FULLPIPE: Implement scene11_updateCursor()

This commit is contained in:
Eugene Sandulenko 2013-12-27 21:41:54 +02:00
parent 74199c2f19
commit 0f6ce8f502

View File

@ -163,6 +163,18 @@ void sceneHandler11_hitMan() {
}
}
int scene11_updateCursor() {
g_fp->updateCursorCommon();
if (g_vars->scene11_var02) {
if (g_fp->_cursorId != PIC_CSR_DEFAULT_INV && g_fp->_cursorId != PIC_CSR_ITN_INV)
g_fp->_cursorId = -1;
} else if (g_vars->scene11_swingie == g_fp->_objectAtCursor && g_fp->_inventory->getSelectedItemId() == ANI_INV_BOOT)
g_fp->_cursorId = PIC_CSR_ITN_INV;
return g_fp->_cursorId;
}
int sceneHandler11_updateScreenCallback() {
int res = g_fp->drawArcadeOverlay(g_vars->scene11_var02);