mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-21 11:41:25 +00:00
removed OSystem::set_mouse_pos (I hope I didn't break any backends, but if I did it should be trivial to get them working again)
svn-id: r9391
This commit is contained in:
parent
208a3925e9
commit
103112dd3d
@ -603,6 +603,7 @@ void OSystem_PALMOS::SimulateArrowKeys(Event *event, Int8 iHoriz, Int8 iVert, Bo
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event->event_code = EVENT_MOUSEMOVE;
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event->mouse.x = x;
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event->mouse.y = y;
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set_mouse_pos(event->mouse.x, event->mouse.y);
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}
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static void getCoordinates(EventPtr event, Boolean wide, Coord *x, Coord *y) {
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@ -811,6 +812,7 @@ bool OSystem_PALMOS::poll_event(Event *event) {
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event->event_code = EVENT_MOUSEMOVE;
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event->mouse.x = x;
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event->mouse.y = y - _decaly;
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set_mouse_pos(event->mouse.x, event->mouse.y);
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return true;
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case penDownEvent:
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@ -184,6 +184,7 @@ bool OSystem_Dreamcast::poll_event(Event *event)
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event->event_code = EVENT_MOUSEMOVE;
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_ms_old_x = _ms_cur_x;
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_ms_old_y = _ms_cur_y;
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set_mouse_pos(event->mouse.x, event->mouse.y);
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return true;
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} else {
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event->event_code = (EventCode)0;
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@ -873,107 +873,107 @@ bool OSystem_GP32::poll_event(Event *event) { // fixme: make more user-friendly
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int key;
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key=GpKeyGet();
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if (key == GPC_VK_NONE) {
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if (lastevent==EVENT_LBUTTONDOWN) {
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lastevent=0;
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event->event_code = EVENT_LBUTTONUP;
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return true;
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}
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return false;
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}
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if (key == oldkey) {
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eventcount--;
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if (eventcount) return false;
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}
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oldkey=key;
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eventcount=EVENT_COUNT;
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event->event_code = EVENT_KEYDOWN;
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if (key & GPC_VK_FL && key & GPC_VK_FR) { // L+R = save state
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printf("Saving game, please wait...");
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//extern void autosave(void * engine);
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//autosave(NULL); //FIXME?
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do key=GpKeyGet(); while (key != GPC_VK_NONE) ;
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return false;
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} else
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if(key & GPC_VK_FL) { // L = debug console
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//GpGraphicModeSet(8, NULL); //FIXME: if 16bit?
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currsurface=DEBUG_SURFACE;
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GpSurfaceFlip(&gpDraw[currsurface]);
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GpSetPaletteEntry ( 0, 0,0,0 );
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GpSetPaletteEntry ( 1, 255,0,0 );
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GpSetPaletteEntry ( 2, 255,255,255 );
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return false;
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} else
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if (key & GPC_VK_FR) { // R = game screen
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//if (_overlay_visible) GpGraphicModeSet(16, NULL);
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// else GpGraphicModeSet(8, NULL);
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currsurface=GAME_SURFACE;
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GpSurfaceFlip(&gpDraw[currsurface]);
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_paletteDirtyStart=0;
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_paletteDirtyEnd=255; //fixme?
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return false;
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}
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if(key & GPC_VK_START) { // START = menu
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event->kbd.keycode = 319;
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event->kbd.ascii = 319;
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return true;
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}
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if(key & GPC_VK_SELECT) { // SELECT == escape/skip
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if (_overlay_visible)
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do key=GpKeyGet(); while (key != GPC_VK_NONE) ; // prevent 2xESC
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event->kbd.keycode = 27;
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event->kbd.ascii = 27;
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return true;
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}
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if (key & GPC_VK_FA) {
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lastevent=EVENT_LBUTTONDOWN;
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event->event_code = EVENT_LBUTTONDOWN;
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return true;
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}
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if (key & GPC_VK_FB) {
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lastevent=EVENT_RBUTTONDOWN;
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event->event_code = EVENT_RBUTTONDOWN;
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if (key == GPC_VK_NONE) {
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if (lastevent==EVENT_LBUTTONDOWN) {
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lastevent=0;
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event->event_code = EVENT_LBUTTONUP;
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return true;
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}
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return false;
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}
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event->event_code = EVENT_MOUSEMOVE;
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if (key == oldkey) {
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eventcount--;
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if (eventcount) return false;
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}
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oldkey=key;
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eventcount=EVENT_COUNT;
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if(key & GPC_VK_LEFT) {
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mx-=MOUSE_MIPS;
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if (mx<1) mx=1; // wrong if 0?
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}
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event->event_code = EVENT_KEYDOWN;
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if(key & GPC_VK_RIGHT) {
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mx+=MOUSE_MIPS;
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if (mx>319) mx=319;
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}
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if (key & GPC_VK_FL && key & GPC_VK_FR) { // L+R = save state
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printf("Saving game, please wait...");
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if(key & GPC_VK_UP) {
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my-=MOUSE_MIPS;
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if (my<1) my=1; // wrong if 0?
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}
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//extern void autosave(void * engine);
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//autosave(NULL); //FIXME?
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do key=GpKeyGet(); while (key != GPC_VK_NONE) ;
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return false;
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}
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if (key & GPC_VK_FL) { // L = debug console
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//GpGraphicModeSet(8, NULL); //FIXME: if 16bit?
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currsurface=DEBUG_SURFACE;
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GpSurfaceFlip(&gpDraw[currsurface]);
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GpSetPaletteEntry ( 0, 0,0,0 );
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GpSetPaletteEntry ( 1, 255,0,0 );
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GpSetPaletteEntry ( 2, 255,255,255 );
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return false;
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}
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if (key & GPC_VK_FR) { // R = game screen
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//if (_overlay_visible) GpGraphicModeSet(16, NULL);
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// else GpGraphicModeSet(8, NULL);
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currsurface=GAME_SURFACE;
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GpSurfaceFlip(&gpDraw[currsurface]);
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if(key & GPC_VK_DOWN) {
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my+=MOUSE_MIPS;
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if (my>199) my=199;
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}
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_paletteDirtyStart=0;
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_paletteDirtyEnd=255; //fixme?
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return false;
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}
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event->event_code = EVENT_MOUSEMOVE;
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km.x = event->mouse.x = mx;
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km.y = event->mouse.y = my;
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if (key & GPC_VK_START) { // START = menu
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event->kbd.keycode = 319;
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event->kbd.ascii = 319;
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return true;
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}
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event->mouse.x /= _scaleFactor;
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event->mouse.y /= _scaleFactor;
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if (key & GPC_VK_SELECT) { // SELECT == escape/skip
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if (_overlay_visible)
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do key=GpKeyGet(); while (key != GPC_VK_NONE) ; // prevent 2xESC
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event->kbd.keycode = 27;
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event->kbd.ascii = 27;
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return true;
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}
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if (key & GPC_VK_FA) {
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lastevent=EVENT_LBUTTONDOWN;
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event->event_code = EVENT_LBUTTONDOWN;
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return true;
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}
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if (key & GPC_VK_FB) {
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lastevent=EVENT_RBUTTONDOWN;
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event->event_code = EVENT_RBUTTONDOWN;
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return true;
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}
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if(key & GPC_VK_LEFT) {
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mx-=MOUSE_MIPS;
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if (mx<1) mx=1; // wrong if 0?
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}
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if(key & GPC_VK_RIGHT) {
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mx+=MOUSE_MIPS;
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if (mx>319) mx=319;
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}
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if(key & GPC_VK_UP) {
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my-=MOUSE_MIPS;
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if (my<1) my=1; // wrong if 0?
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}
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if(key & GPC_VK_DOWN) {
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my+=MOUSE_MIPS;
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if (my>199) my=199;
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}
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event->event_code = EVENT_MOUSEMOVE;
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km.x = event->mouse.x = mx;
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km.y = event->mouse.y = my;
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event->mouse.x /= _scaleFactor;
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event->mouse.y /= _scaleFactor;
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set_mouse_pos(event->mouse.x, event->mouse.y);
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}
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// Set the function to be invoked whenever samples need to be generated
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@ -894,6 +894,7 @@ bool OSystem_MorphOS::poll_event(Event *event)
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event->event_code = EVENT_MOUSEMOVE;
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event->mouse.x = newx;
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event->mouse.y = newy;
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set_mouse_pos(event->mouse.x, event->mouse.y);
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break;
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}
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@ -708,6 +708,8 @@ bool OSystem_SDL_Common::poll_event(Event *event) {
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if (_adjustAspectRatio)
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event->mouse.y = aspect2Real(event->mouse.y);
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set_mouse_pos(event->mouse.x, event->mouse.y);
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return true;
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case SDL_MOUSEBUTTONDOWN:
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@ -1751,6 +1751,9 @@ bool OSystem_WINCE3::poll_event(Event *event) {
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return false;
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*event = _event;
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if (_event.event_code == EVENT_MOUSEMOVE)
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set_mouse_pos(_event.mouse.x, _event.mouse.y);
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_event.event_code = EVENT_WHEELUP;
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@ -1006,6 +1006,7 @@ bool OSystem_X11::poll_event(Event *scumm_event)
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scumm_event->event_code = EVENT_MOUSEMOVE;
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scumm_event->mouse.x = event.xmotion.x - scumm_x;
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scumm_event->mouse.y = event.xmotion.y - scumm_y;
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set_mouse_pos(scumm_event->mouse.x, scumm_event->mouse.y);
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return true;
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case ConfigureNotify:{
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@ -198,17 +198,8 @@ public:
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/** Show or hide the mouse cursor. */
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virtual bool show_mouse(bool visible) = 0;
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/**
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* Set the position of the mouse cursor.
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* @see warp_mouse
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*/
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virtual void set_mouse_pos(int x, int y) = 0;
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/**
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* Warp the mouse cursor to the specified position. Where set_mouse_pos()
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* only informs the backend of the mouse cursor's current position, this
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* function actually moves the cursor to the specified position.
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* @see set_mouse_pos
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* Move ("warp) the mouse cursor to the specified position.
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*/
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virtual void warp_mouse(int x, int y) = 0;
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@ -164,7 +164,6 @@ void NewGui::runLoop() {
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_currentKeyDown.keycode = 0;
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break;
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case OSystem::EVENT_MOUSEMOVE:
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_system->set_mouse_pos(event.mouse.x, event.mouse.y);
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activeDialog->handleMouseMoved(event.mouse.x - activeDialog->_x, event.mouse.y - activeDialog->_y, 0);
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break;
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// We don't distinguish between mousebuttons (for now at least)
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@ -1431,8 +1431,6 @@ void Scumm::parseEvents() {
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case OSystem::EVENT_MOUSEMOVE:
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_mouse.x = event.mouse.x;
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_mouse.y = event.mouse.y;
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_system->set_mouse_pos(event.mouse.x, event.mouse.y);
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_system->update_screen();
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break;
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case OSystem::EVENT_LBUTTONDOWN:
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@ -264,7 +264,6 @@ SimonEngine::SimonEngine(GameDetector *detector, OSystem *syst)
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_fast_mode = 0;
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_dx_use_3_or_4_for_lock = 0;
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_mouse_pos_changed = 0;
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_debugMode = 0;
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_debugLevel = 0;
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_language = 0;
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@ -4289,10 +4288,6 @@ void SimonEngine::dx_update_screen_and_palette() {
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}
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}
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if (_mouse_pos_changed) {
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_mouse_pos_changed = false;
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_system->set_mouse_pos(_sdl_mouse_x, _sdl_mouse_y);
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}
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_system->copy_rect(_sdl_buf_attached, 320, 0, 0, 320, 200);
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_system->update_screen();
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@ -4494,7 +4489,6 @@ void SimonEngine::delay(uint amount) {
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case OSystem::EVENT_MOUSEMOVE:
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_sdl_mouse_x = event.mouse.x;
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_sdl_mouse_y = event.mouse.y;
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_mouse_pos_changed = true;
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break;
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case OSystem::EVENT_LBUTTONDOWN:
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@ -179,7 +179,6 @@ protected:
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bool _fast_mode;
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bool _dx_use_3_or_4_for_lock;
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bool _mouse_pos_changed;
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uint16 _debugMode;
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uint16 _language;
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bool _noSubtitles;
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@ -1697,7 +1697,6 @@ void SkyControl::delay(unsigned int amount) {
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case OSystem::EVENT_MOUSEMOVE:
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_mouseX = event.mouse.x;
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_mouseY = event.mouse.y;
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_system->set_mouse_pos(_mouseX, _mouseY);
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break;
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case OSystem::EVENT_LBUTTONDOWN:
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@ -415,7 +415,6 @@ void SkyState::delay(uint amount) { //copied and mutilated from Simon.cpp
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if (!(_systemVars.systemFlags & SF_MOUSE_LOCKED)) {
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_sdl_mouse_x = event.mouse.x;
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_sdl_mouse_y = event.mouse.y;
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_system->set_mouse_pos(_sdl_mouse_x, _sdl_mouse_y);
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}
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break;
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@ -168,7 +168,6 @@ void Sword2State::parseEvents() {
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case OSystem::EVENT_MOUSEMOVE:
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mousex = event.mouse.x;
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mousey = event.mouse.y;
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_system->set_mouse_pos(event.mouse.x, event.mouse.y);
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break;
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case OSystem::EVENT_LBUTTONDOWN:
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LogMouseEvent(RD_LEFTBUTTONDOWN);
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