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- Little mouse visibility fix
- Cleanup svn-id: r31878
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parent
37459e6e75
commit
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@ -238,6 +238,9 @@ int KyraEngine_MR::go() {
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}
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}
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if (_gameToLoad != -1 || firstTimeGame) {
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if (_gameToLoad != -1 || firstTimeGame) {
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while (!_screen->isMouseVisible())
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_screen->showMouse();
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uninitMainMenu();
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uninitMainMenu();
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_musicSoundChannel = -1;
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_musicSoundChannel = -1;
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startup();
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startup();
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@ -270,8 +273,7 @@ int KyraEngine_MR::go() {
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switch (_menu->handle(3)) {
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switch (_menu->handle(3)) {
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case 2:
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case 2:
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if (saveFileLoadable(0))
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_menuDirectlyToLoad = true;
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_menuDirectlyToLoad = true;
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// fall through
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// fall through
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case 0:
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case 0:
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@ -950,6 +952,8 @@ bool KyraEngine_MR::checkCharCollision(int x, int y) {
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void KyraEngine_MR::runLoop() {
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void KyraEngine_MR::runLoop() {
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debugC(9, kDebugLevelMain, "KyraEngine_MR::runLoop()");
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debugC(9, kDebugLevelMain, "KyraEngine_MR::runLoop()");
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_eventList.clear();
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_runFlag = true;
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_runFlag = true;
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while (_runFlag && !_quitFlag) {
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while (_runFlag && !_quitFlag) {
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if (_deathHandler >= 0) {
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if (_deathHandler >= 0) {
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