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Implements opcode 0xFFAA ('Reset Brandon's sprite')
svn-id: r25262
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@ -337,7 +337,13 @@ void Sprites::updateSceneAnims() {
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break;
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case 0xFFAA:
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data += 2;
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debugC(1, kDebugLevelSprites, "TODO func: Reset Brandon's sprite");
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debugC(6, kDebugLevelSprites, "func: Reset Brandon's sprite");
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_engine->animator()->actors()->sceneAnimPtr = 0;
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_engine->animator()->actors()->bkgdChangeFlag = 1;
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_engine->animator()->actors()->refreshFlag = 1;
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_engine->animator()->restoreAllObjectBackgrounds();
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_engine->animator()->flagAllObjectsForRefresh();
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_engine->animator()->updateAllObjectShapes();
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break;
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case 0xFFAB:
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data += 2;
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