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GROOVIE: Split the gallery puzzle logic into a separate file
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engines/groovie/logic/gallery.cpp
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185
engines/groovie/logic/gallery.cpp
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@ -0,0 +1,185 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "groovie/groovie.h"
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#include "groovie/logic/gallery.h"
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namespace Groovie {
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// Links between the pieces in the Gallery challenge
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// For example, the first row signifies that piece 1
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// is connected to pieces 2, 4 and 5
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const byte GalleryGame::kGalleryLinks[21][10] = {
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{ 2, 4, 5, 0, 0, 0, 0, 0, 0, 0 }, // 1
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{ 1, 5, 3, 0, 0, 0, 0, 0, 0, 0 }, // 2
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{ 2, 5, 9, 12, 0, 0, 0, 0, 0, 0 }, // 3
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{ 1, 5, 6, 7, 8, 0, 0, 0, 0, 0 }, // 4
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{ 1, 2, 3, 4, 7, 8, 9, 0, 0, 0 }, // 5
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{ 4, 7, 10, 11, 13, 14, 15, 16, 18, 0 }, // 6
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{ 4, 5, 6, 8, 9, 10, 0, 0, 0, 0 }, // 7
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{ 4, 5, 7, 0, 0, 0, 0, 0, 0, 0 }, // 8
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{ 3, 5, 7, 10, 11, 12, 18, 0, 0, 0 }, // 9
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{ 6, 7, 9, 11, 0, 0, 0, 0, 0, 0 }, // 10
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{ 6, 9, 10, 18, 0, 0, 0, 0, 0, 0 }, // 11
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{ 3, 9, 18, 21, 0, 0, 0, 0, 0, 0 }, // 12
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{ 6, 14, 17, 19, 0, 0, 0, 0, 0, 0 }, // 13
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{ 6, 13, 15, 17, 19, 20, 21, 0, 0, 0 }, // 14
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{ 6, 14, 16, 18, 21, 0, 0, 0, 0, 0 }, // 15
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{ 6, 15, 0, 0, 0, 0, 0, 0, 0, 0 }, // 16
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{13, 14, 19, 0, 0, 0, 0, 0, 0, 0 }, // 17
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{ 6, 9, 11, 12, 15, 21, 0, 0, 0, 0 }, // 18
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{13, 14, 17, 20, 0, 0, 0, 0, 0, 0 }, // 19
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{14, 19, 21, 0, 0, 0, 0, 0, 0, 0 }, // 20
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{12, 14, 15, 18, 20, 0, 0, 0, 0, 0 } // 21
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};
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const int kPieceCount = 21;
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enum kGalleryPieceStatus {
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kPieceUnselected = 0,
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kPieceSelected = 1
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};
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void GalleryGame::run(byte *scriptVariables) {
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byte pieceStatus[kPieceCount];
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byte status1[kPieceCount];
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byte status2[kPieceCount];
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memcpy(pieceStatus, scriptVariables + 26, kPieceCount);
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int selectedPieces = 0;
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for (int i = 0; i < kPieceCount; i++) {
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status1[i] = 0;
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if (pieceStatus[i] == kPieceSelected) {
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for (int j = 0; j < kPieceCount; j++)
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status2[j] = pieceStatus[j];
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byte curLink = kGalleryLinks[i][0];
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pieceStatus[i] = kPieceUnselected;
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status2[i] = 0;
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int linkedPiece = 1;
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while (curLink != 0) {
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linkedPiece++;
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status2[curLink - 1] = kPieceUnselected;
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curLink = kGalleryLinks[i][linkedPiece - 1];
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}
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status1[i] = galleryAI(status2, 1);
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if (status1[i] == kPieceSelected) {
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selectedPieces++;
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}
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}
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}
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if (selectedPieces == 0) {
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int esi = 0;
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for (int i = 0; i < kPieceCount; i++) {
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if (esi < status1[i]) {
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esi = status1[i];
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}
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}
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if (esi == 2) {
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esi = 1;
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} else {
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if (esi < kPieceCount) {
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esi = 2;
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} else {
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esi -= 12;
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}
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}
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for (int i = 0; i < kPieceCount; i++) {
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if (esi < status1[i]) {
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status1[i] = kPieceSelected;
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selectedPieces++;
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}
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}
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}
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int selectedPiece = 0;
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byte v12 = scriptVariables[49] % selectedPieces;
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for (int i = 0; i < kPieceCount; i++) {
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if (status1[selectedPiece] == 1 && !v12--)
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break;
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selectedPiece++;
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}
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scriptVariables[47] = (selectedPiece + 1) / 10;
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scriptVariables[48] = (selectedPiece + 1) % 10;
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}
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byte GalleryGame::galleryAI(byte *pieceStatus, int depth) {
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byte status1[kPieceCount];
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byte status2[kPieceCount];
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int selectedPieces = 0;
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for (int i = 0; i < kPieceCount; i++) {
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status1[i] = 0;
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if (pieceStatus[i] == kPieceSelected) {
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for (int j = 0; j < kPieceCount; j++)
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status2[j] = pieceStatus[j];
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byte curLink = kGalleryLinks[i][0];
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pieceStatus[i] = kPieceUnselected;
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status2[i] = 0;
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selectedPieces = 1;
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int linkedPiece = 1;
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while (curLink != 0) {
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linkedPiece++;
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status2[curLink - 1] = kPieceUnselected;
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curLink = kGalleryLinks[i][linkedPiece - 1];
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}
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status1[i] = galleryAI(status2, depth == 0 ? 1 : 0);
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if (!depth && status1[i] == kPieceSelected) {
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return 1;
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}
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}
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}
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if (selectedPieces) {
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byte v8 = 0;
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byte v9 = 0;
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byte v10 = 0;
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for (int j = 0; j < 21; ++j) {
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byte v12 = status2[j];
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if (v12) {
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++v10;
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if (v12 == 1)
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++v9;
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else
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v8 += v12;
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}
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}
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if (v9 == v10)
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return 1;
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else
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return (v8 + 102 * v9) / v10;
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}
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return depth == 0 ? 2 : 1;
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}
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} // End of Groovie namespace
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87
engines/groovie/logic/gallery.h
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87
engines/groovie/logic/gallery.h
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@ -0,0 +1,87 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GROOVIE_LOGIC_GALLERY_H
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#define GROOVIE_LOGIC_GALLERY_H
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#include "common/random.h"
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#include "common/system.h"
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namespace Groovie {
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/*
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* Puzzle in the Gallery.
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* The aim is to select the last piece of the image.
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* There are 18 pieces in total.
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* When selecting a piece, all surrounding pieces are also selected
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*
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* +--------------------+--------------------------------+--------+
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* | 1/1A | 2/1B | |
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* | +--------------+--+--------------------------+-----+ |
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* | | | | |
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* +--+ 4/1D | 5/1E | 3/1C |
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* | | | |
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* +-----+--------+--+--------+-----------------+--+--------+ |
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* | | | | | | |
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* | | | | | | |
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* | | | 8/21 | | | |
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* | | | | +-----------+ | |
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* | | | | | | | |
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* | | +-----------+ | 10/23 | 9/22 | |
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* | | | | | |
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* | | 7/20 +-----+-----+ +-----+
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* | | | | | | |
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* | +--------------------------+ | | | |
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* | 6/1F | | | |
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* +-----------+-----------+-----+--+ | 11 | | 12 |
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* | 13/26 | | | | | / | | / |
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* | +-----+-----+ | | | | 24 +-----------+ 25 |
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* | | | | | | | | | |
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* +-----+ 17/2A | | |16| | | | |
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* | | | | |/ | | | | |
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* | +-----+-----+ | |29| | | +-----+
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* | | | | | | | | |
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* | | | | | +-----+ 18/2B | |
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* | 19/2C | 14/27 | | | | | |
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* | | | | +-----------+ | |
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* | | | | | | | |
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* | | | +--+ 15/28 | | |
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* | | | | | |
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* | +--------+--+--------------------+-----------+ |
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* | | 20/2D | 21/2E |
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* +-----------+--------+-----------------------------------------+
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*/
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class GalleryGame {
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public:
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GalleryGame() {}
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void run(byte *scriptVariables);
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private:
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byte galleryAI(byte *pieceStatus, int depth);
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static const byte kGalleryLinks[21][10];
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};
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} // End of Groovie namespace
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#endif // GROOVIE_LOGIC_GALLERY_H
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@ -56,7 +56,7 @@ void T11hGame::handleOp(uint8 op) {
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case 3:
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debugC(1, kDebugScript, "Groovie::Script Op42 (0x%02X): T11H Make last move on modern art picture in the gallery (bs.grv)", op);
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opGallery();
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_gallery.run(_scriptVariables);
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break;
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case 4:
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@ -182,206 +182,6 @@ void T11hGame::opPente() {
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_scriptVariables[5] = 4;
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}
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/*
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* Puzzle in the Gallery.
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* The aim is to select the last piece of the image.
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* There are 18 pieces in total.
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* When selecting a piece, all surrounding pieces are also selected
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*
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* +--------------------+--------------------------------+--------+
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* | 1/1A | 2/1B | |
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* | +--------------+--+--------------------------+-----+ |
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* | | | | |
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* +--+ 4/1D | 5/1E | 3/1C |
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* | | | |
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* +-----+--------+--+--------+-----------------+--+--------+ |
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* | | | | | | |
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* | | | | | | |
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* | | | 8/21 | | | |
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* | | | | +-----------+ | |
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* | | | | | | | |
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* | | +-----------+ | 10/23 | 9/22 | |
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* | | | | | |
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* | | 7/20 +-----+-----+ +-----+
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* | | | | | | |
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* | +--------------------------+ | | | |
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* | 6/1F | | | |
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* +-----------+-----------+-----+--+ | 11 | | 12 |
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* | 13/26 | | | | | / | | / |
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* | +-----+-----+ | | | | 24 +-----------+ 25 |
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* | | | | | | | | | |
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* +-----+ 17/2A | | |16| | | | |
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* | | | | |/ | | | | |
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* | +-----+-----+ | |29| | | +-----+
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* | | | | | | | | |
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* | | | | | +-----+ 18/2B | |
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* | 19/2C | 14/27 | | | | | |
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* | | | | +-----------+ | |
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* | | | | | | | |
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* | | | +--+ 15/28 | | |
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* | | | | | |
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* | +--------+--+--------------------+-----------+ |
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* | | 20/2D | 21/2E |
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* +-----------+--------+-----------------------------------------+
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*/
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// Links between the pieces in the Gallery challenge
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// For example, the first row signifies that piece 1
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// is connected to pieces 2, 4 and 5
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const byte T11hGame::kGalleryLinks[21][10] = {
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{ 2, 4, 5, 0, 0, 0, 0, 0, 0, 0 }, // 1
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{ 1, 5, 3, 0, 0, 0, 0, 0, 0, 0 }, // 2
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{ 2, 5, 9, 12, 0, 0, 0, 0, 0, 0 }, // 3
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{ 1, 5, 6, 7, 8, 0, 0, 0, 0, 0 }, // 4
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{ 1, 2, 3, 4, 7, 8, 9, 0, 0, 0 }, // 5
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{ 4, 7, 10, 11, 13, 14, 15, 16, 18, 0 }, // 6
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{ 4, 5, 6, 8, 9, 10, 0, 0, 0, 0 }, // 7
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{ 4, 5, 7, 0, 0, 0, 0, 0, 0, 0 }, // 8
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{ 3, 5, 7, 10, 11, 12, 18, 0, 0, 0 }, // 9
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{ 6, 7, 9, 11, 0, 0, 0, 0, 0, 0 }, // 10
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{ 6, 9, 10, 18, 0, 0, 0, 0, 0, 0 }, // 11
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{ 3, 9, 18, 21, 0, 0, 0, 0, 0, 0 }, // 12
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{ 6, 14, 17, 19, 0, 0, 0, 0, 0, 0 }, // 13
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{ 6, 13, 15, 17, 19, 20, 21, 0, 0, 0 }, // 14
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{ 6, 14, 16, 18, 21, 0, 0, 0, 0, 0 }, // 15
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{ 6, 15, 0, 0, 0, 0, 0, 0, 0, 0 }, // 16
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{13, 14, 19, 0, 0, 0, 0, 0, 0, 0 }, // 17
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{ 6, 9, 11, 12, 15, 21, 0, 0, 0, 0 }, // 18
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{13, 14, 17, 20, 0, 0, 0, 0, 0, 0 }, // 19
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{14, 19, 21, 0, 0, 0, 0, 0, 0, 0 }, // 20
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{12, 14, 15, 18, 20, 0, 0, 0, 0, 0 } // 21
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};
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const int kPieceCount = 21;
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enum kGalleryPieceStatus {
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kPieceUnselected = 0,
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kPieceSelected = 1
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};
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void T11hGame::opGallery() {
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byte pieceStatus[kPieceCount];
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byte status1[kPieceCount];
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byte status2[kPieceCount];
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memcpy(pieceStatus, _scriptVariables + 26, kPieceCount);
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int selectedPieces = 0;
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for (int i = 0; i < kPieceCount; i++) {
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status1[i] = 0;
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if (pieceStatus[i] == kPieceSelected) {
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for (int j = 0; j < kPieceCount; j++)
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status2[j] = pieceStatus[j];
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byte curLink = kGalleryLinks[i][0];
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pieceStatus[i] = kPieceUnselected;
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status2[i] = 0;
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int linkedPiece = 1;
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while (curLink != 0) {
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linkedPiece++;
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status2[curLink - 1] = kPieceUnselected;
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curLink = kGalleryLinks[i][linkedPiece - 1];
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}
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status1[i] = opGalleryAI(status2, 1);
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if (status1[i] == kPieceSelected) {
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selectedPieces++;
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}
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}
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}
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if (selectedPieces == 0) {
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int esi = 0;
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for (int i = 0; i < kPieceCount; i++) {
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if (esi < status1[i]) {
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esi = status1[i];
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}
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}
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if (esi == 2) {
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esi = 1;
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} else {
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if (esi < kPieceCount) {
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esi = 2;
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} else {
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esi -= 12;
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}
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}
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for (int i = 0; i < kPieceCount; i++) {
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if (esi < status1[i]) {
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status1[i] = kPieceSelected;
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selectedPieces++;
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}
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}
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}
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int selectedPiece = 0;
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byte v12 = _scriptVariables[49] % selectedPieces;
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for (int i = 0; i < kPieceCount; i++) {
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if (status1[selectedPiece] == 1 && !v12--)
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break;
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selectedPiece++;
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}
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_scriptVariables[47] = (selectedPiece + 1) / 10;
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_scriptVariables[48] = (selectedPiece + 1) % 10;
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}
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byte T11hGame::opGalleryAI(byte *pieceStatus, int depth) {
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byte status1[kPieceCount];
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byte status2[kPieceCount];
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int selectedPieces = 0;
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for (int i = 0; i < kPieceCount; i++) {
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status1[i] = 0;
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if (pieceStatus[i] == kPieceSelected) {
|
||||
for (int j = 0; j < kPieceCount; j++)
|
||||
status2[j] = pieceStatus[j];
|
||||
|
||||
byte curLink = kGalleryLinks[i][0];
|
||||
pieceStatus[i] = kPieceUnselected;
|
||||
status2[i] = 0;
|
||||
selectedPieces = 1;
|
||||
|
||||
int linkedPiece = 1;
|
||||
while (curLink != 0) {
|
||||
linkedPiece++;
|
||||
status2[curLink - 1] = kPieceUnselected;
|
||||
curLink = kGalleryLinks[i][linkedPiece - 1];
|
||||
}
|
||||
status1[i] = opGalleryAI(status2, depth == 0 ? 1 : 0);
|
||||
if (!depth && status1[i] == kPieceSelected) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (selectedPieces) {
|
||||
byte v8 = 0;
|
||||
byte v9 = 0;
|
||||
byte v10 = 0;
|
||||
for (int j = 0; j < 21; ++j) {
|
||||
byte v12 = status2[j];
|
||||
if (v12) {
|
||||
++v10;
|
||||
if (v12 == 1)
|
||||
++v9;
|
||||
else
|
||||
v8 += v12;
|
||||
}
|
||||
}
|
||||
if (v9 == v10)
|
||||
return 1;
|
||||
else
|
||||
return (v8 + 102 * v9) / v10;
|
||||
}
|
||||
|
||||
return depth == 0 ? 2 : 1;
|
||||
}
|
||||
|
||||
void T11hGame::opTriangle() {
|
||||
// TODO
|
||||
}
|
||||
|
@ -26,6 +26,7 @@
|
||||
#include "common/textconsole.h"
|
||||
#include "common/random.h"
|
||||
#include "groovie/logic/beehive.h"
|
||||
#include "groovie/logic/gallery.h"
|
||||
|
||||
namespace Groovie {
|
||||
|
||||
@ -60,8 +61,7 @@ private:
|
||||
byte *_scriptVariables;
|
||||
|
||||
BeehiveGame _beehive;
|
||||
|
||||
static const byte kGalleryLinks[21][10];
|
||||
GalleryGame _gallery;
|
||||
#endif
|
||||
};
|
||||
|
||||
|
@ -21,6 +21,7 @@ MODULE_OBJS += \
|
||||
logic/beehive.o \
|
||||
logic/cake.o \
|
||||
logic/clangame.o \
|
||||
logic/gallery.o \
|
||||
logic/t11hgame.o \
|
||||
logic/tlcgame.o \
|
||||
video/roq.o
|
||||
|
Loading…
Reference in New Issue
Block a user