SCI32: Fix QFG4 great hall entry from barrel room (#1384)

Fixes a doorMat region that prematurely kicked hero back to the previous
room, bug #10731
This commit is contained in:
Vhati 2018-11-27 19:40:39 -05:00 committed by Filippos Karapetis
parent 4fd1da70a4
commit 101e03e4c0

View File

@ -147,6 +147,7 @@ static const char *const selectorNameTable[] = {
"readWord", // LSL7, Phant1, Torin
"points", // PQ4
"select", // PQ4
"addObstacle", // QFG4
"handle", // RAMA
"saveFilePtr", // RAMA
"priority", // RAMA
@ -225,6 +226,7 @@ enum ScriptPatcherSelectors {
SELECTOR_readWord,
SELECTOR_points,
SELECTOR_select,
SELECTOR_addObstacle,
SELECTOR_handle,
SELECTOR_saveFilePtr,
SELECTOR_priority,
@ -7924,6 +7926,35 @@ static const uint16 qfg4SetScalerPatch[] = {
PATCH_END
};
// The castle's great hall has a doorMat region that intermittently sends hero
// back to the room they just left (the barrel room) the instant they arrive.
//
// Entry from room 623 starts hero at (0, 157), the edge of the doorMat. We
// shrink the region by 2 pixels. Then sEnterTheRoom moves hero safely across.
// The region is a rectangle. Point 0 is top-left. Point 3 is bottom-left.
//
// Does not apply to English floppy 1.0. It lacked a western doorMat entirely.
//
// Applies to at least: English CD, English floppy, German floppy
// Responsible method: vClosentDoor::init()
// Fixes bug: #10731
static const uint16 qfg4GreatHallEntrySignature[] = {
SIG_MAGICDWORD,
0x76, // push0 (point 0)
0x38, SIG_UINT16(0x0088), // pushi 136
SIG_ADDTOOFFSET(+10), // ...
0x76, // push0 0d (point 3)
0x38, SIG_UINT16(0x00b4), // pushi 180d
SIG_END
};
static const uint16 qfg4GreatHallEntryPatch[] = {
0x7a, // push2
PATCH_ADDTOOFFSET(+13), // ...
0x7a, // push2
PATCH_END
};
// In QFG4, the kernel func SetNowSeen() returns void - meaning it doesn't
// modify the accumulator to store a result. Yet math was performed on it!
//
@ -8001,6 +8032,7 @@ static const SciScriptPatcherEntry qfg4Signatures[] = {
{ true, 542, "fix setLooper calls (1/2)", 5, qg4SetLooperSignature1, qg4SetLooperPatch1 },
{ true, 543, "fix setLooper calls (1/2)", 5, qg4SetLooperSignature1, qg4SetLooperPatch1 },
{ true, 545, "fix setLooper calls (1/2)", 5, qg4SetLooperSignature1, qg4SetLooperPatch1 },
{ true, 630, "fix great hall entry from barrel room", 1, qfg4GreatHallEntrySignature, qfg4GreatHallEntryPatch },
{ true, 633, "fix stairway pathfinding", 1, qfg4StairwayPathfindingSignature, qfg4StairwayPathfindingPatch },
{ true, 800, "fix setScaler calls", 1, qfg4SetScalerSignature, qfg4SetScalerPatch },
{ true, 803, "fix sliding down slope", 1, qfg4SlidingDownSlopeSignature, qfg4SlidingDownSlopePatch },