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QDENGINE: Added engine skeleton
This commit is contained in:
parent
7526b625da
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0f5c8a55f7
3
engines/qdengine/configure.engine
Normal file
3
engines/qdengine/configure.engine
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@ -0,0 +1,3 @@
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# This file is included from the main "configure" script
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# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps]
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add_engine qdengine "QD Engine" no "" "" ""
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38
engines/qdengine/console.cpp
Normal file
38
engines/qdengine/console.cpp
Normal file
@ -0,0 +1,38 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
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* the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "qdengine/console.h"
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namespace QDEngine {
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Console::Console() : GUI::Debugger() {
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registerCmd("test", WRAP_METHOD(Console, Cmd_test));
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}
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Console::~Console() {
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}
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bool Console::Cmd_test(int argc, const char **argv) {
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debugPrintf("Test\n");
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return true;
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}
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} // namespace Qdengine
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40
engines/qdengine/console.h
Normal file
40
engines/qdengine/console.h
Normal file
@ -0,0 +1,40 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
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*
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* This program is free software: you can redistribute it and/or modify
|
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* it under the terms of the GNU General Public License as published by
|
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* the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef QDENGINE_CONSOLE_H
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#define QDENGINE_CONSOLE_H
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#include "gui/debugger.h"
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namespace QDEngine {
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class Console : public GUI::Debugger {
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private:
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bool Cmd_test(int argc, const char **argv);
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public:
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Console();
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~Console() override;
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};
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} // End of namespace QDEngine
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#endif
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3
engines/qdengine/credits.pl
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3
engines/qdengine/credits.pl
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@ -0,0 +1,3 @@
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begin_section("QDEngine");
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add_person("Name 1", "Handle 1", "");
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end_section();
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44
engines/qdengine/detection.cpp
Normal file
44
engines/qdengine/detection.cpp
Normal file
@ -0,0 +1,44 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
|
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*
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* This program is free software: you can redistribute it and/or modify
|
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* it under the terms of the GNU General Public License as published by
|
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* the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "base/plugins.h"
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#include "common/config-manager.h"
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#include "common/file.h"
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#include "common/md5.h"
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#include "common/str-array.h"
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#include "common/translation.h"
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#include "common/util.h"
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#include "qdengine/detection.h"
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#include "qdengine/detection_tables.h"
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const DebugChannelDef QDEngineMetaEngineDetection::debugFlagList[] = {
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{ QDEngine::kDebugGraphics, "Graphics", "Graphics debug level" },
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{ QDEngine::kDebugPath, "Path", "Pathfinding debug level" },
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{ QDEngine::kDebugFilePath, "FilePath", "File path debug level" },
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{ QDEngine::kDebugScan, "Scan", "Scan for unrecognised games" },
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{ QDEngine::kDebugScript, "Script", "Enable debug script dump" },
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DEBUG_CHANNEL_END
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};
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QDEngineMetaEngineDetection::QDEngineMetaEngineDetection() : AdvancedMetaEngineDetection(QDEngine::GAME_DESCRIPTIONS, QDEngine::GAME_NAMES) {
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}
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REGISTER_PLUGIN_STATIC(QDENGINE_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, QDEngineMetaEngineDetection);
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67
engines/qdengine/detection.h
Normal file
67
engines/qdengine/detection.h
Normal file
@ -0,0 +1,67 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
|
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* file distributed with this source distribution.
|
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*
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* This program is free software: you can redistribute it and/or modify
|
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* it under the terms of the GNU General Public License as published by
|
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* the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef QDENGINE_DETECTION_H
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#define QDENGINE_DETECTION_H
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#include "engines/advancedDetector.h"
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namespace QDEngine {
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enum QDEngineDebugChannels {
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kDebugGraphics = 1 << 0,
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kDebugPath = 1 << 1,
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kDebugScan = 1 << 2,
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kDebugFilePath = 1 << 3,
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kDebugScript = 1 << 4
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};
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extern const PlainGameDescriptor GAME_NAMES[];
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extern const ADGameDescription GAME_DESCRIPTIONS[];
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} // namespace QDEngine
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class QDEngineMetaEngineDetection : public AdvancedMetaEngineDetection<ADGameDescription> {
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static const DebugChannelDef debugFlagList[];
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public:
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QDEngineMetaEngineDetection();
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~QDEngineMetaEngineDetection() override {}
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const char *getName() const override {
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return "qdengine";
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}
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const char *getEngineName() const override {
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return "QD Engine";
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}
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const char *getOriginalCopyright() const override {
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return "QD Engine (C) 2003-7 K-D LAB";
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}
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const DebugChannelDef *getDebugChannels() const override {
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return debugFlagList;
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}
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};
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#endif
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43
engines/qdengine/detection_tables.h
Normal file
43
engines/qdengine/detection_tables.h
Normal file
@ -0,0 +1,43 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
|
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* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
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* This program is free software: you can redistribute it and/or modify
|
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* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
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* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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* GNU General Public License for more details.
|
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*
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* You should have received a copy of the GNU General Public License
|
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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namespace QDEngine {
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const PlainGameDescriptor GAME_NAMES[] = {
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{ "qdengine", "QDEngine game" },
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{ 0, 0 }
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};
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const ADGameDescription GAME_DESCRIPTIONS[] = {
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{
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"qdengine",
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nullptr,
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AD_ENTRY1s("file1.bin", "00000000000000000000000000000000", 11111),
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Common::EN_ANY,
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Common::kPlatformDOS,
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ADGF_UNSTABLE,
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GUIO1(GUIO_NONE)
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},
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AD_TABLE_END_MARKER
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};
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} // namespace Qdengine
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50
engines/qdengine/metaengine.cpp
Normal file
50
engines/qdengine/metaengine.cpp
Normal file
@ -0,0 +1,50 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
|
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* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
|
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*
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* This program is distributed in the hope that it will be useful,
|
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
|
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "qdengine/metaengine.h"
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#include "qdengine/detection.h"
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#include "qdengine/qdengine.h"
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const char *QDEngineMetaEngine::getName() const {
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return "qdengine";
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}
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Common::Error QDEngineMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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*engine = new QDEngine::QDEngineEngine(syst, desc);
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return Common::kNoError;
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}
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bool QDEngineMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSavesUseExtendedFormat) ||
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(f == kSimpleSavesNames) ||
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(f == kSupportsListSaves) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSupportsLoadingDuringStartup);
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}
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#if PLUGIN_ENABLED_DYNAMIC(QDENGINE)
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REGISTER_PLUGIN_DYNAMIC(QDENGINE, PLUGIN_TYPE_ENGINE, QDEngineMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(QDENGINE, PLUGIN_TYPE_ENGINE, QDEngineMetaEngine);
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#endif
|
41
engines/qdengine/metaengine.h
Normal file
41
engines/qdengine/metaengine.h
Normal file
@ -0,0 +1,41 @@
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/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
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*
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*/
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#ifndef QDENGINE_METAENGINE_H
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#define QDENGINE_METAENGINE_H
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#include "engines/advancedDetector.h"
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class QDEngineMetaEngine : public AdvancedMetaEngine<ADGameDescription> {
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public:
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const char *getName() const override;
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Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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/**
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* Determine whether the engine supports the specified MetaEngine feature.
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*
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* Used by e.g. the launcher to determine whether to enable the Load button.
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*/
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bool hasFeature(MetaEngineFeature f) const override;
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};
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#endif
|
17
engines/qdengine/module.mk
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17
engines/qdengine/module.mk
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@ -0,0 +1,17 @@
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MODULE := engines/qdengine
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MODULE_OBJS = \
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qdengine.o \
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console.o \
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metaengine.o
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# This module can be built as a plugin
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ifeq ($(ENABLE_QDENGINE), DYNAMIC_PLUGIN)
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PLUGIN := 1
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endif
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# Include common rules
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include $(srcdir)/rules.mk
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# Detection objects
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DETECT_OBJS += $(MODULE)/detection.o
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107
engines/qdengine/qdengine.cpp
Normal file
107
engines/qdengine/qdengine.cpp
Normal file
@ -0,0 +1,107 @@
|
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/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "qdengine/qdengine.h"
|
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#include "qdengine/detection.h"
|
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#include "qdengine/console.h"
|
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#include "common/scummsys.h"
|
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#include "common/config-manager.h"
|
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#include "common/debug-channels.h"
|
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#include "common/events.h"
|
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#include "common/system.h"
|
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#include "engines/util.h"
|
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#include "graphics/paletteman.h"
|
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namespace QDEngine {
|
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|
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QDEngineEngine *g_engine;
|
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|
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QDEngineEngine::QDEngineEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst),
|
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_gameDescription(gameDesc), _randomSource("QDEngine") {
|
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g_engine = this;
|
||||
}
|
||||
|
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QDEngineEngine::~QDEngineEngine() {
|
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delete _screen;
|
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}
|
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|
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uint32 QDEngineEngine::getFeatures() const {
|
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return _gameDescription->flags;
|
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}
|
||||
|
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Common::String QDEngineEngine::getGameId() const {
|
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return _gameDescription->gameId;
|
||||
}
|
||||
|
||||
Common::Error QDEngineEngine::run() {
|
||||
// Initialize 320x200 paletted graphics mode
|
||||
initGraphics(320, 200);
|
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_screen = new Graphics::Screen();
|
||||
|
||||
// Set the engine's debugger console
|
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setDebugger(new Console());
|
||||
|
||||
// If a savegame was selected from the launcher, load it
|
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int saveSlot = ConfMan.getInt("save_slot");
|
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if (saveSlot != -1)
|
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(void)loadGameState(saveSlot);
|
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|
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// Draw a series of boxes on screen as a sample
|
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for (int i = 0; i < 100; ++i)
|
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_screen->frameRect(Common::Rect(i, i, 320 - i, 200 - i), i);
|
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_screen->update();
|
||||
|
||||
// Simple event handling loop
|
||||
byte pal[256 * 3] = { 0 };
|
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Common::Event e;
|
||||
int offset = 0;
|
||||
|
||||
while (!shouldQuit()) {
|
||||
while (g_system->getEventManager()->pollEvent(e)) {
|
||||
}
|
||||
|
||||
// Cycle through a simple palette
|
||||
++offset;
|
||||
for (int i = 0; i < 256; ++i)
|
||||
pal[i * 3 + 1] = (i + offset) % 256;
|
||||
g_system->getPaletteManager()->setPalette(pal, 0, 256);
|
||||
_screen->update();
|
||||
|
||||
// Delay for a bit. All events loops should have a delay
|
||||
// to prevent the system being unduly loaded
|
||||
g_system->delayMillis(10);
|
||||
}
|
||||
|
||||
return Common::kNoError;
|
||||
}
|
||||
|
||||
Common::Error QDEngineEngine::syncGame(Common::Serializer &s) {
|
||||
// The Serializer has methods isLoading() and isSaving()
|
||||
// if you need to specific steps; for example setting
|
||||
// an array size after reading it's length, whereas
|
||||
// for saving it would write the existing array's length
|
||||
int dummy = 0;
|
||||
s.syncAsUint32LE(dummy);
|
||||
|
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return Common::kNoError;
|
||||
}
|
||||
|
||||
} // namespace QDEngine
|
105
engines/qdengine/qdengine.h
Normal file
105
engines/qdengine/qdengine.h
Normal file
@ -0,0 +1,105 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef QDENGINE_QDENGINE_H
|
||||
#define QDENGINE_QDENGINE_H
|
||||
|
||||
#include "common/scummsys.h"
|
||||
#include "common/system.h"
|
||||
#include "common/error.h"
|
||||
#include "common/fs.h"
|
||||
#include "common/hash-str.h"
|
||||
#include "common/random.h"
|
||||
#include "common/serializer.h"
|
||||
#include "common/util.h"
|
||||
#include "engines/engine.h"
|
||||
#include "engines/savestate.h"
|
||||
#include "graphics/screen.h"
|
||||
|
||||
#include "qdengine/detection.h"
|
||||
|
||||
namespace QDEngine {
|
||||
|
||||
struct QDEngineGameDescription;
|
||||
|
||||
class QDEngineEngine : public Engine {
|
||||
private:
|
||||
const ADGameDescription *_gameDescription;
|
||||
Common::RandomSource _randomSource;
|
||||
protected:
|
||||
// Engine APIs
|
||||
Common::Error run() override;
|
||||
public:
|
||||
Graphics::Screen *_screen = nullptr;
|
||||
public:
|
||||
QDEngineEngine(OSystem *syst, const ADGameDescription *gameDesc);
|
||||
~QDEngineEngine() override;
|
||||
|
||||
uint32 getFeatures() const;
|
||||
|
||||
/**
|
||||
* Returns the game Id
|
||||
*/
|
||||
Common::String getGameId() const;
|
||||
|
||||
/**
|
||||
* Gets a random number
|
||||
*/
|
||||
uint32 getRandomNumber(uint maxNum) {
|
||||
return _randomSource.getRandomNumber(maxNum);
|
||||
}
|
||||
|
||||
bool hasFeature(EngineFeature f) const override {
|
||||
return
|
||||
(f == kSupportsLoadingDuringRuntime) ||
|
||||
(f == kSupportsSavingDuringRuntime) ||
|
||||
(f == kSupportsReturnToLauncher);
|
||||
};
|
||||
|
||||
bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override {
|
||||
return true;
|
||||
}
|
||||
bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override {
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Uses a serializer to allow implementing savegame
|
||||
* loading and saving using a single method
|
||||
*/
|
||||
Common::Error syncGame(Common::Serializer &s);
|
||||
|
||||
Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave = false) override {
|
||||
Common::Serializer s(nullptr, stream);
|
||||
return syncGame(s);
|
||||
}
|
||||
Common::Error loadGameStream(Common::SeekableReadStream *stream) override {
|
||||
Common::Serializer s(stream, nullptr);
|
||||
return syncGame(s);
|
||||
}
|
||||
};
|
||||
|
||||
extern QDEngineEngine *g_engine;
|
||||
#define SHOULD_QUIT ::QDEngine::g_engine->shouldQuit()
|
||||
|
||||
} // namespace QDEngine
|
||||
|
||||
#endif
|
Loading…
x
Reference in New Issue
Block a user