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SHERLOCK: RT: Fix moving too far vertically when walking
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@ -454,11 +454,11 @@ void TattooPerson::setWalking() {
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// and set the delta Y depending on the direction
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if (_walkDest.y < (_position.y / FIXED_INT_MULTIPLIER)) {
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_sequenceNumber = WALK_UP;
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_delta.y = speed.y * -FIXED_INT_MULTIPLIER;
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_delta.y = speed.y * -(FIXED_INT_MULTIPLIER / 10);
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} else {
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speed.y = diagSpeed.y;
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_sequenceNumber = WALK_DOWN;
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_delta.y = speed.y * FIXED_INT_MULTIPLIER;
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_delta.y = speed.y * (FIXED_INT_MULTIPLIER / 10);
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}
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// Set the delta x
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