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fixed skipped animation at lakeside house
svn-id: r46344
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435360d3ba
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@ -1358,7 +1358,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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return true;
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case 0x5561://Enter lakeside house
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processCallback(0x557e);
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moveTo(94, 115, 4); //call 557e, but it's not needed I guess
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loadScene(19, 223, 199, 1);
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return true;
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@ -1369,6 +1369,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) {
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case 0x557e:
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//scaled moveTo
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debug(0, "y = %d", scene->getPosition().y);
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if (scene->getPosition().y <= 149)
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moveTo(94, 115, 4);
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else
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