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commit
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@ -1790,6 +1790,11 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) {
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}
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if (_features & GF_SMALL_HEADER)
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setDirtyColors(0, 255);
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} else if (_version == 8) {
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// Set the shadow palette(s) to all black. This fixes
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// bug #795940, and actually makes some sense (after all,
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// shadows tend to be rather black, don't they? ;-)
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memset(_shadowPalette, 0, NUM_SHADOW_PALETTE * 256);
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}
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clearDrawObjectQueue();
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