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TOUCHE: Remap one more Spanish character
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@ -888,7 +888,9 @@ const uint8 Graphics::_freGerFontData[] = {
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// spanish charset differs from original executable, see tracker item #2040311.
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// We remap missing accented upper case letters from CP850 to their unaccented
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// ASCII variants. Specifically, 0xB5 -> A, 0xD6 -> I, 0xE0 -> O, 0xE9 -> U.
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// ASCII variants. Specifically, 0xB5 -> A, 0xD6 -> I, 0xE0 -> O, 0xE9 -> U,
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// 0xEF -> '
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// FIXME: Shouldn't we just add these to the font data?
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const uint16 Graphics::_spaFontOffs[] = {
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0x0000, 0x0007, 0x0024, 0x0043, 0x0072, 0x00AD, 0x00E0, 0x0113, 0x0124, 0x0141,
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0x015E, 0x0191, 0x01C4, 0x01E3, 0x01F8, 0x0215, 0x0232, 0x0269, 0x0286, 0x02BD,
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@ -910,7 +912,7 @@ const uint16 Graphics::_spaFontOffs[] = {
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
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0x0000, 0x0000, 0x0703, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
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0x0000, 0x0000, 0x0627, 0x1954, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
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0x0000, 0x097D
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0x0000, 0x097D, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0113
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};
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const int Graphics::_spaFontSize = ARRAYSIZE(Graphics::_spaFontOffs);
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