TOUCHE: Remap one more Spanish character

This commit is contained in:
Willem Jan Palenstijn 2012-03-03 00:46:17 +01:00
parent b918149e6b
commit 101ec2b885

View File

@ -888,7 +888,9 @@ const uint8 Graphics::_freGerFontData[] = {
// spanish charset differs from original executable, see tracker item #2040311.
// We remap missing accented upper case letters from CP850 to their unaccented
// ASCII variants. Specifically, 0xB5 -> A, 0xD6 -> I, 0xE0 -> O, 0xE9 -> U.
// ASCII variants. Specifically, 0xB5 -> A, 0xD6 -> I, 0xE0 -> O, 0xE9 -> U,
// 0xEF -> '
// FIXME: Shouldn't we just add these to the font data?
const uint16 Graphics::_spaFontOffs[] = {
0x0000, 0x0007, 0x0024, 0x0043, 0x0072, 0x00AD, 0x00E0, 0x0113, 0x0124, 0x0141,
0x015E, 0x0191, 0x01C4, 0x01E3, 0x01F8, 0x0215, 0x0232, 0x0269, 0x0286, 0x02BD,
@ -910,7 +912,7 @@ const uint16 Graphics::_spaFontOffs[] = {
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0703, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x0000, 0x0627, 0x1954, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
0x0000, 0x097D
0x0000, 0x097D, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0113
};
const int Graphics::_spaFontSize = ARRAYSIZE(Graphics::_spaFontOffs);