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HOPKINS: More renaming in LinesManager
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7db7f8fff0
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0f786d83a2
@ -1510,7 +1510,7 @@ RouteItem *LinesManager::PARCOURS2(int fromX, int fromY, int destX, int destY) {
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v112 = Ligne[v121].appendToRouteDec(v114, v120, super_parcours, v112);
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}
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}
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if (PARC_PERS(super_parcours[v112 - 1]._X, super_parcours[v112 - 1]._Y, clipDestX, clipDestY, -1, -1, v112) != 1) {
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if (PARC_PERS(super_parcours[v112 - 1]._x, super_parcours[v112 - 1]._y, clipDestX, clipDestY, -1, -1, v112) != 1) {
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super_parcours[v112].invalidate();
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}
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@ -1915,7 +1915,7 @@ int LinesManager::PARC_PERS(int fromX, int fromY, int destX, int destY, int a5,
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if (!v136) {
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if (a6 > foundLineIdx) {
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if (essai0[0]._X != -1 && v142 > foundLineIdx && v140 <= v142 && collLineIdx <= v142 && a6 >= v142) {
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if (essai0[0]._x != -1 && v142 > foundLineIdx && v140 <= v142 && collLineIdx <= v142 && a6 >= v142) {
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NV_LIGNEDEP = v142;
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NV_LIGNEOFS = v143;
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int i = 0;
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@ -1926,7 +1926,7 @@ int LinesManager::PARC_PERS(int fromX, int fromY, int destX, int destY, int a5,
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NV_POSI = v137;
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return 2;
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}
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if (essai1[0]._X != -1 && foundLineIdx < v140 && collLineIdx <= v140 && v142 <= v140 && a6 >= v140) {
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if (essai1[0]._x != -1 && foundLineIdx < v140 && collLineIdx <= v140 && v142 <= v140 && a6 >= v140) {
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NV_LIGNEDEP = v140;
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NV_LIGNEOFS = v141;
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int i = 0;
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@ -1937,7 +1937,7 @@ int LinesManager::PARC_PERS(int fromX, int fromY, int destX, int destY, int a5,
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NV_POSI = v137;
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return 2;
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}
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if (essai2[0]._X != -1 && foundLineIdx < collLineIdx && v140 < collLineIdx && v142 < collLineIdx && a6 >= collLineIdx) {
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if (essai2[0]._x != -1 && foundLineIdx < collLineIdx && v140 < collLineIdx && v142 < collLineIdx && a6 >= collLineIdx) {
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NV_LIGNEDEP = collLineIdx;
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NV_LIGNEOFS = collDataIdx;
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int i = 0;
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@ -1956,7 +1956,7 @@ int LinesManager::PARC_PERS(int fromX, int fromY, int destX, int destY, int a5,
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v142 = 1300;
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if (collLineIdx == -1)
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v142 = 1300;
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if (essai1[0]._X != -1 && v140 < foundLineIdx && collLineIdx >= v140 && v142 >= v140 && a6 <= v140) {
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if (essai1[0]._x != -1 && v140 < foundLineIdx && collLineIdx >= v140 && v142 >= v140 && a6 <= v140) {
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NV_LIGNEDEP = v140;
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NV_LIGNEOFS = v141;
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int i = 0;
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@ -1967,7 +1967,7 @@ int LinesManager::PARC_PERS(int fromX, int fromY, int destX, int destY, int a5,
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NV_POSI = v137;
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return 2;
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}
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if (essai2[0]._X != -1 && foundLineIdx > collLineIdx && v140 >= collLineIdx && v142 >= collLineIdx && a6 <= collLineIdx) {
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if (essai2[0]._x != -1 && foundLineIdx > collLineIdx && v140 >= collLineIdx && v142 >= collLineIdx && a6 <= collLineIdx) {
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NV_LIGNEDEP = collLineIdx;
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NV_LIGNEOFS = collDataIdx;
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int i = 0;
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@ -1979,7 +1979,7 @@ int LinesManager::PARC_PERS(int fromX, int fromY, int destX, int destY, int a5,
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return 2;
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}
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// CHECKME: Checking essai0[0]._X might make more sense here?
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if (essai1[0]._X != -1 && foundLineIdx > v142 && v140 >= v142 && collLineIdx >= v142 && a6 <= v142) {
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if (essai1[0]._x != -1 && foundLineIdx > v142 && v140 >= v142 && collLineIdx >= v142 && a6 <= v142) {
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NV_LIGNEDEP = v142;
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NV_LIGNEOFS = v143;
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int i = 0;
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@ -2133,8 +2133,8 @@ RouteItem *LinesManager::cityMapCarRoute(int x1, int y1, int x2, int y2) {
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int v27 = 0;
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int v28;
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for (;;) {
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v28 = essai2[v27]._X;
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int v29 = essai2[v27]._Y;
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v28 = essai2[v27]._x;
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int v29 = essai2[v27]._y;
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Directions v66 = essai2[v27]._dir;
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v27++;
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@ -2545,55 +2545,46 @@ int LinesManager::CALC_PROPRE(int idx) {
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}
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void LinesManager::PACOURS_PROPRE(RouteItem *route) {
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int v4;
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int v5;
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int v9;
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int v10;
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int v11;
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int v12;
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int v1 = 0;
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Directions v14 = DIR_NONE;
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int v2 = route[0]._Y;
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Directions v15 = route[0]._dir;
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if (route[0]._X == -1 && v2 == -1)
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int routeIdx = 0;
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Directions oldDir = DIR_NONE;
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int route0Y = route[0]._y;
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Directions curDir = route[0]._dir;
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if (route[0]._x == -1 && route0Y == -1)
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return;
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for (;;) {
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if (v14 != -1 && v15 != v14) {
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v11 = v1;
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v12 = 0;
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v10 = CALC_PROPRE(v2);
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v4 = route[v1]._X;
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v9 = route[v1]._X;
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v5 = route[v1]._Y;
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while (v4 != -1 || v5 != -1) {
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int idx = v1;
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v1++;
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++v12;
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if (route[idx]._dir != v15)
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if (oldDir != DIR_NONE && curDir != oldDir) {
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int oldRouteIdx = routeIdx;
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int routeCount = 0;
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int v10 = CALC_PROPRE(route0Y);
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int curRouteX = route[routeIdx]._x;
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int curRouteY = route[routeIdx]._y;
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while (curRouteX != -1 || curRouteY != -1) {
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int idx = routeIdx;
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++routeIdx;
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++routeCount;
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if (route[idx]._dir != curDir)
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break;
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v4 = route[v1]._X;
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v9 = route[v1]._X;
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v5 = route[v1]._Y;
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curRouteX = route[routeIdx]._x;
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curRouteY = route[routeIdx]._y;
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}
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if (v12 < v10) {
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int v7 = v11;
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for (int v8 = 0; v8 < v12; v8++) {
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route[v7]._dir = v14;
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v7++;
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if (routeCount < v10) {
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int idx = oldRouteIdx;
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for (int i = 0; i < routeCount; i++) {
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route[idx]._dir = oldDir;
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idx++;
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}
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v15 = v14;
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curDir = oldDir;
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}
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v1 = v11;
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if (v9 == -1 && v5 == -1)
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routeIdx = oldRouteIdx;
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if (curRouteX == -1 && curRouteY == -1)
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break;
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}
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v1++;
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v14 = v15;
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v2 = route[v1]._Y;
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v15 = route[v1]._dir;
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if (route[v1]._X == -1 && v2 == -1)
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routeIdx++;
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oldDir = curDir;
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route0Y = route[routeIdx]._y;
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curDir = route[routeIdx]._dir;
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if (route[routeIdx]._x == -1 && route0Y == -1)
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break;
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}
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}
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@ -91,12 +91,12 @@ struct ZonePItem {
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};
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struct RouteItem {
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int16 _X;
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int16 _Y;
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int16 _x;
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int16 _y;
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Directions _dir;
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bool isValid() const { return _X != -1 || _Y != -1; }
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void invalidate() { _X = _Y = -1; _dir = DIR_NONE; }
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void set(int16 X, int16 Y, Directions dir) { _X = X; _Y = Y; _dir = dir; }
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bool isValid() const { return _x != -1 || _y != -1; }
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void invalidate() { _x = _y = -1; _dir = DIR_NONE; }
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void set(int16 X, int16 Y, Directions dir) { _x = X; _y = Y; _dir = dir; }
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};
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@ -1292,8 +1292,8 @@ void ObjectsManager::GOHOME() {
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_vm->_globals.Compteur = 0;
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if (_vm->_globals._oldDirection == DIR_NONE) {
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computeAndSetSpriteSize();
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newPosX = _vm->_linesManager._route->_X;
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newPosY = _vm->_linesManager._route->_Y;
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newPosX = _vm->_linesManager._route->_x;
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newPosY = _vm->_linesManager._route->_y;
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newDirection = _vm->_linesManager._route->_dir;
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_vm->_linesManager._route++;
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@ -1518,8 +1518,8 @@ void ObjectsManager::GOHOME() {
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}
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bool loopCond = false;
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do {
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newPosX = _vm->_linesManager._route->_X;
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newPosY = _vm->_linesManager._route->_Y;
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newPosX = _vm->_linesManager._route->_x;
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newPosY = _vm->_linesManager._route->_y;
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newDirection = (Directions)_vm->_linesManager._route->_dir;
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_vm->_linesManager._route++;
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@ -1603,8 +1603,8 @@ void ObjectsManager::GOHOME2() {
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int countColisionPixel = 0;
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for (;;) {
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int nexPosX = _vm->_linesManager._route->_X;
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int newPosY = _vm->_linesManager._route->_Y;
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int nexPosX = _vm->_linesManager._route->_x;
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int newPosY = _vm->_linesManager._route->_y;
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Directions newDirection = (Directions)_vm->_linesManager._route->_dir;
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_vm->_linesManager._route++;
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@ -1883,7 +1883,7 @@ void ObjectsManager::handleLeftButton() {
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do {
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_vm->_linesManager.essai2[routeIdx] = _vm->_linesManager._route[routeIdx];
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++routeIdx;
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} while (_vm->_linesManager._route[routeIdx]._X != -1);
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} while (_vm->_linesManager._route[routeIdx]._x != -1);
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_vm->_linesManager.essai2[routeIdx].invalidate();;
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}
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