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Add fast forward mode
svn-id: r29265
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parent
b225f01d14
commit
102764da6e
@ -1178,7 +1178,9 @@ int processInput(void) {
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int oldMouseX;
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int oldMouseY;
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void manageEvents(int count) {
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bool bFastMode = false;
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void manageEvents() {
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Common::Event event;
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Common::EventManager * eventMan = g_system->getEventManager();
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@ -1195,7 +1197,8 @@ void manageEvents(int count) {
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case Common::EVENT_QUIT:
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g_system->quit();
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break;
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/* case Common::EVENT_KEYDOWN:
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case Common::EVENT_KEYDOWN:
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/*
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* switch (event.kbd.keycode) {
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* case '\n':
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* case '\r':
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@ -1261,6 +1264,18 @@ void manageEvents(int count) {
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* break;
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* }
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* break; */
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if (event.kbd.flags == Common::KBD_CTRL)
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{
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if (event.kbd.keycode == Common::KEYCODE_d)
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{
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// enable debugging stuff ?
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}
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else if (event.kbd.keycode == Common::KEYCODE_f)
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{
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bFastMode = !bFastMode;
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}
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}
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default:
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break;
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}
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@ -1273,18 +1288,11 @@ void manageEvents(int count) {
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* mouseRight = 0;
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* }
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*/
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int i;
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g_system->updateScreen();
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for (i = 0; i < count; i++) {
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//FIXME(?): Maybe there's a better way to "fix" this?
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//
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//Since not all backends/ports can update the screen
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//100 times per second, only update the screen every
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//other frame (1000 / 2 * 10 i.e. 50 times per second max.)
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if (i % 2)
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g_system->updateScreen();
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g_system->delayMillis(10);
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manageEvents(0);
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if(!bFastMode)
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{
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g_system->delayMillis(40);
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}
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}
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@ -1427,7 +1435,7 @@ void mainLoop(void) {
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* Osystem_Delay(t_left-SLEEP_GRAN);
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* while (Osystem_GetTicks()<t_end){q++;}; */
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#endif
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manageEvents(4);
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manageEvents();
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} while (!playerDontAskQuit && quitValue2 && quitValue != 7);
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}
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