LOL: implemented mist of doom spell

svn-id: r41145
This commit is contained in:
Florian Kagerer 2009-06-03 17:35:06 +00:00
parent 5206ef16a6
commit 0efe78d0f8
4 changed files with 74 additions and 7 deletions

View File

@ -1236,6 +1236,9 @@ void LoLEngine::setCharacterMagicOrHitPoints(int charNum, int type, int points,
{ 0x21, 0xA2, 0xA0, 0x00, 0x4253 }
};
if (charNum > 3)
return;
LoLCharacter *c = &_characters[charNum];
if (!(c->flags & 1))
return;
@ -2491,6 +2494,38 @@ void LoLEngine::processMagicHandOfFate(int spellLevel) {
}
void LoLEngine::processMagicMistOfDoom(int charNum, int spellLevel) {
static const uint8 mistDamage[] = { 30, 70, 110, 200 };
_envSfxUseQueue = true;
inflictMagicalDamageForBlock(calcNewBlockPosition(_currentBlock, _currentDirection), charNum, mistDamage[spellLevel], 0x80);
_envSfxUseQueue = false;
int cp = _screen->setCurPage(2);
_screen->copyPage(0, 2);
gui_drawScene(2);
_screen->copyPage(2, 12);
snd_playSoundEffect(155, -1);
char wsafile[13];
snprintf(wsafile, 13, "mists%0d.wsa", spellLevel + 1);
WSAMovie_v2 *mov = new WSAMovie_v2(this, _screen);
mov->open(wsafile, 1, 0);
if (!mov->opened())
error("Mist: Unable to load mists.wsa");
snd_playSoundEffect(_mistAnimData[spellLevel].sound, -1);
playSpellAnimation(mov, _mistAnimData[spellLevel].part1First, _mistAnimData[spellLevel].part1Last, 7, 112, 0, 0, 0, 0, 0, false);
playSpellAnimation(mov, _mistAnimData[spellLevel].part2First, _mistAnimData[spellLevel].part2Last, 14, 112, 0, 0, 0, 0, 0, false);
mov->close();
delete mov;
_screen->setCurPage(cp);
_screen->copyPage(12, 0);
updateDrawPage2();
this->snd_playQueuedEffects();
}
void LoLEngine::processMagicLightning(int charNum, int spellLevel) {
@ -2833,13 +2868,13 @@ void LoLEngine::playSpellAnimation(WSAMovie_v2 *mov, int firstFrame, int lastFra
_screen->updateScreen();
}
int del = delayTimer - _system->getMillis();
int del = (int)(delayTimer - _system->getMillis());
do {
int step = del > _tickLength ? _tickLength : del;
if (!pal1 || !pal2) {
delay(step);
if (del > 0)
delay(step);
del -= step;
continue;
}
@ -2847,7 +2882,8 @@ void LoLEngine::playSpellAnimation(WSAMovie_v2 *mov, int firstFrame, int lastFra
if (!_screen->fadePaletteStep(pal1, pal2, _system->getMillis() - startTime, _tickLength * fadeDelay) && !mov)
return;
delay(step);
if (del > 0)
delay(step);
del -= step;
} while (del > 0);
@ -2855,7 +2891,7 @@ void LoLEngine::playSpellAnimation(WSAMovie_v2 *mov, int firstFrame, int lastFra
continue;
curFrame += dir;
if (curFrame == lastFrame)
if ((dir > 0 && curFrame >= lastFrame) || (dir < 0 && curFrame < lastFrame))
fin = true;
}
@ -3015,6 +3051,19 @@ int LoLEngine::inflictDamage(uint16 target, int damage, uint16 attacker, int ski
}
} else {
if (target > 3) {
// WORKAROUND for script bug
int i = 0;
for (; i < 4; i++) {
if (_characters[i].id == target) {
target = i;
break;
}
}
if (i == 4)
return 0;
}
c = &_characters[target];
if (!(c->flags & 1) || (c->flags & 8))
return 0;

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@ -288,6 +288,14 @@ struct FireballState {
uint8 finProgress;
};
struct MistOfDoomAnimData {
uint8 part1First;
uint8 part1Last;
uint8 part2First;
uint8 part2Last;
uint8 sound;
};
class LoLEngine : public KyraEngine_v1 {
friend class GUI_LoL;
friend class TextDisplayer_LoL;
@ -1368,6 +1376,8 @@ private:
uint8 **_healiShapes;
int _numHealiShapes;
static const MistOfDoomAnimData _mistAnimData[];
const uint8 *_updateSpellBookCoords;
int _updateSpellBookCoordsSize;
const uint8 *_updateSpellBookAnimData;

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@ -1423,7 +1423,7 @@ int LoLEngine::olol_checkForCertainPartyMember(EMCState *script) {
debugC(3, kDebugLevelScriptFuncs, "LoLEngine::olol_checkForCertainPartyMember(%p) (%d)", (const void *)script, stackPos(0));
for (int i = 0; i < 4; i++) {
if (_characters[i].flags & 9 && _characters[i].id == stackPos(0))
return true;
return 1;
}
return 0;
}

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@ -3159,6 +3159,8 @@ const uint8 LoLEngine::_clock2Timers[] = {
0x51, 0x52, 0x08, 0x09, 0x0A
};
const uint8 LoLEngine::_numClock2Timers = ARRAYSIZE(LoLEngine::_clock2Timers);
const int8 LoLEngine::_mapCoords[12][4] = {
{ 0, 7, 0, -5 }, { -5, 0, 6, 0 }, { 7, 5, 7, 1 },
{ 5, 6, 4, 6 }, { 0, 7, 0, -1 }, { -3, 0, 6, 0 },
@ -3166,7 +3168,13 @@ const int8 LoLEngine::_mapCoords[12][4] = {
{ 3, 1, 3, 1 }, { -1, 6, -1, -8 }, { -7, -1, 5, -1 }
};
const uint8 LoLEngine::_numClock2Timers = ARRAYSIZE(LoLEngine::_clock2Timers);
const MistOfDoomAnimData LoLEngine::_mistAnimData[] = {
{ 0, 7, 7, 13, 155 },
{ 0, 16, 16, 17, 155 },
{ 0, 24, 24, 24, 174 },
{ 0, 19, 19, 19, 174 },
{ 0, 16, 16, 17, 175 },
};
const char * const LoLEngine::_outroShapeFileTable[] = {
"AMAZON.SHP", "ARCHRSLG.SHP", "AVIANWRM.SHP", "BANDIT.SHP", "BOAR.SHP", "CABAL.SHP",