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TITANIC: Beginnings of game manager data loading
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@ -40,9 +40,10 @@ CGameManager::CGameManager(CProjectItem *project, CGameView *gameView):
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void CGameManager::load(SimpleFile *file) {
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file->readNumber();
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//_gameState.load(file);
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//_list.load(file);
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_gameState.load(file);
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_list.load(file);
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_trueTalkManager.load(file);
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_sound.load(file);
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}
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@ -38,6 +38,12 @@ namespace Titanic {
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class CProjectItem;
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class CGameView;
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class CGameManagerListItem : public ListItem {
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};
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class CGameManagerList : public List<CGameManagerListItem> {
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};
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class CGameManager {
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private:
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CProjectItem *_project;
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@ -49,6 +55,7 @@ private:
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CMusicRoom _musicRoom;
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CTrueTalkManager _trueTalkManager;
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Common::Rect _bounds;
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CGameManagerList _list;
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int _field30;
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int _field34;
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int _field48;
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@ -29,7 +29,30 @@ CGameState::CGameState(CGameManager *gameManager) :
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_field8(0), _fieldC(0), _field10(10), _field14(0), _field18(0),
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_field1C(0), _field20(0), _field24(0), _field28(0), _field2C(0),
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_field30(0), _field34(0), _field38(0) {
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}
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void CGameState::save(SimpleFile *file) const {
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file->writeNumber(_field18);
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file->writeNumber(_field8);
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file->writeNumber(_fieldC);
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file->writeNumber(_field14);
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file->writeNumber(_field24);
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file->writeNumber(_field38);
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_sub.save(file);
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file->writeNumber(_field1C);
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}
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void CGameState::load(SimpleFile *file) {
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_field18 = file->readNumber();
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_field8 = file->readNumber();
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_fieldC = file->readNumber();
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_field14 = file->readNumber();
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_field24 = file->readNumber();
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_field38 = file->readNumber();
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_sub.load(file);
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_field1C = file->readNumber();
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_field28 = _field2C = 0;
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}
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} // End of namespace Titanic z
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@ -59,6 +59,16 @@ public:
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int _field38;
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public:
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CGameState(CGameManager *gameManager);
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/**
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* Save the data for the class to file
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*/
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void save(SimpleFile *file) const;
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/**
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* Load the data for the class from file
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*/
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void load(SimpleFile *file);
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};
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} // End of namespace Titanic
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@ -29,4 +29,17 @@ CGameStateSub::CGameStateSub(CGameState *owner) : _gameState(owner),
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_field0(0), _field4(0), _field8(0), _fieldC(0) {
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}
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void CGameStateSub::save(SimpleFile *file) const {
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file->writeNumber(_field4);
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file->writeNumber(_field8);
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file->writeNumber(_fieldC);
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}
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void CGameStateSub::load(SimpleFile *file) {
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_field0 = 0;
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_field4 = file->readNumber();
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_field8 = file->readNumber();
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_fieldC = file->readNumber();
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}
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} // End of namespace Titanic z
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@ -23,6 +23,8 @@
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#ifndef TITANIC_GAME_STATE_SUB_H
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#define TITANIC_GAME_STATE_SUB_H
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#include "titanic/simple_file.h"
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namespace Titanic {
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class CGameState;
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@ -37,6 +39,16 @@ public:
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int _fieldC;
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public:
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CGameStateSub(CGameState *owner);
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/**
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* Save the data for the class to file
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*/
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void save(SimpleFile *file) const;
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/**
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* Load the data for the class from file
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*/
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void load(SimpleFile *file);
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};
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} // End of namespace Titanic
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@ -24,7 +24,54 @@
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namespace Titanic {
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int CTrueTalkManager::_v1;
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int CTrueTalkManager::_v2;
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int CTrueTalkManager::_v3;
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bool CTrueTalkManager::_v4;
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bool CTrueTalkManager::_v5;
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int CTrueTalkManager::_v6;
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int CTrueTalkManager::_v7;
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bool CTrueTalkManager::_v8;
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int CTrueTalkManager::_v9;
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bool CTrueTalkManager::_v10;
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int CTrueTalkManager::_v11[41];
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CTrueTalkManager::CTrueTalkManager(CGameManager *owner) : _gameManager(owner) {
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}
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void CTrueTalkManager::save(SimpleFile *file) const {
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}
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void CTrueTalkManager::load(SimpleFile *file) {
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loadStatics(file);
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int count = file->readNumber();
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//TODO
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}
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void CTrueTalkManager::loadStatics(SimpleFile *file) {
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int count = file->readNumber();
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_v1 = file->readNumber();
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_v2 = file->readNumber();
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_v3 = file->readNumber();
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_v4 = file->readNumber() != 0;
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_v5 = file->readNumber() != 0;
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_v6 = file->readNumber();
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_v7 = file->readNumber();
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_v8 = file->readNumber() != 0;
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_v9 = file->readNumber();
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_v10 = file->readNumber() != 0;
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for (int idx = count; count > 10; --idx)
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file->readNumber();
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int count2 = file->readNumber();
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for (int idx = 0; idx < count2; ++idx) {
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int v = file->readNumber();
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if (idx < 41)
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_v11[idx] = v;
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}
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}
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} // End of namespace Titanic
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@ -23,15 +23,41 @@
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#ifndef TITANIC_TRUE_TALK_MANAGER_H
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#define TITANIC_TRUE_TALK_MANAGER_H
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#include "titanic/simple_file.h"
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namespace Titanic {
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class CGameManager;
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class CTrueTalkManager {
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private:
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void loadStatics(SimpleFile *file);
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public:
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static int _v1;
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static int _v2;
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static int _v3;
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static bool _v4;
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static bool _v5;
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static int _v6;
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static int _v7;
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static bool _v8;
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static int _v9;
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static bool _v10;
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static int _v11[41];
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public:
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CGameManager *_gameManager;
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public:
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CTrueTalkManager(CGameManager *owner);
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/**
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* Save the data for the class to file
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*/
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void save(SimpleFile *file) const;
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/**
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* Load the data for the class from file
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*/
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void load(SimpleFile *file);
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};
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} // End of namespace Titanic
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@ -126,7 +126,8 @@ void OSScreenManager::proc20() {}
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void OSScreenManager::proc21() {}
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CVideoSurface *OSScreenManager::createSurface(int w, int h) {
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error("TODO");
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warning("TODO");
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return nullptr;
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}
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void OSScreenManager::proc23() {}
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@ -27,4 +27,12 @@ namespace Titanic {
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CSound::CSound(CGameManager *owner) : _gameManager(owner) {
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}
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void CSound::save(SimpleFile *file) const {
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}
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void CSound::load(SimpleFile *file) {
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}
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} // End of namespace Titanic z
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@ -23,6 +23,8 @@
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#ifndef TITANIC_SOUND_H
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#define TITANIC_SOUND_H
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#include "titanic/simple_file.h"
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namespace Titanic {
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class CGameManager;
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@ -32,6 +34,16 @@ public:
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CGameManager *_gameManager;
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public:
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CSound(CGameManager *owner);
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/**
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* Save the data for the class to file
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*/
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void save(SimpleFile *file) const;
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/**
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* Load the data for the class from file
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*/
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void load(SimpleFile *file);
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};
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} // End of namespace Titanic
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