static int g_frames = 0;
#endif
#define printOpenGLError() printOglError(__FILE__, __LINE__)
int printOglError(const char *file, int line) {
int retCode = 0;
// returns 1 if an OpenGL error occurred, 0 otherwise.
GLenum glErr = glGetError();
while (glErr != GL_NO_ERROR) {
fprintf(stderr, "glError: %u (%s: %d)\n", glErr, file, line);
retCode = 1;
glErr = glGetError();
}
return retCode;
}
bool iPhone_isHighResDevice() {
return g_fullHeight > 480;
}
void iPhone_updateScreen() {
//printf("Mouse: (%i, %i)\n", mouseX, mouseY);
if (!g_needsScreenUpdate) {
g_needsScreenUpdate = 1;
[g_iPhoneViewInstance performSelectorOnMainThread:@selector(updateSurface) withObject:nil waitUntilDone: NO];
}
}
bool iPhone_fetchEvent(InternalEvent *event) {
return [g_iPhoneViewInstance fetchEvent:event];
}
uint getSizeNextPOT(uint size) {
if ((size & (size - 1)) || !size) {
int log = 0;
while (size >>= 1)
++log;
size = (2 << log);
}
return size;
}
const char *iPhone_getDocumentsDir() {
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
return [documentsDirectory UTF8String];
}
@implementation iPhoneView
+ (Class)layerClass {
return [CAEAGLLayer class];
}
- (VideoContext *)getVideoContext {
return &_videoContext;
}
- (void)createContext {
CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer;
eaglLayer.opaque = YES;
eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGB565, kEAGLDrawablePropertyColorFormat, nil];
_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1];
// In case creating the OpenGL ES context failed, we will error out here.
if (_context == nil) {
fprintf(stderr, "Could not create OpenGL ES context\n");
exit(-1);
}
if ([EAGLContext setCurrentContext:_context]) {
glGenFramebuffersOES(1, &_viewFramebuffer); printOpenGLError();
glGenRenderbuffersOES(1, &_viewRenderbuffer); printOpenGLError();
glBindFramebufferOES(GL_FRAMEBUFFER_OES, _viewFramebuffer); printOpenGLError();
glBindRenderbufferOES(GL_RENDERBUFFER_OES, _viewRenderbuffer); printOpenGLError();
[_context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(id<EAGLDrawable>)self.layer];
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, _viewRenderbuffer); printOpenGLError();
// Retrieve the render buffer size. This *should* match the frame size,
// i.e. g_fullWidth and g_fullHeight.
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &_renderBufferWidth); printOpenGLError();
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &_renderBufferHeight); printOpenGLError();
if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) {
NSLog(@"Failed to make complete framebuffer object %x.", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES));
return;
}
_videoContext.overlayHeight = _renderBufferWidth;
_videoContext.overlayWidth = _renderBufferHeight;
uint overlayTextureWidth = getSizeNextPOT(_videoContext.overlayHeight);
uint overlayTextureHeight = getSizeNextPOT(_videoContext.overlayWidth);
// Since the overlay size won't change the whole run, we can
// precalculate the texture coordinates for the overlay texture here
// and just use it later on.
_overlayTexCoords[2] = _overlayTexCoords[6] = _videoContext.overlayWidth / (GLfloat)overlayTextureWidth;
_overlayTexCoords[5] = _overlayTexCoords[7] = _videoContext.overlayHeight / (GLfloat)overlayTextureHeight;
_videoContext.overlayTexture.create(overlayTextureWidth, overlayTextureHeight, Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0));
glViewport(0, 0, _renderBufferWidth, _renderBufferHeight); printOpenGLError();
glClearColor(0.0f, 0.0f, 0.0f, 1.0f); printOpenGLError();
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_TEXTURE_2D); printOpenGLError();
glEnableClientState(GL_TEXTURE_COORD_ARRAY); printOpenGLError();
glEnableClientState(GL_VERTEX_ARRAY); printOpenGLError();
}
}
- (id)initWithFrame:(struct CGRect)frame {
self = [super initWithFrame: frame];
_contentScaleFactor = 1;
if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)]) {
if ([self respondsToSelector:@selector(setContentScaleFactor:)]) {
// Horrible and crazy method to get the proper return value of
// scale when the SDK used for building does not know anything
// about the selector scale...
NSMethodSignature *scaleSignature = [UIScreen instanceMethodSignatureForSelector:@selector(scale)];
NSInvocation *scaleInvocation = [NSInvocation invocationWithMethodSignature:scaleSignature];
[scaleInvocation setTarget:[UIScreen mainScreen]];
[scaleInvocation setSelector:@selector(scale)];
[scaleInvocation invoke];
NSInteger returnLength = [[scaleInvocation methodSignature] methodReturnLength];
if (returnLength == sizeof(CGFloat)) {
[scaleInvocation getReturnValue:&_contentScaleFactor];
[self setContentScaleFactor:_contentScaleFactor];
}
}
}
g_fullWidth = (int)frame.size.width;
g_fullHeight = (int)frame.size.height;
g_iPhoneViewInstance = self;
_keyboardView = nil;
_screenTexture = 0;
_overlayTexture = 0;
_mouseCursorTexture = 0;
_scaledShakeXOffset = 0;
_scaledShakeYOffset = 0;
_firstTouch = NULL;
_secondTouch = NULL;
_eventLock = [[NSLock alloc] init];
_gameScreenVertCoords[0] = _gameScreenVertCoords[1] =
_gameScreenVertCoords[2] = _gameScreenVertCoords[3] =
_gameScreenVertCoords[4] = _gameScreenVertCoords[5] =
_gameScreenVertCoords[6] = _gameScreenVertCoords[7] = 0;
_gameScreenTexCoords[0] = _gameScreenTexCoords[1] =
_gameScreenTexCoords[2] = _gameScreenTexCoords[3] =
_gameScreenTexCoords[4] = _gameScreenTexCoords[5] =
_gameScreenTexCoords[6] = _gameScreenTexCoords[7] = 0;
_overlayVertCoords[0] = _overlayVertCoords[1] =
_overlayVertCoords[2] = _overlayVertCoords[3] =
_overlayVertCoords[4] = _overlayVertCoords[5] =
_overlayVertCoords[6] = _overlayVertCoords[7] = 0;
_overlayTexCoords[0] = _overlayTexCoords[1] =
_overlayTexCoords[2] = _overlayTexCoords[3] =
_overlayTexCoords[4] = _overlayTexCoords[5] =
_overlayTexCoords[6] = _overlayTexCoords[7] = 0;
_mouseVertCoords[0] = _mouseVertCoords[1] =
_mouseVertCoords[2] = _mouseVertCoords[3] =
_mouseVertCoords[4] = _mouseVertCoords[5] =
_mouseVertCoords[6] = _mouseVertCoords[7] = 0;
_mouseTexCoords[0] = _mouseTexCoords[1] =
_mouseTexCoords[2] = _mouseTexCoords[3] =
_mouseTexCoords[4] = _mouseTexCoords[5] =
_mouseTexCoords[6] = _mouseTexCoords[7] = 0;
// Initialize the OpenGL ES context
[self createContext];
return self;
}
- (void)dealloc {
if (_keyboardView != nil) {
[_keyboardView dealloc];
}
_videoContext.screenTexture.free();
_videoContext.overlayTexture.free();
_videoContext.mouseTexture.free();
[_eventLock dealloc];
[super dealloc];
}
- (void)drawRect:(CGRect)frame {
#if 0
if (g_lastTick == 0) {
g_lastTick = time(0);
}
g_frames++;
if (time(0) > g_lastTick) {
g_lastTick = time(0);
printf("FPS: %i\n", g_frames);
g_frames = 0;
}
#endif
}
- (void)setFilterModeForTexture:(GLuint)tex {
if (!tex)
return;
glBindTexture(GL_TEXTURE_2D, tex); printOpenGLError();
GLint filter = _videoContext.filtering ? GL_LINEAR : GL_NEAREST;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); printOpenGLError();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); printOpenGLError();
// We use GL_CLAMP_TO_EDGE here to avoid artifacts when linear filtering
// is used. If we would not use this for example the cursor in Loom would
// have a line/border artifact on the right side of the covered rect.
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); printOpenGLError();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); printOpenGLError();
}
- (void)setGraphicsMode {
[self setFilterModeForTexture:_screenTexture];
[self setFilterModeForTexture:_overlayTexture];
[self setFilterModeForTexture:_mouseCursorTexture];
}
- (void)updateSurface {
if (!g_needsScreenUpdate) {
return;
}
g_needsScreenUpdate = 0;
glClear(GL_COLOR_BUFFER_BIT); printOpenGLError();
[self updateMainSurface];
if (_videoContext.overlayVisible)
[self updateOverlaySurface];
if (_videoContext.mouseIsVisible)
[self updateMouseSurface];
glBindRenderbufferOES(GL_RENDERBUFFER_OES, _viewRenderbuffer); printOpenGLError();
[_context presentRenderbuffer:GL_RENDERBUFFER_OES];
}
- (void)notifyMouseMove {
const GLint mouseX = (GLint)(_videoContext.mouseX * _mouseScaleX) - _mouseHotspotX;
const GLint mouseY = (GLint)(_videoContext.mouseY * _mouseScaleY) - _mouseHotspotY;
_mouseVertCoords[0] = _mouseVertCoords[4] = mouseX;
_mouseVertCoords[1] = _mouseVertCoords[3] = mouseY;
_mouseVertCoords[2] = _mouseVertCoords[6] = mouseX + _mouseWidth;
_mouseVertCoords[5] = _mouseVertCoords[7] = mouseY + _mouseHeight;
}
- (void)updateMouseCursorScaling {
CGRect *rect;
int maxWidth, maxHeight;
if (!_videoContext.overlayInGUI) {
rect = &_gameScreenRect;
maxWidth = _videoContext.screenWidth;
maxHeight = _videoContext.screenHeight;
} else {
rect = &_overlayRect;
maxWidth = _videoContext.overlayWidth;
maxHeight = _videoContext.overlayHeight;
}
if (!maxWidth || !maxHeight) {
printf("WARNING: updateMouseCursorScaling called when screen was not ready (%d)!\n", _videoContext.overlayInGUI);
return;
}
_mouseScaleX = CGRectGetWidth(*rect) / (GLfloat)maxWidth;
_mouseScaleY = CGRectGetHeight(*rect) / (GLfloat)maxHeight;
_mouseWidth = (GLint)(_videoContext.mouseWidth * _mouseScaleX);
_mouseHeight = (GLint)(_videoContext.mouseHeight * _mouseScaleY);
_mouseHotspotX = (GLint)(_videoContext.mouseHotspotX * _mouseScaleX);
_mouseHotspotY = (GLint)(_videoContext.mouseHotspotY * _mouseScaleY);
// We subtract the screen offset to the hotspot here to simplify the
// screen offset handling in the mouse code. Note the subtraction here
// makes sure that the offset actually gets added to the mouse position,
// since the hotspot offset is substracted from the position.
_mouseHotspotX -= (GLint)CGRectGetMinX(*rect);
_mouseHotspotY -= (GLint)CGRectGetMinY(*rect);
// FIXME: For now we also adapt the mouse position here. In reality we
// would be better off to also adjust the event position when switching
// from overlay to game screen or vica versa.
[self notifyMouseMove];
}
- (void)updateMouseCursor {
if (_mouseCursorTexture == 0) {
glGenTextures(1, &_mouseCursorTexture); printOpenGLError();
[self setFilterModeForTexture:_mouseCursorTexture];
}
[self updateMouseCursorScaling];
_mouseTexCoords[2] = _mouseTexCoords[6] = _videoContext.mouseWidth / (GLfloat)_videoContext.mouseTexture.w;
_mouseTexCoords[5] = _mouseTexCoords[7] = _videoContext.mouseHeight / (GLfloat)_videoContext.mouseTexture.h;
glBindTexture(GL_TEXTURE_2D, _mouseCursorTexture); printOpenGLError();
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _videoContext.mouseTexture.w, _videoContext.mouseTexture.h, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, _videoContext.mouseTexture.getPixels()); printOpenGLError();
}
- (void)updateMainSurface {
glVertexPointer(2, GL_FLOAT, 0, _gameScreenVertCoords); printOpenGLError();
glTexCoordPointer(2, GL_FLOAT, 0, _gameScreenTexCoords); printOpenGLError();
glBindTexture(GL_TEXTURE_2D, _screenTexture); printOpenGLError();
// Unfortunately we have to update the whole texture every frame, since glTexSubImage2D is actually slower in all cases
// due to the iPhone internals having to convert the whole texture back from its internal format when used.
// In the future we could use several tiled textures instead.
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, _videoContext.screenTexture.w, _videoContext.screenTexture.h, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, _videoContext.screenTexture.getPixels()); printOpenGLError();
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); printOpenGLError();
}
- (void)updateOverlaySurface {
glVertexPointer(2, GL_FLOAT, 0, _overlayVertCoords); printOpenGLError();
glTexCoordPointer(2, GL_FLOAT, 0, _overlayTexCoords); printOpenGLError();
glBindTexture(GL_TEXTURE_2D, _overlayTexture); printOpenGLError();
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _videoContext.overlayTexture.w, _videoContext.overlayTexture.h, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, _videoContext.overlayTexture.getPixels()); printOpenGLError();
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); printOpenGLError();
}
- (void)updateMouseSurface {
glVertexPointer(2, GL_FLOAT, 0, _mouseVertCoords); printOpenGLError();
glTexCoordPointer(2, GL_FLOAT, 0, _mouseTexCoords); printOpenGLError();
glBindTexture(GL_TEXTURE_2D, _mouseCursorTexture); printOpenGLError();
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); printOpenGLError();
}
- (void)setUpOrientation:(UIDeviceOrientation)orientation width:(int *)width height:(int *)height {
_orientation = orientation;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
// We always force the origin (0,0) to be in the upper left corner.
switch (_orientation) {
case UIDeviceOrientationLandscapeRight:
glRotatef( 90, 0, 0, 1); printOpenGLError();
glOrthof(0, _renderBufferHeight, _renderBufferWidth, 0, 0, 1); printOpenGLError();
*width = _renderBufferHeight;
*height = _renderBufferWidth;
break;
case UIDeviceOrientationLandscapeLeft:
glRotatef(-90, 0, 0, 1); printOpenGLError();
glOrthof(0, _renderBufferHeight, _renderBufferWidth, 0, 0, 1); printOpenGLError();
*width = _renderBufferHeight;
*height = _renderBufferWidth;
break;
case UIDeviceOrientationPortrait:
default:
// We must force the portrait orientation here, since we might not know
// the real orientation.
_orientation = UIDeviceOrientationPortrait;
glOrthof(0, _renderBufferWidth, _renderBufferHeight, 0, 0, 1); printOpenGLError();
*width = _renderBufferWidth;
*height = _renderBufferHeight;
break;
}
}
- (void)createScreenTexture {
const uint screenTexWidth = getSizeNextPOT(_videoContext.screenWidth);
const uint screenTexHeight = getSizeNextPOT(_videoContext.screenHeight);
_gameScreenTexCoords[2] = _gameScreenTexCoords[6] = _videoContext.screenWidth / (GLfloat)screenTexWidth;
_gameScreenTexCoords[5] = _gameScreenTexCoords[7] = _videoContext.screenHeight / (GLfloat)screenTexHeight;
_videoContext.screenTexture.create(screenTexWidth, screenTexHeight, Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0));
}
- (void)initSurface {
int screenWidth, screenHeight;
[self setUpOrientation:[[UIDevice currentDevice] orientation] width:&screenWidth height:&screenHeight];
if (_screenTexture > 0) {
glDeleteTextures(1, &_screenTexture); printOpenGLError();
}
glGenTextures(1, &_screenTexture); printOpenGLError();
[self setFilterModeForTexture:_screenTexture];
if (_overlayTexture > 0) {
glDeleteTextures(1, &_overlayTexture); printOpenGLError();
}
glGenTextures(1, &_overlayTexture); printOpenGLError();
[self setFilterModeForTexture:_overlayTexture];
glBindRenderbufferOES(GL_RENDERBUFFER_OES, _viewRenderbuffer); printOpenGLError();
[self clearColorBuffer];
if (_keyboardView != nil) {
[_keyboardView removeFromSuperview];
[[_keyboardView inputView] removeFromSuperview];
}
GLfloat adjustedWidth = _videoContext.screenWidth;
GLfloat adjustedHeight = _videoContext.screenHeight;
if (_videoContext.asprectRatioCorrection) {
if (_videoContext.screenWidth == 320 && _videoContext.screenHeight == 200)
adjustedHeight = 240;
else if (_videoContext.screenWidth == 640 && _videoContext.screenHeight == 400)
adjustedHeight = 480;
}
float overlayPortraitRatio;
if (_orientation == UIDeviceOrientationLandscapeLeft || _orientation == UIDeviceOrientationLandscapeRight) {
GLfloat gameScreenRatio = adjustedWidth / adjustedHeight;
GLfloat screenRatio = (GLfloat)screenWidth / (GLfloat)screenHeight;
// These are the width/height according to the portrait layout!
int rectWidth, rectHeight;
int xOffset, yOffset;
if (gameScreenRatio < screenRatio) {
// When the game screen ratio is less than the screen ratio
// we need to scale the width, since the game screen was higher
// compared to the width than our output screen is.
rectWidth = (int)(screenHeight * gameScreenRatio);
rectHeight = screenHeight;
xOffset = (screenWidth - rectWidth) / 2;
yOffset = 0;
} else {
// When the game screen ratio is bigger than the screen ratio
// we need to scale the height, since the game screen was wider
// compared to the height than our output screen is.
rectWidth = screenWidth;
rectHeight = (int)(screenWidth / gameScreenRatio);
xOffset = 0;
yOffset = (screenHeight - rectHeight) / 2;
}
//printf("Rect: %i, %i, %i, %i\n", xOffset, yOffset, rectWidth, rectHeight);
_gameScreenRect = CGRectMake(xOffset, yOffset, rectWidth, rectHeight);
overlayPortraitRatio = 1.0f;
} else {
GLfloat ratio = adjustedHeight / adjustedWidth;
int height = (int)(screenWidth * ratio);
//printf("Making rect (%u, %u)\n", screenWidth, height);
_gameScreenRect = CGRectMake(0, 0, screenWidth, height);
CGRect keyFrame = CGRectMake(0.0f, 0.0f, 0.0f, 0.0f);
if (_keyboardView == nil) {
_keyboardView = [[SoftKeyboard alloc] initWithFrame:keyFrame];
[_keyboardView setInputDelegate:self];
}
[self addSubview:[_keyboardView inputView]];
[self addSubview: _keyboardView];
[[_keyboardView inputView] becomeFirstResponder];
overlayPortraitRatio = (_videoContext.overlayHeight * ratio) / _videoContext.overlayWidth;
}
_overlayRect = CGRectMake(0, 0, screenWidth, screenHeight * overlayPortraitRatio);
_gameScreenVertCoords[0] = _gameScreenVertCoords[4] = CGRectGetMinX(_gameScreenRect);
_gameScreenVertCoords[1] = _gameScreenVertCoords[3] = CGRectGetMinY(_gameScreenRect);
_gameScreenVertCoords[2] = _gameScreenVertCoords[6] = CGRectGetMaxX(_gameScreenRect);
_gameScreenVertCoords[5] = _gameScreenVertCoords[7] = CGRectGetMaxY(_gameScreenRect);
_overlayVertCoords[2] = _overlayVertCoords[6] = CGRectGetMaxX(_overlayRect);
_overlayVertCoords[5] = _overlayVertCoords[7] = CGRectGetMaxY(_overlayRect);
[self setViewTransformation];
[self updateMouseCursorScaling];
}
- (void)setViewTransformation {
// Set the modelview matrix. This matrix will be used for the shake offset
// support.
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
// Scale the shake offset according to the overlay size. We need this to
// adjust the overlay mouse click coordinates when an offset is set.
_scaledShakeXOffset = (int)(_videoContext.shakeXOffset / (GLfloat)_videoContext.screenWidth * CGRectGetWidth(_overlayRect));
_scaledShakeYOffset = (int)(_videoContext.shakeYOffset / (GLfloat)_videoContext.screenHeight * CGRectGetHeight(_overlayRect));
// Apply the shaking to the output screen.
glTranslatef(_scaledShakeXOffset, -_scaledShakeYOffset, 0);
}
- (void)clearColorBuffer {
// The color buffer is triple-buffered, so we clear it multiple times right away to avid doing any glClears later.
int clearCount = 5;
while (clearCount-- > 0) {
glClear(GL_COLOR_BUFFER_BIT); printOpenGLError();
[_context presentRenderbuffer:GL_RENDERBUFFER_OES];
}
}
- (void)addEvent:(InternalEvent)event {
[_eventLock lock];
_events.push_back(event);
[_eventLock unlock];
}
- (bool)fetchEvent:(InternalEvent *)event {
[_eventLock lock];
if (_events.empty()) {
[_eventLock unlock];
return false;
}
*event = *_events.begin();
_events.pop_front();
[_eventLock unlock];
return true;
}
/**
* Converts portrait mode coordinates into rotated mode coordinates.
*/
- (bool)convertToRotatedCoords:(CGPoint)point result:(CGPoint *)result {
switch (_orientation) {
case UIDeviceOrientationLandscapeLeft:
result->x = point.y;
result->y = _renderBufferWidth - point.x;
return true;
case UIDeviceOrientationLandscapeRight:
result->x = _renderBufferHeight - point.y;
result->y = point.x;
return true;
case UIDeviceOrientationPortrait:
result->x = point.x;
result->y = point.y;
return true;
default:
return false;
}
}
- (bool)getMouseCoords:(CGPoint)point eventX:(int *)x eventY:(int *)y {
// We scale the input according to our scale factor to get actual screen
// cooridnates.
point.x *= _contentScaleFactor;
point.y *= _contentScaleFactor;
if (![self convertToRotatedCoords:point result:&point])
return false;
CGRect *area;
int width, height, offsetX, offsetY;
if (_videoContext.overlayInGUI) {
area = &_overlayRect;
width = _videoContext.overlayWidth;
height = _videoContext.overlayHeight;
offsetX = _scaledShakeXOffset;
offsetY = _scaledShakeYOffset;
} else {
area = &_gameScreenRect;
width = _videoContext.screenWidth;
height = _videoContext.screenHeight;
offsetX = _videoContext.shakeXOffset;
offsetY = _videoContext.shakeYOffset;
}
point.x = (point.x - CGRectGetMinX(*area)) / CGRectGetWidth(*area);
point.y = (point.y - CGRectGetMinY(*area)) / CGRectGetHeight(*area);
*x = (int)(point.x * width + offsetX);
// offsetY describes the translation of the screen in the upward direction,
// thus we need to add it here.
*y = (int)(point.y * height + offsetY);
// Clip coordinates
if (*x < 0 || *x > width || *y < 0 || *y > height)
return false;
return true;
}
- (void)deviceOrientationChanged:(UIDeviceOrientation)orientation {
switch (orientation) {
case UIDeviceOrientationLandscapeLeft:
case UIDeviceOrientationLandscapeRight:
case UIDeviceOrientationPortrait:
_orientation = orientation;
break;
default:
return;
}
[self addEvent:InternalEvent(kInputOrientationChanged, orientation, 0)];
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
NSSet *allTouches = [event allTouches];
int x, y;
switch ([allTouches count]) {
case 1: {
UITouch *touch = [touches anyObject];
CGPoint point = [touch locationInView:self];
if (![self getMouseCoords:point eventX:&x eventY:&y])
return;
_firstTouch = touch;
[self addEvent:InternalEvent(kInputMouseDown, x, y)];
break;
}
case 2: {
UITouch *touch = [touches anyObject];
CGPoint point = [touch locationInView:self];
if (![self getMouseCoords:point eventX:&x eventY:&y])
return;
_secondTouch = touch;
[self addEvent:InternalEvent(kInputMouseSecondDown, x, y)];
break;
}
}
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
//NSSet *allTouches = [event allTouches];
int x, y;
for (UITouch *touch in touches) {
if (touch == _firstTouch) {
CGPoint point = [touch locationInView:self];
if (![self getMouseCoords:point eventX:&x eventY:&y])
return;
[self addEvent:InternalEvent(kInputMouseDragged, x, y)];
} else if (touch == _secondTouch) {
CGPoint point = [touch locationInView:self];
if (![self getMouseCoords:point eventX:&x eventY:&y])
return;
[self addEvent:InternalEvent(kInputMouseSecondDragged, x, y)];
}
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
NSSet *allTouches = [event allTouches];
int x, y;
switch ([allTouches count]) {
case 1: {
UITouch *touch = [[allTouches allObjects] objectAtIndex:0];
CGPoint point = [touch locationInView:self];
if (![self getMouseCoords:point eventX:&x eventY:&y])
return;
[self addEvent:InternalEvent(kInputMouseUp, x, y)];
break;
}
case 2: {
UITouch *touch = [[allTouches allObjects] objectAtIndex:1];
CGPoint point = [touch locationInView:self];
if (![self getMouseCoords:point eventX:&x eventY:&y])
return;
[self addEvent:InternalEvent(kInputMouseSecondUp, x, y)];
break;
}
}
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
}
- (void)handleKeyPress:(unichar)c {
[self addEvent:InternalEvent(kInputKeyPressed, c, 0)];
}
- (BOOL)canHandleSwipes {
return TRUE;
}
- (int)swipe:(int)num withEvent:(struct __GSEvent *)event {
//printf("swipe: %i\n", num);
[self addEvent:InternalEvent(kInputSwipe, num, 0)];
return 0;
}
- (void)disableIdleTimer {
[[UIApplication sharedApplication] setIdleTimerDisabled:YES];
}
- (void)enableIdleTimer {
[[UIApplication sharedApplication] setIdleTimerDisabled:NO];
}
- (void)applicationSuspend {
[self addEvent:InternalEvent(kInputApplicationSuspended, 0, 0)];
}
- (void)applicationResume {
[self addEvent:InternalEvent(kInputApplicationResumed, 0, 0)];
}
@end

View File

@ -1,15 +0,0 @@
MODULE := backends/platform/iphone
MODULE_OBJS := \
osys_main.o \
osys_events.o \
osys_sound.o \
osys_video.o \
iphone_main.o \
iphone_video.o \
iphone_keyboard.o
# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
OBJS := $(MODULE_OBJS) $(OBJS)
MODULE_DIRS += $(sort $(dir $(MODULE_OBJS)))

View File

@ -1,488 +0,0 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "gui/message.h"
#include "common/translation.h"
#include "backends/platform/iphone/osys_main.h"
static const int kQueuedInputEventDelay = 50;
bool OSystem_IPHONE::pollEvent(Common::Event &event) {
//printf("pollEvent()\n");
long curTime = getMillis();
if (_timerCallback && (curTime >= _timerCallbackNext)) {
_timerCallback(_timerCallbackTimer);
_timerCallbackNext = curTime + _timerCallbackTimer;
}
if (_queuedInputEvent.type != Common::EVENT_INVALID && curTime >= _queuedEventTime) {
event = _queuedInputEvent;
_queuedInputEvent.type = Common::EVENT_INVALID;
return true;
}
InternalEvent internalEvent;
if (iPhone_fetchEvent(&internalEvent)) {
switch (internalEvent.type) {
case kInputMouseDown:
if (!handleEvent_mouseDown(event, internalEvent.value1, internalEvent.value2))
return false;
break;
case kInputMouseUp:
if (!handleEvent_mouseUp(event, internalEvent.value1, internalEvent.value2))
return false;
break;
case kInputMouseDragged:
if (!handleEvent_mouseDragged(event, internalEvent.value1, internalEvent.value2))
return false;
break;
case kInputMouseSecondDragged:
if (!handleEvent_mouseSecondDragged(event, internalEvent.value1, internalEvent.value2))
return false;
break;
case kInputMouseSecondDown:
_secondaryTapped = true;
if (!handleEvent_secondMouseDown(event, internalEvent.value1, internalEvent.value2))
return false;
break;
case kInputMouseSecondUp:
_secondaryTapped = false;
if (!handleEvent_secondMouseUp(event, internalEvent.value1, internalEvent.value2))
return false;
break;
case kInputOrientationChanged:
handleEvent_orientationChanged(internalEvent.value1);
return false;
break;
case kInputApplicationSuspended:
suspendLoop();
return false;
break;
case kInputKeyPressed:
handleEvent_keyPressed(event, internalEvent.value1);
break;
case kInputSwipe:
if (!handleEvent_swipe(event, internalEvent.value1))
return false;
break;
default:
break;
}
return true;
}
return false;
}
bool OSystem_IPHONE::handleEvent_mouseDown(Common::Event &event, int x, int y) {
//printf("Mouse down at (%u, %u)\n", x, y);
// Workaround: kInputMouseSecondToggled isn't always sent when the
// secondary finger is lifted. Need to make sure we get out of that mode.
_secondaryTapped = false;
if (_touchpadModeEnabled) {
_lastPadX = x;
_lastPadY = y;
} else
warpMouse(x, y);
if (_mouseClickAndDragEnabled) {
event.type = Common::EVENT_LBUTTONDOWN;
event.mouse.x = _videoContext->mouseX;
event.mouse.y = _videoContext->mouseY;
return true;
} else {
_lastMouseDown = getMillis();
}
return false;
}
bool OSystem_IPHONE::handleEvent_mouseUp(Common::Event &event, int x, int y) {
//printf("Mouse up at (%u, %u)\n", x, y);
if (_secondaryTapped) {
_secondaryTapped = false;
if (!handleEvent_secondMouseUp(event, x, y))
return false;
} else if (_mouseClickAndDragEnabled) {
event.type = Common::EVENT_LBUTTONUP;
event.mouse.x = _videoContext->mouseX;
event.mouse.y = _videoContext->mouseY;
} else {
if (getMillis() - _lastMouseDown < 250) {
event.type = Common::EVENT_LBUTTONDOWN;
event.mouse.x = _videoContext->mouseX;
event.mouse.y = _videoContext->mouseY;
_queuedInputEvent.type = Common::EVENT_LBUTTONUP;
_queuedInputEvent.mouse.x = _videoContext->mouseX;
_queuedInputEvent.mouse.y = _videoContext->mouseY;
_lastMouseTap = getMillis();
_queuedEventTime = _lastMouseTap + kQueuedInputEventDelay;
} else
return false;
}
return true;
}
bool OSystem_IPHONE::handleEvent_secondMouseDown(Common::Event &event, int x, int y) {
_lastSecondaryDown = getMillis();
_gestureStartX = x;
_gestureStartY = y;
if (_mouseClickAndDragEnabled) {
event.type = Common::EVENT_LBUTTONUP;
event.mouse.x = _videoContext->mouseX;
event.mouse.y = _videoContext->mouseY;
_queuedInputEvent.type = Common::EVENT_RBUTTONDOWN;
_queuedInputEvent.mouse.x = _videoContext->mouseX;
_queuedInputEvent.mouse.y = _videoContext->mouseY;
} else
return false;
return true;
}
bool OSystem_IPHONE::handleEvent_secondMouseUp(Common::Event &event, int x, int y) {
int curTime = getMillis();
if (curTime - _lastSecondaryDown < 400) {
//printf("Right tap!\n");
if (curTime - _lastSecondaryTap < 400 && !_videoContext->overlayInGUI) {
//printf("Right escape!\n");
event.type = Common::EVENT_KEYDOWN;
_queuedInputEvent.type = Common::EVENT_KEYUP;
event.kbd.flags = _queuedInputEvent.kbd.flags = 0;
event.kbd.keycode = _queuedInputEvent.kbd.keycode = Common::KEYCODE_ESCAPE;
event.kbd.ascii = _queuedInputEvent.kbd.ascii = Common::ASCII_ESCAPE;
_queuedEventTime = curTime + kQueuedInputEventDelay;
_lastSecondaryTap = 0;
} else if (!_mouseClickAndDragEnabled) {
//printf("Rightclick!\n");
event.type = Common::EVENT_RBUTTONDOWN;
event.mouse.x = _videoContext->mouseX;
event.mouse.y = _videoContext->mouseY;
_queuedInputEvent.type = Common::EVENT_RBUTTONUP;
_queuedInputEvent.mouse.x = _videoContext->mouseX;
_queuedInputEvent.mouse.y = _videoContext->mouseY;
_lastSecondaryTap = curTime;
_queuedEventTime = curTime + kQueuedInputEventDelay;
} else {
//printf("Right nothing!\n");
return false;
}
}
if (_mouseClickAndDragEnabled) {
event.type = Common::EVENT_RBUTTONUP;
event.mouse.x = _videoContext->mouseX;
event.mouse.y = _videoContext->mouseY;
}
return true;
}
bool OSystem_IPHONE::handleEvent_mouseDragged(Common::Event &event, int x, int y) {
if (_lastDragPosX == x && _lastDragPosY == y)
return false;
_lastDragPosX = x;
_lastDragPosY = y;
//printf("Mouse dragged at (%u, %u)\n", x, y);
int mouseNewPosX;
int mouseNewPosY;
if (_touchpadModeEnabled) {
int deltaX = _lastPadX - x;
int deltaY = _lastPadY - y;
_lastPadX = x;
_lastPadY = y;
mouseNewPosX = (int)(_videoContext->mouseX - deltaX / 0.5f);
mouseNewPosY = (int)(_videoContext->mouseY - deltaY / 0.5f);
int widthCap = _videoContext->overlayInGUI ? _videoContext->overlayWidth : _videoContext->screenWidth;
int heightCap = _videoContext->overlayInGUI ? _videoContext->overlayHeight : _videoContext->screenHeight;
if (mouseNewPosX < 0)
mouseNewPosX = 0;
else if (mouseNewPosX > widthCap)
mouseNewPosX = widthCap;
if (mouseNewPosY < 0)
mouseNewPosY = 0;
else if (mouseNewPosY > heightCap)
mouseNewPosY = heightCap;
} else {
mouseNewPosX = x;
mouseNewPosY = y;
}
event.type = Common::EVENT_MOUSEMOVE;
event.mouse.x = mouseNewPosX;
event.mouse.y = mouseNewPosY;
warpMouse(mouseNewPosX, mouseNewPosY);
return true;
}
bool OSystem_IPHONE::handleEvent_mouseSecondDragged(Common::Event &event, int x, int y) {
if (_gestureStartX == -1 || _gestureStartY == -1) {
return false;
}
static const int kNeededLength = 100;
static const int kMaxDeviation = 20;
int vecX = (x - _gestureStartX);
int vecY = (y - _gestureStartY);
int absX = abs(vecX);
int absY = abs(vecY);
//printf("(%d, %d)\n", vecX, vecY);
if (absX >= kNeededLength || absY >= kNeededLength) { // Long enough gesture to react upon.
_gestureStartX = -1;
_gestureStartY = -1;
if (absX < kMaxDeviation && vecY >= kNeededLength) {
// Swipe down
event.type = Common::EVENT_MAINMENU;
_queuedInputEvent.type = Common::EVENT_INVALID;
_queuedEventTime = getMillis() + kQueuedInputEventDelay;
return true;
}
if (absX < kMaxDeviation && -vecY >= kNeededLength) {
// Swipe up
_mouseClickAndDragEnabled = !_mouseClickAndDragEnabled;
Common::U32String dialogMsg;
if (_mouseClickAndDragEnabled) {
_touchpadModeEnabled = false;
dialogMsg = _("Mouse-click-and-drag mode enabled.");
} else
dialogMsg = _("Mouse-click-and-drag mode disabled.");
GUI::TimedMessageDialog dialog(dialogMsg, 1500);
dialog.runModal();
return false;
}
if (absY < kMaxDeviation && vecX >= kNeededLength) {
// Swipe right
_touchpadModeEnabled = !_touchpadModeEnabled;
Common::U32String dialogMsg;
if (_touchpadModeEnabled)
dialogMsg = _("Touchpad mode enabled.");
else
dialogMsg = _("Touchpad mode disabled.");
GUI::TimedMessageDialog dialog(dialogMsg, 1500);
dialog.runModal();
return false;
}
if (absY < kMaxDeviation && -vecX >= kNeededLength) {
// Swipe left
return false;
}
}
return false;
}
void OSystem_IPHONE::handleEvent_orientationChanged(int orientation) {
//printf("Orientation: %i\n", orientation);
ScreenOrientation newOrientation;
switch (orientation) {
case 1:
newOrientation = kScreenOrientationPortrait;
break;
case 3:
newOrientation = kScreenOrientationLandscape;
break;
case 4:
newOrientation = kScreenOrientationFlippedLandscape;
break;
default:
return;
}
if (_screenOrientation != newOrientation) {
_screenOrientation = newOrientation;
updateOutputSurface();
dirtyFullScreen();
if (_videoContext->overlayVisible)
dirtyFullOverlayScreen();
updateScreen();
}
}
void OSystem_IPHONE::handleEvent_keyPressed(Common::Event &event, int keyPressed) {
int ascii = keyPressed;
//printf("key: %i\n", keyPressed);
// We remap some of the iPhone keyboard keys.
// The first ten here are the row of symbols below the numeric keys.
switch (keyPressed) {
case 45:
keyPressed = Common::KEYCODE_F1;
ascii = Common::ASCII_F1;
break;
case 47:
keyPressed = Common::KEYCODE_F2;
ascii = Common::ASCII_F2;
break;
case 58:
keyPressed = Common::KEYCODE_F3;
ascii = Common::ASCII_F3;
break;
case 59:
keyPressed = Common::KEYCODE_F4;
ascii = Common::ASCII_F4;
break;
case 40:
keyPressed = Common::KEYCODE_F5;
ascii = Common::ASCII_F5;
break;
case 41:
keyPressed = Common::KEYCODE_F6;
ascii = Common::ASCII_F6;
break;
case 36:
keyPressed = Common::KEYCODE_F7;
ascii = Common::ASCII_F7;
break;
case 38:
keyPressed = Common::KEYCODE_F8;
ascii = Common::ASCII_F8;
break;
case 64:
keyPressed = Common::KEYCODE_F9;
ascii = Common::ASCII_F9;
break;
case 34:
keyPressed = Common::KEYCODE_F10;
ascii = Common::ASCII_F10;
break;
case 10:
keyPressed = Common::KEYCODE_RETURN;
ascii = Common::ASCII_RETURN;
break;
}
event.type = Common::EVENT_KEYDOWN;
_queuedInputEvent.type = Common::EVENT_KEYUP;
event.kbd.flags = _queuedInputEvent.kbd.flags = 0;
event.kbd.keycode = _queuedInputEvent.kbd.keycode = (Common::KeyCode)keyPressed;
event.kbd.ascii = _queuedInputEvent.kbd.ascii = ascii;
_queuedEventTime = getMillis() + kQueuedInputEventDelay;
}
bool OSystem_IPHONE::handleEvent_swipe(Common::Event &event, int direction) {
Common::KeyCode keycode = Common::KEYCODE_INVALID;
switch (_screenOrientation) {
case kScreenOrientationPortrait:
switch ((UIViewSwipeDirection)direction) {
case kUIViewSwipeUp:
keycode = Common::KEYCODE_UP;
break;
case kUIViewSwipeDown:
keycode = Common::KEYCODE_DOWN;
break;
case kUIViewSwipeLeft:
keycode = Common::KEYCODE_LEFT;
break;
case kUIViewSwipeRight:
keycode = Common::KEYCODE_RIGHT;
break;
default:
return false;
}
break;
case kScreenOrientationLandscape:
switch ((UIViewSwipeDirection)direction) {
case kUIViewSwipeUp:
keycode = Common::KEYCODE_LEFT;
break;
case kUIViewSwipeDown:
keycode = Common::KEYCODE_RIGHT;
break;
case kUIViewSwipeLeft:
keycode = Common::KEYCODE_DOWN;
break;
case kUIViewSwipeRight:
keycode = Common::KEYCODE_UP;
break;
default:
return false;
}
break;
case kScreenOrientationFlippedLandscape:
switch ((UIViewSwipeDirection)direction) {
case kUIViewSwipeUp:
keycode = Common::KEYCODE_RIGHT;
break;
case kUIViewSwipeDown:
keycode = Common::KEYCODE_LEFT;
break;
case kUIViewSwipeLeft:
keycode = Common::KEYCODE_UP;
break;
case kUIViewSwipeRight:
keycode = Common::KEYCODE_DOWN;
break;
default:
return false;
}
break;
}
event.kbd.keycode = _queuedInputEvent.kbd.keycode = keycode;
event.kbd.ascii = _queuedInputEvent.kbd.ascii = 0;
event.type = Common::EVENT_KEYDOWN;
_queuedInputEvent.type = Common::EVENT_KEYUP;
event.kbd.flags = _queuedInputEvent.kbd.flags = 0;
_queuedEventTime = getMillis() + kQueuedInputEventDelay;
return true;
}

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include <unistd.h>
#include <sys/time.h>
#include "common/scummsys.h"
#include "common/util.h"
#include "common/rect.h"
#include "common/file.h"
#include "common/fs.h"
#include "base/main.h"
#include "backends/saves/default/default-saves.h"
#include "backends/timer/default/default-timer.h"
#include "backends/mutex/pthread/pthread-mutex.h"
#include "audio/mixer.h"
#include "audio/mixer_intern.h"
#include "backends/platform/iphone/osys_main.h"
AQCallbackStruct OSystem_IPHONE::s_AudioQueue;
SoundProc OSystem_IPHONE::s_soundCallback = NULL;
void *OSystem_IPHONE::s_soundParam = NULL;
OSystem_IPHONE::OSystem_IPHONE() :
_mixer(NULL), _lastMouseTap(0), _queuedEventTime(0),
_mouseNeedTextureUpdate(false), _secondaryTapped(false), _lastSecondaryTap(0),
_screenOrientation(kScreenOrientationFlippedLandscape), _mouseClickAndDragEnabled(false),
_gestureStartX(-1), _gestureStartY(-1), _fullScreenIsDirty(false), _fullScreenOverlayIsDirty(false),
_mouseDirty(false), _timeSuspended(0), _lastDragPosX(-1), _lastDragPosY(-1), _screenChangeCount(0),
_mouseCursorPaletteEnabled(false), _gfxTransactionError(kTransactionSuccess) {
_queuedInputEvent.type = Common::EVENT_INVALID;
_touchpadModeEnabled = !iPhone_isHighResDevice();
_fsFactory = new POSIXFilesystemFactory();
initVideoContext();
memset(_gamePalette, 0, sizeof(_gamePalette));
memset(_gamePaletteRGBA5551, 0, sizeof(_gamePaletteRGBA5551));
memset(_mouseCursorPalette, 0, sizeof(_mouseCursorPalette));
}
OSystem_IPHONE::~OSystem_IPHONE() {
AudioQueueDispose(s_AudioQueue.queue, true);
delete _mixer;
// Prevent accidental freeing of the screen texture here. This needs to be
// checked since we might use the screen texture as framebuffer in the case
// of hi-color games for example. Otherwise this can lead to a double free.
if (_framebuffer.getPixels() != _videoContext->screenTexture.getPixels())
_framebuffer.free();
_mouseBuffer.free();
}
int OSystem_IPHONE::timerHandler(int t) {
DefaultTimerManager *tm = (DefaultTimerManager *)g_system->getTimerManager();
tm->handler();
return t;
}
void OSystem_IPHONE::initBackend() {
#ifdef IPHONE_SANDBOXED
_savefileManager = new DefaultSaveFileManager(iPhone_getDocumentsDir());
#else
_savefileManager = new DefaultSaveFileManager(SCUMMVM_SAVE_PATH);
#endif
_timerManager = new DefaultTimerManager();
gettimeofday(&_startTime, NULL);
setupMixer();
setTimerCallback(&OSystem_IPHONE::timerHandler, 10);
EventsBaseBackend::initBackend();
}
bool OSystem_IPHONE::hasFeature(Feature f) {
switch (f) {
case kFeatureCursorPalette:
case kFeatureFilteringMode:
case kFeatureNoQuit:
return true;
default:
return false;
}
}
void OSystem_IPHONE::setFeatureState(Feature f, bool enable) {
switch (f) {
case kFeatureCursorPalette:
if (_mouseCursorPaletteEnabled != enable) {
_mouseNeedTextureUpdate = true;
_mouseDirty = true;
_mouseCursorPaletteEnabled = enable;
}
break;
case kFeatureFilteringMode:
_videoContext->filtering = enable;
break;
case kFeatureAspectRatioCorrection:
_videoContext->asprectRatioCorrection = enable;
break;
default:
break;
}
}
bool OSystem_IPHONE::getFeatureState(Feature f) {
switch (f) {
case kFeatureCursorPalette:
return _mouseCursorPaletteEnabled;
case kFeatureFilteringMode:
return _videoContext->filtering;
case kFeatureAspectRatioCorrection:
return _videoContext->asprectRatioCorrection;
default:
return false;
}
}
void OSystem_IPHONE::suspendLoop() {
bool done = false;
uint32 startTime = getMillis();
stopSoundsystem();
InternalEvent event;
while (!done) {
if (iPhone_fetchEvent(&event))
if (event.type == kInputApplicationResumed)
done = true;
usleep(100000);
}
startSoundsystem();
_timeSuspended += getMillis() - startTime;
}
uint32 OSystem_IPHONE::getMillis(bool skipRecord) {
//printf("getMillis()\n");
struct timeval currentTime;
gettimeofday(&currentTime, NULL);
return (uint32)(((currentTime.tv_sec - _startTime.tv_sec) * 1000) +
((currentTime.tv_usec - _startTime.tv_usec) / 1000)) - _timeSuspended;
}
void OSystem_IPHONE::delayMillis(uint msecs) {
//printf("delayMillis(%d)\n", msecs);
usleep(msecs * 1000);
}
void OSystem_IPHONE::setTimerCallback(TimerProc callback, int interval) {
//printf("setTimerCallback()\n");
if (callback != NULL) {
_timerCallbackTimer = interval;
_timerCallbackNext = getMillis() + interval;
_timerCallback = callback;
} else
_timerCallback = NULL;
}
Common::MutexInternal *OSystem_IPHONE::createMutex() {
return createPthreadMutexInternal();
}
void OSystem_IPHONE::quit() {
}
void OSystem_IPHONE::getTimeAndDate(TimeDate &td, bool skipRecord) const {
time_t curTime = time(0);
struct tm t = *localtime(&curTime);
td.tm_sec = t.tm_sec;
td.tm_min = t.tm_min;
td.tm_hour = t.tm_hour;
td.tm_mday = t.tm_mday;
td.tm_mon = t.tm_mon;
td.tm_year = t.tm_year;
td.tm_wday = t.tm_wday;
}
Audio::Mixer *OSystem_IPHONE::getMixer() {
assert(_mixer);
return _mixer;
}
OSystem *OSystem_IPHONE_create() {
return new OSystem_IPHONE();
}
Common::String OSystem_IPHONE::getDefaultConfigFileName() {
#ifdef IPHONE_SANDBOXED
Common::String path = iPhone_getDocumentsDir();
path += "/Preferences";
return path;
#else
return SCUMMVM_PREFS_PATH;
#endif
}
void OSystem_IPHONE::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
// Get URL of the Resource directory of the .app bundle
CFURLRef fileUrl = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle());
if (fileUrl) {
// Try to convert the URL to an absolute path
UInt8 buf[MAXPATHLEN];
if (CFURLGetFileSystemRepresentation(fileUrl, true, buf, sizeof(buf))) {
// Success: Add it to the search path
Common::String bundlePath((const char *)buf);
s.add("__OSX_BUNDLE__", new Common::FSDirectory(bundlePath), priority);
}
CFRelease(fileUrl);
}
}
void OSystem_IPHONE::logMessage(LogMessageType::Type type, const char *message) {
FILE *output = 0;
if (type == LogMessageType::kInfo || type == LogMessageType::kDebug)
output = stdout;
else
output = stderr;
fputs(message, output);
fflush(output);
}
void iphone_main(int argc, char *argv[]) {
//OSystem_IPHONE::migrateApp();
FILE *newfp = fopen("/var/mobile/.scummvm.log", "a");
if (newfp != NULL) {
fclose(stdout);
fclose(stderr);
*stdout = *newfp;
*stderr = *newfp;
setbuf(stdout, NULL);
setbuf(stderr, NULL);
//extern int gDebugLevel;
//gDebugLevel = 10;
}
#ifdef IPHONE_SANDBOXED
chdir(iPhone_getDocumentsDir());
#else
system("mkdir " SCUMMVM_ROOT_PATH);
system("mkdir " SCUMMVM_SAVE_PATH);
chdir("/var/mobile/");
#endif
g_system = OSystem_IPHONE_create();
assert(g_system);
// Invoke the actual ScummVM main entry point:
scummvm_main(argc, argv);
g_system->quit(); // TODO: Consider removing / replacing this!
}

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BACKENDS_PLATFORM_IPHONE_OSYS_MAIN_H
#define BACKENDS_PLATFORM_IPHONE_OSYS_MAIN_H
#include "graphics/surface.h"
#include "backends/platform/iphone/iphone_common.h"
#include "backends/modular-backend.h"
#include "common/events.h"
#include "audio/mixer_intern.h"
#include "backends/fs/posix/posix-fs-factory.h"
#include "graphics/palette.h"
#include <AudioToolbox/AudioQueue.h>
#define AUDIO_BUFFERS 3
#define WAVE_BUFFER_SIZE 2048
#define AUDIO_SAMPLE_RATE 44100
#define SCUMMVM_ROOT_PATH "/var/mobile/Library/ScummVM"
#define SCUMMVM_SAVE_PATH SCUMMVM_ROOT_PATH "/Savegames"
#define SCUMMVM_PREFS_PATH SCUMMVM_ROOT_PATH "/Preferences"
typedef void (*SoundProc)(void *param, byte *buf, int len);
typedef int (*TimerProc)(int interval);
struct AQCallbackStruct {
AudioQueueRef queue;
uint32 frameCount;
AudioQueueBufferRef buffers[AUDIO_BUFFERS];
AudioStreamBasicDescription dataFormat;
};
class OSystem_IPHONE : public EventsBaseBackend, public PaletteManager {
protected:
static AQCallbackStruct s_AudioQueue;
static SoundProc s_soundCallback;
static void *s_soundParam;
Audio::MixerImpl *_mixer;
VideoContext *_videoContext;
Graphics::Surface _framebuffer;
// For signaling that screen format set up might have failed.
TransactionError _gfxTransactionError;
// For use with the game texture
uint16 _gamePalette[256];
// For use with the mouse texture
uint16 _gamePaletteRGBA5551[256];
struct timeval _startTime;
uint32 _timeSuspended;
bool _mouseCursorPaletteEnabled;
uint16 _mouseCursorPalette[256];
Graphics::Surface _mouseBuffer;
uint16 _mouseKeyColor;
bool _mouseDirty;
bool _mouseNeedTextureUpdate;
long _lastMouseDown;
long _lastMouseTap;
long _queuedEventTime;
Common::Event _queuedInputEvent;
bool _secondaryTapped;
long _lastSecondaryDown;
long _lastSecondaryTap;
int _gestureStartX, _gestureStartY;
bool _mouseClickAndDragEnabled;
bool _touchpadModeEnabled;
int _lastPadX;
int _lastPadY;
int _lastDragPosX;
int _lastDragPosY;
int _timerCallbackNext;
int _timerCallbackTimer;
TimerProc _timerCallback;
Common::Array<Common::Rect> _dirtyRects;
Common::Array<Common::Rect> _dirtyOverlayRects;
ScreenOrientation _screenOrientation;
bool _fullScreenIsDirty;
bool _fullScreenOverlayIsDirty;
int _screenChangeCount;
public:
OSystem_IPHONE();
virtual ~OSystem_IPHONE();
virtual void initBackend();
virtual void engineInit();
virtual void engineDone();
virtual bool hasFeature(Feature f);
virtual void setFeatureState(Feature f, bool enable);
virtual bool getFeatureState(Feature f);
virtual void initSize(uint width, uint height, const Graphics::PixelFormat *format);
virtual void beginGFXTransaction();
virtual TransactionError endGFXTransaction();
virtual int16 getHeight();
virtual int16 getWidth();
#ifdef USE_RGB_COLOR
virtual Graphics::PixelFormat getScreenFormat() const { return _framebuffer.format; }
virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const;
#endif
virtual PaletteManager *getPaletteManager() { return this; }
protected:
// PaletteManager API
virtual void setPalette(const byte *colors, uint start, uint num);
virtual void grabPalette(byte *colors, uint start, uint num) const;
public:
virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h);
virtual void updateScreen();
virtual Graphics::Surface *lockScreen();
virtual void unlockScreen();
virtual void setShakePos(int shakeXOffset, int shakeYOffset);
virtual void showOverlay(bool inGUI);
virtual void hideOverlay();
virtual bool isOverlayVisible() const { return _videoContext->overlayVisible; }
virtual void clearOverlay();
virtual void grabOverlay(Graphics::Surface &surface);
virtual void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h);
virtual int16 getOverlayHeight();
virtual int16 getOverlayWidth();
virtual Graphics::PixelFormat getOverlayFormat() const;
virtual bool showMouse(bool visible);
virtual void warpMouse(int x, int y);
virtual void setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor = 255, bool dontScale = false, const Graphics::PixelFormat *format = NULL, const byte *mask = NULL);
virtual void setCursorPalette(const byte *colors, uint start, uint num);
virtual bool pollEvent(Common::Event &event);
virtual uint32 getMillis(bool skipRecord = false);
virtual void delayMillis(uint msecs);
virtual Common::MutexInternal *createMutex();
static void mixCallback(void *sys, byte *samples, int len);
virtual void setupMixer(void);
virtual void setTimerCallback(TimerProc callback, int interval);
virtual int getScreenChangeID() const { return _screenChangeCount; }
virtual void quit();
virtual void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0);
virtual void getTimeAndDate(TimeDate &td, bool skipRecord = false) const;
virtual Audio::Mixer *getMixer();
void startSoundsystem();
void stopSoundsystem();
virtual Common::String getDefaultConfigFileName();
virtual void logMessage(LogMessageType::Type type, const char *message);
virtual Common::String getDefaultLogFileName() { return Common::String("/var/mobile/.scummvm.log"); }
protected:
void initVideoContext();
void updateOutputSurface();
void internUpdateScreen();
void dirtyFullScreen();
void dirtyFullOverlayScreen();
void suspendLoop();
void drawDirtyRect(const Common::Rect &dirtyRect);
void updateMouseTexture();
static void AQBufferCallback(void *in, AudioQueueRef inQ, AudioQueueBufferRef outQB);
static int timerHandler(int t);
bool handleEvent_swipe(Common::Event &event, int direction);
void handleEvent_keyPressed(Common::Event &event, int keyPressed);
void handleEvent_orientationChanged(int orientation);
bool handleEvent_mouseDown(Common::Event &event, int x, int y);
bool handleEvent_mouseUp(Common::Event &event, int x, int y);
bool handleEvent_secondMouseDown(Common::Event &event, int x, int y);
bool handleEvent_secondMouseUp(Common::Event &event, int x, int y);
bool handleEvent_mouseDragged(Common::Event &event, int x, int y);
bool handleEvent_mouseSecondDragged(Common::Event &event, int x, int y);
};
#endif

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "backends/platform/iphone/osys_main.h"
void OSystem_IPHONE::AQBufferCallback(void *in, AudioQueueRef inQ, AudioQueueBufferRef outQB) {
//printf("AQBufferCallback()\n");
if (s_AudioQueue.frameCount > 0 && s_soundCallback != NULL) {
outQB->mAudioDataByteSize = 4 * s_AudioQueue.frameCount;
s_soundCallback(s_soundParam, (byte *)outQB->mAudioData, outQB->mAudioDataByteSize);
AudioQueueEnqueueBuffer(inQ, outQB, 0, NULL);
} else {
AudioQueueStop(s_AudioQueue.queue, false);
}
}
void OSystem_IPHONE::mixCallback(void *sys, byte *samples, int len) {
OSystem_IPHONE *this_ = (OSystem_IPHONE *)sys;
assert(this_);
if (this_->_mixer) {
this_->_mixer->mixCallback(samples, len);
}
}
void OSystem_IPHONE::setupMixer() {
_mixer = new Audio::MixerImpl(AUDIO_SAMPLE_RATE, true, WAVE_BUFFER_SIZE);
s_soundCallback = mixCallback;
s_soundParam = this;
startSoundsystem();
}
void OSystem_IPHONE::startSoundsystem() {
s_AudioQueue.dataFormat.mSampleRate = AUDIO_SAMPLE_RATE;
s_AudioQueue.dataFormat.mFormatID = kAudioFormatLinearPCM;
s_AudioQueue.dataFormat.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
s_AudioQueue.dataFormat.mBytesPerPacket = 4;
s_AudioQueue.dataFormat.mFramesPerPacket = 1;
s_AudioQueue.dataFormat.mBytesPerFrame = 4;
s_AudioQueue.dataFormat.mChannelsPerFrame = 2;
s_AudioQueue.dataFormat.mBitsPerChannel = 16;
s_AudioQueue.frameCount = WAVE_BUFFER_SIZE;
if (AudioQueueNewOutput(&s_AudioQueue.dataFormat, AQBufferCallback, &s_AudioQueue, 0, kCFRunLoopCommonModes, 0, &s_AudioQueue.queue)) {
printf("Couldn't set the AudioQueue callback!\n");
_mixer->setReady(false);
return;
}
uint32 bufferBytes = s_AudioQueue.frameCount * s_AudioQueue.dataFormat.mBytesPerFrame;
for (int i = 0; i < AUDIO_BUFFERS; i++) {
if (AudioQueueAllocateBuffer(s_AudioQueue.queue, bufferBytes, &s_AudioQueue.buffers[i])) {
printf("Error allocating AudioQueue buffer!\n");
_mixer->setReady(false);
return;
}
AQBufferCallback(&s_AudioQueue, s_AudioQueue.queue, s_AudioQueue.buffers[i]);
}
AudioQueueSetParameter(s_AudioQueue.queue, kAudioQueueParam_Volume, 1.0);
if (AudioQueueStart(s_AudioQueue.queue, NULL)) {
printf("Error starting the AudioQueue!\n");
_mixer->setReady(false);
return;
}
_mixer->setReady(true);
}
void OSystem_IPHONE::stopSoundsystem() {
AudioQueueStop(s_AudioQueue.queue, true);
for (int i = 0; i < AUDIO_BUFFERS; i++) {
AudioQueueFreeBuffer(s_AudioQueue.queue, s_AudioQueue.buffers[i]);
}
AudioQueueDispose(s_AudioQueue.queue, true);
_mixer->setReady(false);
}

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "backends/platform/iphone/osys_main.h"
#include "backends/platform/iphone/iphone_video.h"
#include "graphics/blit.h"
void OSystem_IPHONE::engineInit() {
EventsBaseBackend::engineInit();
// Prevent the device going to sleep during game play (and in particular cut scenes)
[g_iPhoneViewInstance performSelectorOnMainThread:@selector(disableIdleTimer) withObject:nil waitUntilDone: NO];
}
void OSystem_IPHONE::engineDone() {
EventsBaseBackend::engineDone();
// Allow the device going to sleep if idle while in the Launcher
[g_iPhoneViewInstance performSelectorOnMainThread:@selector(enableIdleTimer) withObject:nil waitUntilDone: NO];
}
void OSystem_IPHONE::initVideoContext() {
_videoContext = [g_iPhoneViewInstance getVideoContext];
}
#ifdef USE_RGB_COLOR
Common::List<Graphics::PixelFormat> OSystem_IPHONE::getSupportedFormats() const {
Common::List<Graphics::PixelFormat> list;
// RGB565
list.push_back(Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0));
// CLUT8
list.push_back(Graphics::PixelFormat::createFormatCLUT8());
return list;
}
#endif
void OSystem_IPHONE::initSize(uint width, uint height, const Graphics::PixelFormat *format) {
//printf("initSize(%u, %u, %p)\n", width, height, (const void *)format);
_videoContext->screenWidth = width;
_videoContext->screenHeight = height;
_videoContext->shakeXOffset = 0;
_videoContext->shakeYOffset = 0;
// In case we use the screen texture as frame buffer we reset the pixels
// pointer here to avoid freeing the screen texture.
if (_framebuffer.getPixels() == _videoContext->screenTexture.getPixels())
_framebuffer.setPixels(0);
// Create the screen texture right here. We need to do this here, since
// when a game requests hi-color mode, we actually set the framebuffer
// to the texture buffer to avoid an additional copy step.
[g_iPhoneViewInstance performSelectorOnMainThread:@selector(createScreenTexture) withObject:nil waitUntilDone: YES];
// In case the client code tries to set up a non supported mode, we will
// fall back to CLUT8 and set the transaction error accordingly.
if (format && format->bytesPerPixel != 1 && *format != _videoContext->screenTexture.format) {
format = 0;
_gfxTransactionError = kTransactionFormatNotSupported;
}
if (!format || format->bytesPerPixel == 1) {
_framebuffer.create(width, height, Graphics::PixelFormat::createFormatCLUT8());
} else {
#if 0
printf("bytesPerPixel: %u RGBAlosses: %u,%u,%u,%u RGBAshifts: %u,%u,%u,%u\n", format->bytesPerPixel,
format->rLoss, format->gLoss, format->bLoss, format->aLoss,
format->rShift, format->gShift, format->bShift, format->aShift);
#endif
// We directly draw on the screen texture in hi-color mode. Thus
// we copy over its settings here and just replace the width and
// height to avoid any problems.
_framebuffer = _videoContext->screenTexture;
_framebuffer.w = width;
_framebuffer.h = height;
}
_fullScreenIsDirty = false;
dirtyFullScreen();
_mouseCursorPaletteEnabled = false;
}
void OSystem_IPHONE::beginGFXTransaction() {
_gfxTransactionError = kTransactionSuccess;
}
OSystem::TransactionError OSystem_IPHONE::endGFXTransaction() {
_screenChangeCount++;
updateOutputSurface();
[g_iPhoneViewInstance performSelectorOnMainThread:@selector(setGraphicsMode) withObject:nil waitUntilDone: YES];
return _gfxTransactionError;
}
void OSystem_IPHONE::updateOutputSurface() {
[g_iPhoneViewInstance performSelectorOnMainThread:@selector(initSurface) withObject:nil waitUntilDone: YES];
}
int16 OSystem_IPHONE::getHeight() {
return _videoContext->screenHeight;
}
int16 OSystem_IPHONE::getWidth() {
return _videoContext->screenWidth;
}
void OSystem_IPHONE::setPalette(const byte *colors, uint start, uint num) {
//printf("setPalette(%p, %u, %u)\n", colors, start, num);
assert(start + num <= 256);
const byte *b = colors;
for (uint i = start; i < start + num; ++i) {
_gamePalette[i] = _videoContext->screenTexture.format.RGBToColor(b[0], b[1], b[2]);
_gamePaletteRGBA5551[i] = _videoContext->mouseTexture.format.RGBToColor(b[0], b[1], b[2]);
b += 3;
}
dirtyFullScreen();
// Automatically update the mouse texture when the palette changes while the
// cursor palette is disabled.
if (!_mouseCursorPaletteEnabled && _mouseBuffer.format.bytesPerPixel == 1)
_mouseDirty = _mouseNeedTextureUpdate = true;
}
void OSystem_IPHONE::grabPalette(byte *colors, uint start, uint num) const {
//printf("grabPalette(%p, %u, %u)\n", colors, start, num);
assert(start + num <= 256);
byte *b = colors;
for (uint i = start; i < start + num; ++i) {
_videoContext->screenTexture.format.colorToRGB(_gamePalette[i], b[0], b[1], b[2]);
b += 3;
}
}
void OSystem_IPHONE::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) {
//printf("copyRectToScreen(%p, %d, %i, %i, %i, %i)\n", buf, pitch, x, y, w, h);
//Clip the coordinates
const byte *src = (const byte *)buf;
if (x < 0) {
w += x;
src -= x;
x = 0;
}
if (y < 0) {
h += y;
src -= y * pitch;
y = 0;
}
if (w > (int)_framebuffer.w - x) {
w = _framebuffer.w - x;
}
if (h > (int)_framebuffer.h - y) {
h = _framebuffer.h - y;
}
if (w <= 0 || h <= 0)
return;
if (!_fullScreenIsDirty) {
_dirtyRects.push_back(Common::Rect(x, y, x + w, y + h));
}
byte *dst = (byte *)_framebuffer.getBasePtr(x, y);
if (_framebuffer.pitch == pitch && _framebuffer.w == w) {
memcpy(dst, src, h * pitch);
} else {
do {
memcpy(dst, src, w * _framebuffer.format.bytesPerPixel);
src += pitch;
dst += _framebuffer.pitch;
} while (--h);
}
}
void OSystem_IPHONE::updateScreen() {
if (_dirtyRects.size() == 0 && _dirtyOverlayRects.size() == 0 && !_mouseDirty)
return;
//printf("updateScreen(): %i dirty rects.\n", _dirtyRects.size());
internUpdateScreen();
_mouseDirty = false;
_fullScreenIsDirty = false;
_fullScreenOverlayIsDirty = false;
iPhone_updateScreen();
}
void OSystem_IPHONE::internUpdateScreen() {
if (_mouseNeedTextureUpdate) {
updateMouseTexture();
_mouseNeedTextureUpdate = false;
}
while (_dirtyRects.size()) {
Common::Rect dirtyRect = _dirtyRects.remove_at(_dirtyRects.size() - 1);
//printf("Drawing: (%i, %i) -> (%i, %i)\n", dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom);
drawDirtyRect(dirtyRect);
// TODO: Implement dirty rect code
//updateHardwareSurfaceForRect(dirtyRect);
}
if (_videoContext->overlayVisible) {
// TODO: Implement dirty rect code
_dirtyOverlayRects.clear();
/*while (_dirtyOverlayRects.size()) {
Common::Rect dirtyRect = _dirtyOverlayRects.remove_at(_dirtyOverlayRects.size() - 1);
//printf("Drawing: (%i, %i) -> (%i, %i)\n", dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom);
drawDirtyOverlayRect(dirtyRect);
}*/
}
}
void OSystem_IPHONE::drawDirtyRect(const Common::Rect &dirtyRect) {
// We only need to do a color look up for CLUT8
if (_framebuffer.format.bytesPerPixel != 1)
return;
int h = dirtyRect.bottom - dirtyRect.top;
int w = dirtyRect.right - dirtyRect.left;
const byte *src = (const byte *)_framebuffer.getBasePtr(dirtyRect.left, dirtyRect.top);
byte *dstRaw = (byte *)_videoContext->screenTexture.getBasePtr(dirtyRect.left, dirtyRect.top);
// When we use CLUT8 do a color look up
for (int y = h; y > 0; y--) {
uint16 *dst = (uint16 *)dstRaw;
for (int x = w; x > 0; x--)
*dst++ = _gamePalette[*src++];
dstRaw += _videoContext->screenTexture.pitch;
src += _framebuffer.pitch - w;
}
}
Graphics::Surface *OSystem_IPHONE::lockScreen() {
//printf("lockScreen()\n");
return &_framebuffer;
}
void OSystem_IPHONE::unlockScreen() {
//printf("unlockScreen()\n");
dirtyFullScreen();
}
void OSystem_IPHONE::setShakePos(int shakeXOffset, int shakeYOffset) {
//printf("setShakePos(%i, %i)\n", shakeXOffset, shakeYOffset);
_videoContext->shakeXOffset = shakeXOffset;
_videoContext->shakeYOffset = shakeYOffset;
[g_iPhoneViewInstance performSelectorOnMainThread:@selector(setViewTransformation) withObject:nil waitUntilDone: YES];
// HACK: We use this to force a redraw.
_mouseDirty = true;
}
void OSystem_IPHONE::showOverlay(bool inGUI) {
//printf("showOverlay()\n");
_videoContext->overlayVisible = true;
_videoContext->overlayInGUI = inGUI;
dirtyFullOverlayScreen();
updateScreen();
[g_iPhoneViewInstance performSelectorOnMainThread:@selector(updateMouseCursorScaling) withObject:nil waitUntilDone: YES];
[g_iPhoneViewInstance performSelectorOnMainThread:@selector(clearColorBuffer) withObject:nil waitUntilDone: YES];
}
void OSystem_IPHONE::hideOverlay() {
//printf("hideOverlay()\n");
_videoContext->overlayVisible = false;
_videoContext->overlayInGUI = false;
_dirtyOverlayRects.clear();
dirtyFullScreen();
[g_iPhoneViewInstance performSelectorOnMainThread:@selector(updateMouseCursorScaling) withObject:nil waitUntilDone: YES];
[g_iPhoneViewInstance performSelectorOnMainThread:@selector(clearColorBuffer) withObject:nil waitUntilDone: YES];
}
void OSystem_IPHONE::clearOverlay() {
//printf("clearOverlay()\n");
memset(_videoContext->overlayTexture.getPixels(), 0, _videoContext->overlayTexture.h * _videoContext->overlayTexture.pitch);
dirtyFullOverlayScreen();
}
void OSystem_IPHONE::grabOverlay(Graphics::Surface &surface) {
//printf("grabOverlay()\n");
assert(surface.w >= _videoContext->overlayWidth);
assert(surface.h >= _videoContext->overlayHeight);
assert(surface.format.bytesPerPixel == sizeof(uint16));
const byte *src = (const byte *)_videoContext->overlayTexture.getPixels();
byte *dst = (byte *)surface.getPixels();
Graphics::copyBlit(dst, src, surface.pitch, _videoContext->overlayTexture.pitch,
_videoContext->overlayWidth, _videoContext->overlayHeight, sizeof(uint16));
}
void OSystem_IPHONE::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) {
//printf("copyRectToOverlay(%p, pitch=%i, x=%i, y=%i, w=%i, h=%i)\n", (const void *)buf, pitch, x, y, w, h);
const byte *src = (const byte *)buf;
//Clip the coordinates
if (x < 0) {
w += x;
src -= x * sizeof(uint16);
x = 0;
}
if (y < 0) {
h += y;
src -= y * pitch;
y = 0;
}
if (w > (int)_videoContext->overlayWidth - x)
w = _videoContext->overlayWidth - x;
if (h > (int)_videoContext->overlayHeight - y)
h = _videoContext->overlayHeight - y;
if (w <= 0 || h <= 0)
return;
if (!_fullScreenOverlayIsDirty) {
_dirtyOverlayRects.push_back(Common::Rect(x, y, x + w, y + h));
}
byte *dst = (byte *)_videoContext->overlayTexture.getBasePtr(x, y);
do {
memcpy(dst, src, w * sizeof(uint16));
src += pitch;
dst += _videoContext->overlayTexture.pitch;
} while (--h);
}
int16 OSystem_IPHONE::getOverlayHeight() {
return _videoContext->overlayHeight;
}
int16 OSystem_IPHONE::getOverlayWidth() {
return _videoContext->overlayWidth;
}
Graphics::PixelFormat OSystem_IPHONE::getOverlayFormat() const {
return _videoContext->overlayTexture.format;
}
bool OSystem_IPHONE::showMouse(bool visible) {
//printf("showMouse(%d)\n", visible);
bool last = _videoContext->mouseIsVisible;
_videoContext->mouseIsVisible = visible;
_mouseDirty = true;
return last;
}
void OSystem_IPHONE::warpMouse(int x, int y) {
//printf("warpMouse(%d, %d)\n", x, y);
_videoContext->mouseX = x;
_videoContext->mouseY = y;
[g_iPhoneViewInstance performSelectorOnMainThread:@selector(notifyMouseMove) withObject:nil waitUntilDone: YES];
_mouseDirty = true;
}
void OSystem_IPHONE::dirtyFullScreen() {
if (!_fullScreenIsDirty) {
_dirtyRects.clear();
_dirtyRects.push_back(Common::Rect(0, 0, _videoContext->screenWidth, _videoContext->screenHeight));
_fullScreenIsDirty = true;
}
}
void OSystem_IPHONE::dirtyFullOverlayScreen() {
if (!_fullScreenOverlayIsDirty) {
_dirtyOverlayRects.clear();
_dirtyOverlayRects.push_back(Common::Rect(0, 0, _videoContext->overlayWidth, _videoContext->overlayHeight));
_fullScreenOverlayIsDirty = true;
}
}
void OSystem_IPHONE::setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format, const byte *mask) {
//printf("setMouseCursor(%p, %u, %u, %i, %i, %u, %d, %p)\n", (const void *)buf, w, h, hotspotX, hotspotY, keycolor, dontScale, (const void *)format);
const Graphics::PixelFormat pixelFormat = format ? *format : Graphics::PixelFormat::createFormatCLUT8();
#if 0
printf("bytesPerPixel: %u RGBAlosses: %u,%u,%u,%u RGBAshifts: %u,%u,%u,%u\n", pixelFormat.bytesPerPixel,
pixelFormat.rLoss, pixelFormat.gLoss, pixelFormat.bLoss, pixelFormat.aLoss,
pixelFormat.rShift, pixelFormat.gShift, pixelFormat.bShift, pixelFormat.aShift);
#endif
assert(pixelFormat.bytesPerPixel == 1 || pixelFormat.bytesPerPixel == 2);
if (_mouseBuffer.w != w || _mouseBuffer.h != h || _mouseBuffer.format != pixelFormat || !_mouseBuffer.getPixels())
_mouseBuffer.create(w, h, pixelFormat);
_videoContext->mouseWidth = w;
_videoContext->mouseHeight = h;
_videoContext->mouseHotspotX = hotspotX;
_videoContext->mouseHotspotY = hotspotY;
_mouseKeyColor = keycolor;
memcpy(_mouseBuffer.getPixels(), buf, h * _mouseBuffer.pitch);
_mouseDirty = true;
_mouseNeedTextureUpdate = true;
}
void OSystem_IPHONE::setCursorPalette(const byte *colors, uint start, uint num) {
//printf("setCursorPalette(%p, %u, %u)\n", (const void *)colors, start, num);
assert(start + num <= 256);
for (uint i = start; i < start + num; ++i, colors += 3)
_mouseCursorPalette[i] = _videoContext->mouseTexture.format.RGBToColor(colors[0], colors[1], colors[2]);
// FIXME: This is just stupid, our client code seems to assume that this
// automatically enables the cursor palette.
_mouseCursorPaletteEnabled = true;
if (_mouseCursorPaletteEnabled)
_mouseDirty = _mouseNeedTextureUpdate = true;
}
void OSystem_IPHONE::updateMouseTexture() {
uint texWidth = getSizeNextPOT(_videoContext->mouseWidth);
uint texHeight = getSizeNextPOT(_videoContext->mouseHeight);
Graphics::Surface &mouseTexture = _videoContext->mouseTexture;
if (mouseTexture.w != texWidth || mouseTexture.h != texHeight)
mouseTexture.create(texWidth, texHeight, Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0));
if (_mouseBuffer.format.bytesPerPixel == 1) {
const uint16 *palette;
if (_mouseCursorPaletteEnabled)
palette = _mouseCursorPalette;
else
palette = _gamePaletteRGBA5551;
uint16 *mouseBuf = (uint16 *)mouseTexture.getPixels();
for (uint x = 0; x < _videoContext->mouseWidth; ++x) {
for (uint y = 0; y < _videoContext->mouseHeight; ++y) {
const byte color = *(const byte *)_mouseBuffer.getBasePtr(x, y);
if (color != _mouseKeyColor)
mouseBuf[y * texWidth + x] = palette[color] | 0x1;
else
mouseBuf[y * texWidth + x] = 0x0;
}
}
} else {
if (crossBlit((byte *)mouseTexture.getPixels(), (const byte *)_mouseBuffer.getPixels(), mouseTexture.pitch,
_mouseBuffer.pitch, _mouseBuffer.w, _mouseBuffer.h, mouseTexture.format, _mouseBuffer.format)) {
// Apply color keying since the original cursor had no alpha channel.
const uint16 *src = (const uint16 *)_mouseBuffer.getPixels();
uint8 *dstRaw = (uint8 *)mouseTexture.getPixels();
for (uint y = 0; y < _mouseBuffer.h; ++y, dstRaw += mouseTexture.pitch) {
uint16 *dst = (uint16 *)dstRaw;
for (uint x = 0; x < _mouseBuffer.w; ++x, ++dst) {
if (*src++ == _mouseKeyColor)
*dst &= ~1;
else
*dst |= 1;
}
}
} else {
// TODO: Log this!
// Make the cursor all transparent... we really need a better fallback ;-).
memset(mouseTexture.getPixels(), 0, mouseTexture.h * mouseTexture.pitch);
}
}
[g_iPhoneViewInstance performSelectorOnMainThread:@selector(updateMouseCursor) withObject:nil waitUntilDone: YES];
}

28
configure vendored
View File

@ -844,8 +844,8 @@ Usage: $0 [OPTIONS]...
Configuration:
-h, --help display this help and exit
--backend=BACKEND backend to build (3ds, atari, android, dc, dingux, ds, gcw0,
gph, iphone, ios7, ios7-arm64, maemo, n64, null, opendingux,
openpandora, psp, psp2, samsungtv, sdl, switch, wii) [sdl]
gph, ios7, maemo, n64, null, opendingux, openpandora,
psp, psp2, samsungtv, sdl, switch, wii) [sdl]
Installation directories:
--prefix=PREFIX install architecture-independent files in PREFIX
@ -885,7 +885,6 @@ Special configuration feature:
gcw0 for GCW Zero
gp2x for GP2X
gp2xwiz for GP2X Wiz
iphone for Apple iPhone (iOS <= 6)
ios7 for Apple iPhone / iPad (iOS >= 7)
ios7-arm64 for Apple iPhone / iPad (iOS >= 7, 64-bit)
kos32 for Kolibri OS
@ -1690,11 +1689,6 @@ i586-mingw32msvc)
_host_os=mingw32msvc
_host_cpu=i586
;;
iphone)
_host_os=iphone
_host_cpu=arm
_host_alias=arm-apple-darwin9
;;
ios7)
_host_os=iphone
_host_cpu=arm
@ -3611,17 +3605,6 @@ if test -n "$_host"; then
_timidity=no
_port_mk="backends/platform/gph/gp2xwiz-bundle.mk"
;;
iphone)
add_line_to_config_mk 'IPHONE = 1'
append_var DEFINES "-DIPHONE"
append_var ASFLAGS "-arch armv6"
_backend="iphone"
_build_scalers=no
_build_aspect=no
_mt32emu=no
_seq_midi=no
_timidity=no
;;
ios7*)
add_line_to_config_mk 'IPHONE = 1'
append_var DEFINES "-DIPHONE -DIPHONE_IOS7"
@ -4012,11 +3995,6 @@ case $_backend in
_sdlconfig=sdl-config
_sdl=auto
;;
iphone)
append_var LIBS "-lobjc -framework UIKit -framework CoreGraphics -framework OpenGLES"
append_var LIBS "-framework QuartzCore -framework CoreFoundation -framework Foundation"
append_var LIBS "-framework AudioToolbox -framework CoreAudio"
;;
ios7)
append_var LIBS "-lobjc -framework UIKit -framework CoreGraphics -framework OpenGLES"
append_var LIBS "-framework QuartzCore -framework CoreFoundation -framework Foundation"
@ -4474,7 +4452,7 @@ fi
# Enable 16bit support only for backends which support it
#
case $_backend in
3ds | android | dingux | dc | ds | gph | iphone | ios7 | kolibrios | maemo | null | opendingux | miyoomini | miyoo | openpandora | psp | psp2 | samsungtv | sdl | switch | wii)
3ds | android | dingux | dc | ds | gph | ios7 | kolibrios | maemo | null | opendingux | miyoomini | miyoo | openpandora | psp | psp2 | samsungtv | sdl | switch | wii)
if test "$_16bit" = auto ; then
_16bit=yes
else

View File

@ -21,7 +21,7 @@
F9A66C251396D36100CEE494 /* CopyFiles */ = {
isa = PBXCopyFilesBuildPhase;
buildActionMask = 12;
dstPath = ../../../../../dists/iphone;
dstPath = ../../../../../dists/ios7;
dstSubfolderSpec = 16;
files = (
F9A66C91139704A400CEE494 /* create_project in CopyFiles */,

View File

@ -37,7 +37,6 @@ my @subs_files = qw(
dists/slackware/scummvm.SlackBuild
dists/macosx/Info.plist
dists/macosx/dockplugin/Info.plist
dists/iphone/Info.plist
dists/ios7/Info.plist
dists/tvos/Info.plist
dists/irix/scummvm.spec

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@ -1,45 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>ScummVM</string>
<key>CFBundleIdentifier</key>
<string>org.scummvm.scummvm</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>ScummVM</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>2.8.0git</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>2.8.0git</string>
<key>CFBundleIconFile</key>
<string>icon.png</string>
<key>CFBundleIconFiles</key>
<array>
<string>icon.png</string>
<string>icon-72.png</string>
<string>icon4.png</string>
</array>
<key>UIPrerenderedIcon</key>
<true/>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>

View File

@ -1,45 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>ScummVM</string>
<key>CFBundleIdentifier</key>
<string>org.scummvm.scummvm</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>ScummVM</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>@VERSION@</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>@VERSION@</string>
<key>CFBundleIconFile</key>
<string>icon.png</string>
<key>CFBundleIconFiles</key>
<array>
<string>icon.png</string>
<string>icon-72.png</string>
<string>icon4.png</string>
</array>
<key>UIPrerenderedIcon</key>
<true/>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>

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@ -102,7 +102,6 @@ backends/platform/ds/osystem_ds.cpp
backends/platform/ios7/ios7_options.mm
backends/platform/ios7/ios7_osys_events.cpp
backends/platform/ios7/ios7_osys_main.cpp
backends/platform/iphone/osys_events.cpp
backends/platform/maemo/maemo.cpp
backends/platform/sdl/macosx/appmenu_osx.mm
backends/platform/sdl/macosx/macosx.cpp

View File

@ -199,33 +199,6 @@ else
bundle: scummvm-static plugins bundle-pack
endif
iphonebundle: iphone
mkdir -p $(bundle_name)
cp $(srcdir)/dists/iphone/Info.plist $(bundle_name)/
sed -i'' -e 's/$$(PRODUCT_BUNDLE_IDENTIFIER)/org.scummvm.scummvm/' $(bundle_name)/Info.plist
sed -i'' -e 's/$$(EXECUTABLE_NAME)/ScummVM/' $(bundle_name)/Info.plist
cp $(DIST_FILES_DOCS) $(bundle_name)/
cp $(DIST_FILES_THEMES) $(bundle_name)/
ifdef DIST_FILES_NETWORKING
cp $(DIST_FILES_NETWORKING) $(bundle_name)/
endif
ifdef DIST_FILES_ENGINEDATA
cp $(DIST_FILES_ENGINEDATA) $(bundle_name)/
endif
ifdef DIST_FILES_VKEYBD
cp $(DIST_FILES_VKEYBD) $(bundle_name)/
endif
ifneq ($(DIST_FILES_SHADERS),)
cp $(DIST_FILES_SHADERS) $(bundle_name)/
endif
$(STRIP) scummvm
chmod 755 scummvm
cp scummvm $(bundle_name)/ScummVM
cp $(srcdir)/dists/iphone/icon.png $(bundle_name)/
cp $(srcdir)/dists/iphone/icon-72.png $(bundle_name)/
cp $(srcdir)/dists/iphone/Default.png $(bundle_name)/
codesign -s - --deep --force $(bundle_name)
ios7bundle: iphone
mkdir -p $(bundle_name)
awk 'BEGIN {s=0}\
@ -485,13 +458,11 @@ OSX_STATIC_LIBS += -liconv \
$(STATICLIBPATH)/lib/libglib-2.0.a \
$(STATICLIBPATH)/lib/libintl.a
ifneq ($(BACKEND), iphone)
ifneq ($(BACKEND), ios7)
OSX_STATIC_LIBS += -lreadline -framework AudioUnit
endif
endif
endif
endif
ifdef USE_MAD
OSX_STATIC_LIBS += $(STATICLIBPATH)/lib/libmad.a
@ -563,7 +534,7 @@ scummvm-static: $(DETECT_OBJS) $(OBJS)
$(OSX_STATIC_LIBS) \
$(OSX_ZLIB)
# Special target to create a static linked binary for the iPhone (legacy, and iOS 7+)
# Special target to create a static linked binary for the iOS and tvOS devices (ios7 backend)
iphone: $(DETECT_OBJS) $(OBJS)
+$(LD) $(LDFLAGS) -o scummvm $(DETECT_OBJS) $(OBJS) \
$(OSX_STATIC_LIBS) \