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- Fix AdLib spelling in NEWS
- Sync README with latest OPL related config options changes svn-id: r40535
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18
NEWS
18
NEWS
@ -7,7 +7,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
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- Added support for Discworld 2 - Missing Presumed ...!?
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General:
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- Added experimental Adlib emulator from DOSBox.
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- Added experimental AdLib emulator from DOSBox.
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Beneath a Steel Sky:
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- Changed the game speed to match the original game (previously
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@ -139,7 +139,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
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- Rewrote parts of Digital iMUSE, fixing some bugs.
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- Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
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- Improved support for sound effects in Amiga version of Zak McKracken.
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- Added support for mixed Adlib/MIDI mode in Monkey Island 1 (Floppy).
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- Added support for mixed AdLib/MIDI mode in Monkey Island 1 (Floppy).
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0.11.1 (2008-02-29)
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SCUMM:
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@ -221,7 +221,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
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- Many bugfixes.
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Queen:
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- Added support for Adlib music.
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- Added support for AdLib music.
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- Added missing music patterns playback in Amiga version.
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SCUMM:
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@ -369,7 +369,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
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BASS:
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- Fixed character spacing in LINC terminals in floppy version v0.0303.
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- Fixed a regression which caused incorrect adlib music emulation.
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- Fixed a regression which caused incorrect AdLib music emulation.
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Broken Sword 1:
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- Fixed speech-related crashes.
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@ -607,7 +607,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
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Windows Mobile port (PocketPC / Smartphone):
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- Fixed FOTAQ crash on all platforms when leaving the hotel AGAIN.
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- Better low quality Adlib emulation for FOTAQ.
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- Better low quality AdLib emulation for FOTAQ.
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- Fix randomly broken Hide Toolbar option. (thanks iKi)
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- Fix first hardware key mapping (was not displayed before).
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- Fix BASS & Simon hangs on Smartphone when using the Skip hotkey.
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@ -734,7 +734,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
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- Added HQ2x and HQ3x scalers.
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- Rewrote sound code for more flexibility and performance.
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- Improved native MT32 support.
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- Adlib GM emulation table revamped, providing more accurate software MIDI.
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- AdLib GM emulation table revamped, providing more accurate software MIDI.
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- Default Makefile now uses configure script.
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- Greatly improved the launcher and options dialogs (work-in-progress).
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- Many other "under the hood" improvements, like a new config managment
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@ -750,9 +750,9 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
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SCUMM:
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- Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot.
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- Added INSANE support for Full Throttle 'action sequences'.
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- Added option to choose between Adlib, PCjr and PC Speaker in earlier
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- Added option to choose between AdLib, PCjr and PC Speaker in earlier
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games.
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- Added Adlib support for indy3ega and loom (ega).
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- Added AdLib support for indy3ega and loom (ega).
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- Added MIDI support for loom (ega), monkeyega and monkeyvga.
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- Added sound effects support for indy3/monkeyega/monkeyvga/pass.
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- Added FM Towns targets for Loom and Indy3.
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@ -834,7 +834,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
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- Added akos16 implementation for The Dig and Full Throttle costumes.
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- Added Digital iMUSE implementation for The Dig and Full Throttle music.
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- Loom CD speech+music syncronisation improved greatly.
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- Added midi-emulation via adlib, for platforms without sequencer support.
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- Added midi-emulation via AdLib, for platforms without sequencer support.
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- Code separation of various engine parts into several libraries.
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- Several fixes to prevent Simon the Sorcerer crashing and hanging.
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- Hundreds of bugfixes for many other games.
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2
README
2
README
@ -883,6 +883,7 @@ arguments -- see the next section.
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--native-mt32 True Roland MT-32 (disable GM emulation)
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--enable-gs Enable Roland GS mode for MIDI playback
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--output-rate=RATE Select output sample rate in Hz (e.g. 22050)
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--opl-driver=DRIVER Select AdLib (OPL) emulator (db, mame)
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--aspect-ratio Enable aspect ratio correction
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--render-mode=MODE Enable additional render modes (cga, ega, hercGreen,
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hercAmber, amiga)
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@ -1868,6 +1869,7 @@ The following keywords are recognized:
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negative, don't even try to access the CD-ROM.
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joystick_num number Number of joystick device to use for input
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music_driver string The music engine to use.
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opl_driver string The AdLib (OPL) emulator to use.
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output_rate number The output sample rate to use, in Hz. Sensible
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values are 11025, 22050 and 44100.
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alsa_port string Port to use for output when using the
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