From 1038caae58b3f572f60ce237b308b71cb969a9dc Mon Sep 17 00:00:00 2001 From: James Brown Date: Sat, 3 May 2003 07:29:44 +0000 Subject: [PATCH] Remove some test stuff svn-id: r7278 --- scumm/script_v5.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp index c2ea50b0827..60c8675f1f1 100644 --- a/scumm/script_v5.cpp +++ b/scumm/script_v5.cpp @@ -1329,7 +1329,7 @@ void Scumm_v5::o5_loadRoom() { // For small header games, we only call startScene if the room // actually changed. This avoid unwanted (wrong) fades in Zak256 // and others. OTOH, it seems to cause a problem in newer games. - //if (!(_features & GF_SMALL_HEADER) || room != _currentRoom) + if (!(_features & GF_SMALL_HEADER) || room != _currentRoom) startScene(room, 0, 0); _fullRedraw = 1; }