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FULLPIPE: Implement scene07_initScene()
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@ -32,6 +32,7 @@ namespace Fullpipe {
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#define ANI_BUTTON 598
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#define ANI_BUTTON_6 2988
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#define ANI_CLOCK 588
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#define ANI_CORNERSITTER 71
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#define ANI_DOMINO_3 2732
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#define ANI_DADAYASHIK 306
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#define ANI_EGGEATER 334
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@ -55,6 +56,7 @@ namespace Fullpipe {
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#define ANI_NEWBALL 1073
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#define ANI_OTMOROZ 419
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#define ANI_PLANK 501
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#define ANI_PLUSMINUS 2938
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#define ANI_SC2_BOX 1020
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#define ANI_SC4_BOOT 1035
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#define ANI_SC4_COIN 690
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@ -351,6 +353,7 @@ namespace Fullpipe {
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#define ST_BLK_CLOSED 912
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#define ST_BLK_OPEN 913
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#define ST_CLK_CLOSED 590
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#define ST_CST_HANDLELESS 794
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#define ST_DYAS_LIES 318
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#define ST_EGTR_MID1 2863
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#define ST_EGTR_MID2 2869
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@ -402,6 +405,8 @@ namespace Fullpipe {
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#define ST_OTM_BOX_LEFT 429
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#define ST_OTM_GLS_LEFT 421
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#define ST_OTM_VNT_LEFT 434
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#define ST_PMS_MINUS 2942
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#define ST_PMS_PLUS 2941
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#define ST_PNK_WEIGHTLEFT 503
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#define ST_PNK_WEIGHTRIGHT 504
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#define ST_SPR_UP 544
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@ -30,6 +30,7 @@ MODULE_OBJS = \
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scenes/scene04.o \
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scenes/scene05.o \
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scenes/scene06.o \
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scenes/scene07.o \
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scenes/sceneDbg.o \
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scenes/sceneIntro.o
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@ -139,6 +139,10 @@ Vars::Vars() {
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scene06_mumsyJumpBkPercent = 0;
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scene06_mumsyJumpFwPercent = 0;
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scene07_lukeAnim = 0;
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scene07_lukePercent = 0;
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scene07_plusMinus = 0;
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selector = 0;
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}
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@ -177,6 +177,10 @@ public:
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int scene06_mumsyJumpBkPercent;
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int scene06_mumsyJumpFwPercent;
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BehaviorEntryInfo *scene07_lukeAnim;
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int scene07_lukePercent;
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StaticANIObject *scene07_plusMinus;
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PictureObject *selector;
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};
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55
engines/fullpipe/scenes/scene07.cpp
Normal file
55
engines/fullpipe/scenes/scene07.cpp
Normal file
@ -0,0 +1,55 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/objects.h"
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#include "fullpipe/objectnames.h"
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#include "fullpipe/constants.h"
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#include "fullpipe/scenes.h"
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#include "fullpipe/scene.h"
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#include "fullpipe/statics.h"
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namespace Fullpipe {
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void scene07_initScene(Scene *sc) {
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g_vars->scene07_lukeAnim = 0;
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g_vars->scene07_lukePercent = 0;
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g_vars->scene07_plusMinus = sc->getStaticANIObject1ById(ANI_PLUSMINUS, -1);
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if (g_fullpipe->getObjectState(sO_Guard_1) == g_fullpipe->getObjectEnumState(sO_Guard_1, sO_Off))
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g_vars->scene07_plusMinus->_statics = g_vars->scene07_plusMinus->getStaticsById(ST_PMS_MINUS);
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else
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g_vars->scene07_plusMinus->_statics = g_vars->scene07_plusMinus->getStaticsById(ST_PMS_PLUS);
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if (g_fullpipe->getObjectState(sO_HareTheNooksiter) == g_fullpipe->getObjectEnumState(sO_HareTheNooksiter, sO_WithoutHandle)) {
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Scene *oldsc = g_fullpipe->_currentScene;
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g_fullpipe->_currentScene = sc;
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sc->getStaticANIObject1ById(ANI_CORNERSITTER, -1)->changeStatics2(ST_CST_HANDLELESS);
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g_fullpipe->_currentScene = oldsc;
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}
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}
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} // End of namespace Fullpipe
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