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GRIM: Fix drawing to the right surface in Bink
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@ -130,7 +130,7 @@ void BinkPlayer::handleFrame() {
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// will be dropped, and the sound will continue, in synch.
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if (!_updateNeeded) {
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_externalSurface->copyFrom(*_surface);
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_externalBuffer = (byte *)_surface->pixels;
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_externalBuffer = (byte *)_externalSurface->pixels;
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_updateNeeded = true;
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}
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