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SCI: Sabotage qfg1vga's speed test
This ensures the detected speed will end up at the highest level. This improves the detail in Yorick's room (96), and slightly changes the timing in other rooms. Fixes bug #10296.
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@ -5183,6 +5183,27 @@ static const uint16 qfg1vgaPatchBrutusScriptFreeze[] = {
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PATCH_END
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};
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// Speed up the speed test by a factor 50, ensuring the detected speed
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// will end up at the highest level. This improves the detail in
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// Yorick's room (96), and slightly changes the timing in other rooms.
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//
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// Method changed: speedTest::changeState
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static const uint16 qfg1vgaSignatureSpeedTest[] = {
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0x76, // push0
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0x43, 0x42, 0x00, // callk GetTime 0
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SIG_MAGICDWORD,
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0xa3, 0x01, // sal 1
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0x35, 0x32, // ldi 50
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0x65, 0x1a, // aTop cycles
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SIG_END
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};
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static const uint16 qfg1vgaPatchSpeedTest[] = {
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PATCH_ADDTOOFFSET(+6),
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0x35, 0x01, // ldi 1
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PATCH_END
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};
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// script, description, signature patch
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static const SciScriptPatcherEntry qfg1vgaSignatures[] = {
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{ true, 41, "moving to castle gate", 1, qfg1vgaSignatureMoveToCastleGate, qfg1vgaPatchMoveToCastleGate },
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@ -5193,6 +5214,7 @@ static const SciScriptPatcherEntry qfg1vgaSignatures[] = {
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{ true, 210, "cheetaur description fixed", 1, qfg1vgaSignatureCheetaurDescription, qfg1vgaPatchCheetaurDescription },
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{ true, 215, "fight event issue", 1, qfg1vgaSignatureFightEvents, qfg1vgaPatchFightEvents },
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{ true, 216, "weapon master event issue", 1, qfg1vgaSignatureFightEvents, qfg1vgaPatchFightEvents },
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{ true, 299, "speedtest", 1, qfg1vgaSignatureSpeedTest, qfg1vgaPatchSpeedTest },
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{ true, 331, "moving to crusher", 1, qfg1vgaSignatureMoveToCrusher, qfg1vgaPatchMoveToCrusher },
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{ true, 814, "window text temp space", 1, qfg1vgaSignatureTempSpace, qfg1vgaPatchTempSpace },
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{ true, 814, "dialog header offset", 3, qfg1vgaSignatureDialogHeader, qfg1vgaPatchDialogHeader },
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