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HPL1: Fix Unused Variables GCC Compiler Warnings in Physics 2D Collision
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@ -73,7 +73,7 @@ tFlag cCollider2D::CollideBody(cBody2D *apBody, cCollideData2D *apData) {
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/////// TEST COLLISION WITH TILES
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float fTileSize = mpWorld->GetTileMap()->GetTileSize();
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cRect2f TileRect = cRect2f(0, 0, fTileSize, fTileSize);
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//cRect2f TileRect = cRect2f(0, 0, fTileSize, fTileSize);
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for (int i = 0; i < mpWorld->GetTileMap()->GetTileLayerNum(); i++) {
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if (mpWorld->GetTileMap()->GetTileLayer(i)->HasCollision() == false)
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@ -83,8 +83,8 @@ tFlag cCollider2D::CollideBody(cBody2D *apBody, cCollideData2D *apData) {
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while (pTileIt->HasNext()) {
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cTile *pTile = pTileIt->Next();
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TileRect.x = pTile->GetPosition().x - fTileSize / 2;
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TileRect.y = pTile->GetPosition().y - fTileSize / 2;
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//TileRect.x = pTile->GetPosition().x - fTileSize / 2;
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//TileRect.y = pTile->GetPosition().y - fTileSize / 2;
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// This can be used for material properties.
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// cTileDataNormal *pTData = static_cast<cTileDataNormal*>(pTile->GetTileData());
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@ -219,7 +219,7 @@ tFlag cCollider2D::CollideRect(cRect2f &aRect, tFlag alCollideFlags, cCollideDat
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//// Check for all tiles if the flag is set
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if (alCollideFlags & eFlagBit_0) {
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float fTileSize = mpWorld->GetTileMap()->GetTileSize();
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cRect2f TileRect = cRect2f(0, 0, fTileSize, fTileSize);
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//cRect2f TileRect = cRect2f(0, 0, fTileSize, fTileSize);
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for (int i = 0; i < mpWorld->GetTileMap()->GetTileLayerNum(); i++) {
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if (mpWorld->GetTileMap()->GetTileLayer(i)->HasCollision() == false)
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@ -229,8 +229,8 @@ tFlag cCollider2D::CollideRect(cRect2f &aRect, tFlag alCollideFlags, cCollideDat
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while (pTileIt->HasNext()) {
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cTile *pTile = pTileIt->Next();
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TileRect.x = pTile->GetPosition().x - fTileSize / 2;
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TileRect.y = pTile->GetPosition().y - fTileSize / 2;
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//TileRect.x = pTile->GetPosition().x - fTileSize / 2;
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//TileRect.y = pTile->GetPosition().y - fTileSize / 2;
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if (pTile->GetCollisionMesh() == NULL)
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continue;
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