mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
SHERLOCK: RT: Implemented Options dialog rendering
This commit is contained in:
parent
7734cea9c8
commit
1018dad556
@ -60,6 +60,7 @@ Sound::Sound(SherlockEngine *vm, Audio::Mixer *mixer) : _vm(vm), _mixer(mixer) {
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_soundIsOn = &_soundPlaying;
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_soundIsOn = &_soundPlaying;
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_curPriority = 0;
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_curPriority = 0;
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_digiBuf = nullptr;
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_digiBuf = nullptr;
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_soundVolume = 255;
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_soundOn = true;
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_soundOn = true;
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_speechOn = true;
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_speechOn = true;
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@ -59,6 +59,7 @@ public:
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bool _soundPlaying;
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bool _soundPlaying;
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bool *_soundIsOn;
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bool *_soundIsOn;
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byte *_digiBuf;
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byte *_digiBuf;
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int _soundVolume;
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Common::String _talkSoundFile;
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Common::String _talkSoundFile;
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public:
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public:
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@ -39,6 +39,7 @@ TattooEngine::TattooEngine(OSystem *syst, const SherlockGameDescription *gameDes
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_fastMode = false;
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_fastMode = false;
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_allowFastMode = true;
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_allowFastMode = true;
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_transparentMenus = true;
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_transparentMenus = true;
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_textWindowsOn = true;
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}
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}
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TattooEngine::~TattooEngine() {
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TattooEngine::~TattooEngine() {
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@ -82,6 +82,7 @@ public:
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bool _runningProlog;
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bool _runningProlog;
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bool _fastMode, _allowFastMode;
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bool _fastMode, _allowFastMode;
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bool _transparentMenus;
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bool _transparentMenus;
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bool _textWindowsOn;
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public:
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public:
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TattooEngine(OSystem *syst, const SherlockGameDescription *gameDesc);
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TattooEngine(OSystem *syst, const SherlockGameDescription *gameDesc);
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virtual ~TattooEngine();
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virtual ~TattooEngine();
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@ -87,7 +87,17 @@ static const char *const FIXED_TEXT_ENGLISH[] = {
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"Apply",
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"Apply",
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"Water",
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"Water",
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"Heat"
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"Heat",
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"Load Game",
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"Save Game",
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"Music",
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"Sound Effects",
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"Voices",
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"Text Windows",
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"Transparent Menus",
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"Change Font Style",
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"Off",
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"On"
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};
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};
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TattooFixedText::TattooFixedText(SherlockEngine *vm) : FixedText(vm) {
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TattooFixedText::TattooFixedText(SherlockEngine *vm) : FixedText(vm) {
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@ -87,7 +87,18 @@ enum FixedTextId {
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kFixedText_Apply,
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kFixedText_Apply,
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kFixedText_Water,
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kFixedText_Water,
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kFixedText_Heat
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kFixedText_Heat,
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kFixedText_LoadGame,
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kFixedText_SaveGame,
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kFixedText_Music,
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kFixedText_SoundEffects,
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kFixedText_Voices,
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kFixedText_TextWindows,
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kFixedText_TransparentMenus,
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kFixedText_ChangeFont,
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kFixedText_Off,
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kFixedText_On,
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kFixedText_Quit
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};
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};
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class TattooFixedText: public FixedText {
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class TattooFixedText: public FixedText {
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@ -561,6 +561,7 @@ void TattooUserInterface::doInventory(int mode) {
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}
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}
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void TattooUserInterface::doControls() {
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void TattooUserInterface::doControls() {
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_menuMode = OPTION_MODE;
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_optionsWidget.load();
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_optionsWidget.load();
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}
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}
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@ -207,6 +207,10 @@ void WidgetBase::makeInfoArea() {
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makeInfoArea(_surface);
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makeInfoArea(_surface);
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}
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}
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void WidgetBase::drawDialogRect(const Common::Rect &r, bool raised) {
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static_cast<TattooUserInterface *>(_vm->_ui)->drawDialogRect(_surface, r, raised);
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}
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void WidgetBase::checkTabbingKeys(int numOptions) {
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void WidgetBase::checkTabbingKeys(int numOptions) {
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}
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}
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@ -64,6 +64,11 @@ protected:
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*/
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*/
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void makeInfoArea();
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void makeInfoArea();
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/**
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* Draw a dialog rectangle
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*/
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void drawDialogRect(const Common::Rect &r, bool raised = true);
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/**
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/**
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* Draw the scrollbar for the dialog
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* Draw the scrollbar for the dialog
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*/
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*/
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@ -22,20 +22,174 @@
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#include "sherlock/tattoo/widget_options.h"
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#include "sherlock/tattoo/widget_options.h"
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#include "sherlock/tattoo/tattoo.h"
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#include "sherlock/tattoo/tattoo.h"
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#include "sherlock/tattoo/tattoo_fixed_text.h"
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#include "sherlock/tattoo/tattoo_user_interface.h"
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namespace Sherlock {
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namespace Sherlock {
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namespace Tattoo {
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namespace Tattoo {
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WidgetOptions::WidgetOptions(SherlockEngine *vm) : WidgetBase(vm) {
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WidgetOptions::WidgetOptions(SherlockEngine *vm) : WidgetBase(vm) {
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_midiSliderX = _digiSliderX = 0;
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_selector = _oldSelector = -1;
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}
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}
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void WidgetOptions::load() {
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void WidgetOptions::load() {
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Events &events = *_vm->_events;
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Music &music = *_vm->_music;
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Sound &sound = *_vm->_sound;
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Common::Point mousePos = events.mousePos();
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// Set bounds for the dialog
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Common::String widestString = Common::String::format("%s %s", FIXED(TransparentMenus), FIXED(Off));
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_bounds = Common::Rect(_surface.stringWidth(widestString) + _surface.widestChar() * 2 + 6,
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(_surface.fontHeight() + 7) * 11 + 3);
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_bounds.moveTo(mousePos.x - _bounds.width() / 2, mousePos.y - _bounds.height() / 2);
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// Get slider positions
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_midiSliderX = music._musicVolume * (_bounds.width() - _surface.widestChar() * 2) / 255 + _surface.widestChar();
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_digiSliderX = sound._soundVolume * (_bounds.width() - _surface.widestChar() * 2) / 255 + _surface.widestChar();
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// Setup the dialog
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_surface.create(_bounds.width(), _bounds.height());
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render();
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}
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}
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void WidgetOptions::handleEvents() {
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void WidgetOptions::handleEvents() {
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Events &events = *_vm->_events;
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Events &events = *_vm->_events;
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// TODO
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}
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void WidgetOptions::render(OptionRenderMode mode) {
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TattooEngine &vm = *(TattooEngine *)_vm;
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Music &music = *_vm->_music;
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Sound &sound = *_vm->_sound;
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TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui;
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ImageFile &images = *ui._interfaceImages;
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const char *const OFF_ON[2] = { FIXED(Off), FIXED(On) };
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// Draw the border if necessary
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if (mode == OP_ALL) {
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_surface.fill(TRANSPARENCY);
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makeInfoArea();
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int yp = _surface.fontHeight() + 7;
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for (int idx = 0; idx < 7; ++idx) {
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_surface.transBlitFrom(images[4], Common::Point(0, yp - 1));
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_surface.transBlitFrom(images[5], Common::Point(_surface.w() - images[5]._width, yp - 1));
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_surface.hLine(3, yp, _surface.w() - 4, INFO_TOP);
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_surface.hLine(3, yp + 1, _surface.w() - 4, INFO_MIDDLE);
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_surface.hLine(3, yp + 2, _surface.w() - 4, INFO_BOTTOM);
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yp += _surface.fontHeight() + 7;
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if (idx == 1)
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yp += _surface.fontHeight() + 7;
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else if (idx == 2)
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yp += (_surface.fontHeight() + 7) * 2;
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}
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}
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// Now go through and display all the items that can be highlighted
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for (int idx = 0, yp = 5; idx < 11; ++idx, yp += _surface.fontHeight() + 7) {
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if (mode == OP_ALL || idx == _selector || idx == _oldSelector) {
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if (mode == OP_NAMES)
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_surface.fillRect(Common::Rect(4, yp, _surface.w() - 5, yp + _surface.fontHeight() - 1), TRANSPARENCY);
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byte color = (idx == _selector) ? COMMAND_HIGHLIGHTED : INFO_TOP;
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Common::String str;
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switch (idx) {
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case 0:
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str = FIXED(LoadGame);
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break;
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case 1:
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str = FIXED(SaveGame);
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break;
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case 2:
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str = Common::String::format("%s %s", FIXED(Music), OFF_ON[music._musicOn]);
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break;
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case 3: {
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int num = (_surface.fontHeight() + 4) & 0xfe;
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int sliderY = yp + num / 2 - 8;
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_surface.fillRect(Common::Rect(4, sliderY - (num - 6) / 2, _surface.w() - 5,
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sliderY - (num - 6) / 2 + num - 1), TRANSPARENCY);
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_surface.fillRect(Common::Rect(_surface.widestChar(), sliderY + 2,
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_surface.w() - _surface.widestChar() - 1, sliderY + 3), INFO_MIDDLE);
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drawDialogRect(Common::Rect(_surface.widestChar(), sliderY, _surface.w() - _surface.widestChar() * 2, 6));
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_surface.fillRect(Common::Rect(_midiSliderX - 1, sliderY - (num - 6) / 2 + 2,
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_midiSliderX + 1, sliderY - (num - 6) / 2 + num - 3), INFO_MIDDLE);
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drawDialogRect(Common::Rect(_midiSliderX - 3, sliderY - (num - 6) / 2, 7, num));
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if (_midiSliderX - 4 > _surface.widestChar())
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_surface.fillRect(Common::Rect(_midiSliderX - 4, sliderY, _midiSliderX - 4, sliderY + 4), INFO_BOTTOM);
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if (_midiSliderX + 4 < _surface.w() - _surface.widestChar())
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_surface.fillRect(Common::Rect(_midiSliderX + 4, sliderY, _midiSliderX + 4, sliderY + 4), INFO_BOTTOM);
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break;
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}
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case 4:
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str = Common::String::format("%s %s", FIXED(SoundEffects), OFF_ON[sound._digitized]);
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break;
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case 5:
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str = Common::String::format("%s %s", FIXED(Voices), OFF_ON[sound._voices]);
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break;
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case 6: {
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int num = (_surface.fontHeight() + 4) & 0xfe;
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int sliderY = yp + num / 2 - 8;
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_surface.fillRect(Common::Rect(4, sliderY - (num - 6) / 2, _surface.w() - 5,
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sliderY - (num - 6) / 2 + num - 1), TRANSPARENCY);
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_surface.fillRect(Common::Rect(_surface.widestChar(), sliderY + 2, _surface.w() - _surface.widestChar() - 1,
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sliderY + 3), INFO_MIDDLE);
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drawDialogRect(Common::Rect(_surface.widestChar(), sliderY, _surface.w() - _surface.widestChar() * 2, 6));
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_surface.fillRect(Common::Rect(_digiSliderX - 1, sliderY - (num - 6) / 2 + 2, _digiSliderX + 1,
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sliderY - (num - 6) / 2 + num - 3), INFO_MIDDLE);
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drawDialogRect(Common::Rect(_digiSliderX - 3, sliderY - (num - 6) / 2, 7, num));
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if (_digiSliderX - 4 > _surface.widestChar())
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_surface.fillRect(Common::Rect(_digiSliderX - 4, sliderY, _digiSliderX - 4, sliderY + 4), INFO_BOTTOM);
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if (_digiSliderX + 4 < _surface.w() - _surface.widestChar())
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_surface.fillRect(Common::Rect(_digiSliderX + 4, sliderY, _digiSliderX + 4, sliderY + 4), INFO_BOTTOM);
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break;
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}
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case 7:
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if (!sound._voices) {
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color = INFO_BOTTOM;
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str = Common::String::format("%s %s", FIXED(TextWindows), FIXED(On));
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} else {
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str = Common::String::format("%s %s", FIXED(TextWindows), OFF_ON[vm._textWindowsOn]);
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}
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break;
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case 8:
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str = FIXED(ChangeFont);
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break;
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case 9:
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str = Common::String::format("%s %s", FIXED(TransparentMenus), OFF_ON[vm._transparentMenus]);
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break;
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case 10:
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str = FIXED(Quit);
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break;
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default:
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break;
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}
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// Unless we're doing one of the Slider Controls, print the text for the line
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if (idx != 3 && idx != 6) {
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int xp = (_surface.w() - _surface.stringWidth(str)) / 2;
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_surface.writeString(str, Common::Point(xp, yp), color);
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}
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}
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}
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}
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}
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} // End of namespace Tattoo
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} // End of namespace Tattoo
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@ -32,11 +32,20 @@ class SherlockEngine;
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namespace Tattoo {
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namespace Tattoo {
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enum OptionRenderMode { OP_ALL = 0, OP_CONTENTS = 1, OP_NAMES = 2};
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/**
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/**
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* Handles displaying the options dialog
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* Handles displaying the options dialog
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*/
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*/
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class WidgetOptions : public WidgetBase {
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class WidgetOptions : public WidgetBase {
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private:
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private:
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int _midiSliderX, _digiSliderX;
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int _selector, _oldSelector;
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/**
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* Render the contents of the dialog onto the widget's surface
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*/
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void render(OptionRenderMode mode = OP_ALL);
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public:
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public:
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WidgetOptions(SherlockEngine *vm);
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WidgetOptions(SherlockEngine *vm);
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virtual ~WidgetOptions() {}
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virtual ~WidgetOptions() {}
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@ -53,7 +53,8 @@ enum MenuMode {
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// Rose Tattoo specific
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// Rose Tattoo specific
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LAB_MODE = 20,
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LAB_MODE = 20,
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MESSAGE_MODE = 21,
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MESSAGE_MODE = 21,
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VERB_MODE = 22
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VERB_MODE = 22,
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OPTION_MODE = 23
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};
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};
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class UserInterface {
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class UserInterface {
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