Implement proper color index conversion for Lands of Lore PC98. (The intro and menu screen work fine now)

svn-id: r41867
This commit is contained in:
Johannes Schickel 2009-06-25 15:22:08 +00:00
parent 8343bc6cc0
commit 0ef8d1ffed
4 changed files with 67 additions and 0 deletions

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@ -327,6 +327,7 @@ public:
static uint decodeFrame4(const uint8 *src, uint8 *dst, uint32 dstSize);
static void decodeFrameDelta(uint8 *dst, const uint8 *src, bool noXor = false);
static void decodeFrameDeltaPage(uint8 *dst, const uint8 *src, const int pitch, bool noXor);
static void convertAmigaGfx(uint8 *data, int w, int h, bool offscreen = true);
static void convertAmigaMsc(uint8 *data);

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@ -971,6 +971,30 @@ uint8 Screen_LoL::getShapePaletteSize(const uint8 *shp) {
return shp[10];
}
void Screen_LoL::mergeOverlay(int x, int y, int w, int h) {
// For now we convert to 16 colors on overlay merging. If that gives
// any problems, like Screen functionallity not prepared for the
// format PC98 16 color uses, we'll need to think of a better way.
//
// We must do this before merging the overlay, else the font colors
// will be wrong.
if (_use16ColorMode)
convertPC98Gfx(_sjisOverlayPtrs[0] + y * 640 + x, w, h, 640);
Screen_v2::mergeOverlay(x, y, w, h);
}
void Screen_LoL::convertPC98Gfx(uint8 *data, int w, int h, int pitch) {
while (h--) {
for (int i = 0; i < w; ++i) {
*data = _paletteConvTable[*data];
++data;
}
data += pitch - w;
}
}
} // end of namespace Kyra
#endif // ENABLE_LOL

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@ -92,6 +92,9 @@ public:
uint8 *_grayOverlay;
int _fadeFlag;
// PC98 specific
static void convertPC98Gfx(uint8 *data, int w, int h, int pitch);
private:
LoLEngine *_vm;
@ -106,6 +109,9 @@ private:
uint8 *_levelOverlays[8];
static const uint8 _paletteConvTable[256];
void mergeOverlay(int x, int y, int w, int h);
// magic atlas
void calcBoundariesIntern(int dstX, int dstY, int c, int d);

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@ -3159,6 +3159,42 @@ const ScreenDim Screen_LoL::_screenDimTable16C[] = {
const int Screen_LoL::_screenDimTableCount = ARRAYSIZE(Screen_LoL::_screenDimTable256C);
// 256 -> 16 color conversion table
const uint8 Screen_LoL::_paletteConvTable[256] = {
0x0, 0x1, 0x0, 0x3, 0x0, 0x5, 0x0, 0x7,
0x0, 0x9, 0x0, 0xB, 0x0, 0xD, 0x0, 0xF,
0x1, 0x1, 0x1, 0x3, 0x1, 0x5, 0x1, 0x7,
0x1, 0x9, 0x1, 0xB, 0x1, 0xD, 0x1, 0xF,
0x2, 0x1, 0x2, 0x3, 0x2, 0x5, 0x2, 0x7,
0x2, 0x9, 0x2, 0xB, 0x2, 0xD, 0x2, 0xF,
0x3, 0x1, 0x3, 0x3, 0x3, 0x5, 0x3, 0x7,
0x3, 0x9, 0x3, 0xB, 0x3, 0xD, 0x3, 0xF,
0x4, 0x1, 0x4, 0x3, 0x4, 0x5, 0x4, 0x7,
0x4, 0x9, 0x4, 0xB, 0x4, 0xD, 0x4, 0xF,
0x5, 0x1, 0x5, 0x3, 0x5, 0x5, 0x5, 0x7,
0x5, 0x9, 0x5, 0xB, 0x5, 0xD, 0x5, 0xF,
0x6, 0x1, 0x6, 0x3, 0x6, 0x5, 0x6, 0x7,
0x6, 0x9, 0x6, 0xB, 0x6, 0xD, 0x6, 0xF,
0x7, 0x1, 0x7, 0x3, 0x7, 0x5, 0x7, 0x7,
0x7, 0x9, 0x7, 0xB, 0x7, 0xD, 0x7, 0xF,
0x8, 0x1, 0x8, 0x3, 0x8, 0x5, 0x8, 0x7,
0x8, 0x9, 0x8, 0xB, 0x8, 0xD, 0x8, 0xF,
0x9, 0x1, 0x9, 0x3, 0x9, 0x5, 0x9, 0x7,
0x9, 0x9, 0x9, 0xB, 0x9, 0xD, 0x9, 0xF,
0xA, 0x1, 0xA, 0x3, 0xA, 0x5, 0xA, 0x7,
0xA, 0x9, 0xA, 0xB, 0xA, 0xD, 0xA, 0xF,
0xB, 0x1, 0xB, 0x3, 0xB, 0x5, 0xB, 0x7,
0xB, 0x9, 0xB, 0xB, 0xB, 0xD, 0xB, 0xF,
0xC, 0x1, 0xC, 0x3, 0xC, 0x5, 0xC, 0x7,
0xC, 0x9, 0xC, 0xB, 0xC, 0xD, 0xC, 0xF,
0xD, 0x1, 0xD, 0x3, 0xD, 0x5, 0xD, 0x7,
0xD, 0x9, 0xD, 0xB, 0xD, 0xD, 0xD, 0xF,
0xE, 0x1, 0xE, 0x3, 0xE, 0x5, 0xE, 0x7,
0xE, 0x9, 0xE, 0xB, 0xE, 0xD, 0xE, 0xF,
0xF, 0x1, 0xF, 0x3, 0xF, 0x5, 0xF, 0x7,
0xF, 0x9, 0xF, 0xB, 0xF, 0xD, 0xF, 0xF
};
const char * const LoLEngine::_languageExt[] = {
"ENG",
"FRE",