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FULLPIPE: Implement scene11_updateCursor()
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@ -163,6 +163,18 @@ void sceneHandler11_hitMan() {
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}
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}
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int scene11_updateCursor() {
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g_fp->updateCursorCommon();
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if (g_vars->scene11_var02) {
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if (g_fp->_cursorId != PIC_CSR_DEFAULT_INV && g_fp->_cursorId != PIC_CSR_ITN_INV)
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g_fp->_cursorId = -1;
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} else if (g_vars->scene11_swingie == g_fp->_objectAtCursor && g_fp->_inventory->getSelectedItemId() == ANI_INV_BOOT)
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g_fp->_cursorId = PIC_CSR_ITN_INV;
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return g_fp->_cursorId;
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}
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int sceneHandler11_updateScreenCallback() {
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int res = g_fp->drawArcadeOverlay(g_vars->scene11_var02);
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