cleaned up sound/mixer.h a bit; renamed some mixer methods for consistency

svn-id: r10018
This commit is contained in:
Max Horn 2003-09-05 20:48:32 +00:00
parent 5f2b0b6977
commit 11193b0746
4 changed files with 52 additions and 48 deletions

View File

@ -878,7 +878,7 @@ void Sound::pauseSounds(bool pause) {
return;
_soundsPaused = pause;
_scumm->_mixer->pause(pause);
_scumm->_mixer->pauseMixer(pause);
_scumm->_sound->pauseBundleMusic(pause);

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@ -68,8 +68,8 @@ public:
void fnStartFx(uint32 sound, uint8 channel);
bool startSpeech(uint16 textNum);
bool speechFinished(void) { return _ingameSpeech == 0; };
void fnPauseFx(void) { _mixer->pauseChannels(true); };
void fnUnPauseFx(void) { _mixer->pauseChannels(false); };
void fnPauseFx(void) { _mixer->pauseAll(true); };
void fnUnPauseFx(void) { _mixer->pauseAll(false); };
void fnStopFx(void);
void stopSpeech(void);
void checkFxQueue(void);

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@ -68,6 +68,8 @@ public:
_volume = volume;
}
virtual void setChannelPan(const int8 pan) {
if (pan != 0)
printf("Pan set to %d\n", pan);
_pan = pan;
}
virtual int getVolume() const {
@ -151,6 +153,23 @@ SoundMixer::~SoundMixer() {
_syst->delete_mutex(_mutex);
}
bool SoundMixer::bindToSystem(OSystem *syst) {
_syst = syst;
_mutex = _syst->create_mutex();
_outputRate = (uint) syst->property(OSystem::PROP_GET_SAMPLE_RATE, 0);
if (_outputRate == 0)
error("OSystem returned invalid sample rate");
return syst->set_sound_proc(mixCallback, this, OSystem::SOUND_16BIT);
}
void SoundMixer::setupPremix(void *param, PremixProc *proc) {
StackLock lock(_mutex);
_premixParam = param;
_premixProc = proc;
}
int SoundMixer::newStream(PlayingSoundHandle *handle, void *sound, uint32 size, uint rate, byte flags, uint32 buffer_size, byte volume, int8 pan) {
StackLock lock(_mutex);
return insertChannel(handle, new ChannelStream(this, handle, sound, size, rate, flags, buffer_size, volume, pan));
@ -291,17 +310,6 @@ void SoundMixer::mixCallback(void *s, byte *samples, int len) {
((SoundMixer *)s)->mix((int16 *)samples, len >> 2);
}
bool SoundMixer::bindToSystem(OSystem *syst) {
_syst = syst;
_mutex = _syst->create_mutex();
_outputRate = (uint) syst->property(OSystem::PROP_GET_SAMPLE_RATE, 0);
if (_outputRate == 0)
error("OSystem returned invalid sample rate");
return syst->set_sound_proc(mixCallback, this, OSystem::SOUND_16BIT);
}
void SoundMixer::stopAll() {
StackLock lock(_mutex);
for (int i = 0; i != NUM_CHANNELS; i++)
@ -382,11 +390,14 @@ void SoundMixer::setChannelPan(PlayingSoundHandle handle, int8 pan) {
_channels[index]->setChannelPan(pan);
}
void SoundMixer::pause(bool paused) {
void SoundMixer::pauseMixer(bool paused) {
// TODO/FIXME: This is only used by scumm/sound.cpp, and
// even there it can probably be replaced by a call to pauseAll.
// Research that, and if possible remove this method.
_paused = paused;
}
void SoundMixer::pauseChannels(bool paused) {
void SoundMixer::pauseAll(bool paused) {
_channelsPaused = paused;
}
@ -441,12 +452,6 @@ bool SoundMixer::hasActiveSFXChannel() {
return false;
}
void SoundMixer::setupPremix(void *param, PremixProc *proc) {
StackLock lock(_mutex);
_premixParam = param;
_premixProc = proc;
}
void SoundMixer::setVolume(int volume) {
// Check range
if (volume > 256)

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@ -52,7 +52,6 @@ public:
};
enum {
// Do *NOT* change any of these flags without looking at the code in mixer.cpp
FLAG_UNSIGNED = 1 << 0, // unsigned samples (default: signed)
FLAG_STEREO = 1 << 1, // sound is in stereo (default: mono)
FLAG_16BITS = 1 << 2, // sound is 16 bits wide (default: 8bit)
@ -81,6 +80,14 @@ public:
SoundMixer();
~SoundMixer();
/** bind to the OSystem object => mixer will be
* invoked automatically when samples need
* to be generated */
bool bindToSystem(OSystem *syst);
/** Premix procedure, useful when using fmopl adlib */
void setupPremix(void * param, PremixProc * proc);
// start playing a raw sound
int playRaw(PlayingSoundHandle *handle, void *sound, uint32 size, uint rate, byte flags,
byte volume, int8 pan, int id = -1, uint32 loopStart = 0, uint32 loopEnd = 0);
@ -92,8 +99,14 @@ public:
int playVorbis(PlayingSoundHandle *handle, OggVorbis_File *ov_file, int duration, bool is_cd_track, byte volume, int8 pan);
#endif
/** Premix procedure, useful when using fmopl adlib */
void setupPremix(void * param, PremixProc * proc);
/** Start a new stream. */
int newStream(PlayingSoundHandle *handle, void *sound, uint32 size, uint rate, byte flags, uint32 buffer_size, byte volume, int8 pan);
/** Append to an existing stream. */
void appendStream(PlayingSoundHandle handle, void *sound, uint32 size);
/** Mark a stream as finished - it will play all its remaining data, then stop. */
void endStream(PlayingSoundHandle handle);
/** stop all currently playing sounds */
void stopAll();
@ -107,6 +120,12 @@ public:
/** stop playing the channel for the given handle */
void stopHandle(PlayingSoundHandle handle);
/** pause/unpause all mixing (including adlib) */
void pauseMixer(bool paused);
/** pause/unpause all channels */
void pauseAll(bool paused);
/** pause/unpause the given channel */
void pauseChannel(int index, bool paused);
@ -116,35 +135,15 @@ public:
/** pause/unpause the channel for the given handle */
void pauseHandle(PlayingSoundHandle handle, bool paused);
/** changing the channel volume for the given handle (0 - 255) */
/** set the channel volume for the given handle (0 - 255) */
void setChannelVolume(PlayingSoundHandle handle, byte volume);
/** changing the channel pan for the given handle (-127 ... 0 ... 127) (left ... center ... right)*/
/** set the channel pan for the given handle (-127 ... 0 ... 127) (left ... center ... right)*/
void setChannelPan(PlayingSoundHandle handle, int8 pan);
/** Start a new stream. */
int newStream(PlayingSoundHandle *handle, void *sound, uint32 size, uint rate, byte flags, uint32 buffer_size, byte volume, int8 pan);
/** Append to an existing stream. */
void appendStream(PlayingSoundHandle handle, void *sound, uint32 size);
/** Mark a stream as finished - it will play all its remaining data, then stop. */
void endStream(PlayingSoundHandle handle);
/** Check whether any SFX channel is active.*/
bool hasActiveSFXChannel();
/** bind to the OSystem object => mixer will be
* invoked automatically when samples need
* to be generated */
bool bindToSystem(OSystem *syst);
/** pause - unpause */
void pause(bool paused);
/** pause - unpause channels, keep adlib music running */
void pauseChannels(bool paused);
/** set the global volume, 0-256 */
void setVolume(int volume);
@ -163,7 +162,7 @@ public:
private:
int insertChannel(PlayingSoundHandle *handle, Channel *chan);
/** mix */
/** main mixer method */
void mix(int16 * buf, uint len);
static void mixCallback(void *s, byte *samples, int len);