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GOB: Make flags optional in Video::initSurfDesc
svn-id: r55728
This commit is contained in:
parent
076b9c9e53
commit
113d5a5a9a
@ -485,7 +485,7 @@ void Draw_Fascination::drawWin(int16 fct) {
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}
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if (found) {
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tempSrf = _vm->_video->initSurfDesc(width - left + 1, height - top + 1, 0);
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tempSrf = _vm->_video->initSurfDesc(width - left + 1, height - top + 1);
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tempSrf->blit(*_backSurface, left, top, width, height, 0, 0);
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int max = 0;
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@ -739,7 +739,7 @@ int16 Draw_Fascination::openWin(int16 id) {
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_fascinWin[id].width = VAR((_winVarArrayWidth / 4) + id);
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_fascinWin[id].height = VAR((_winVarArrayHeight / 4) + id);
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_fascinWin[id].savedSurface = _vm->_video->initSurfDesc(_winMaxWidth + 7, _winMaxHeight, 0);
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_fascinWin[id].savedSurface = _vm->_video->initSurfDesc(_winMaxWidth + 7, _winMaxHeight);
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saveWin(id);
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WRITE_VAR((_winVarArrayStatus / 4) + id, VAR((_winVarArrayStatus / 4) + id) & 0xFFFFFFFE);
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@ -961,7 +961,7 @@ void Draw_Fascination::activeWin(int16 id) {
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}
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}
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tempSrf = _vm->_video->initSurfDesc(_winMaxWidth + 7, _winMaxHeight, 0);
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tempSrf = _vm->_video->initSurfDesc(_winMaxWidth + 7, _winMaxHeight);
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tempSrf->blit(*_backSurface,
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_fascinWin[id].left, _fascinWin[id].top,
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_fascinWin[id].left + _fascinWin[id].width - 1,
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@ -44,7 +44,7 @@ Draw_v1::Draw_v1(GobEngine *vm) : Draw(vm) {
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}
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void Draw_v1::initScreen() {
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_backSurface = _vm->_video->initSurfDesc(320, 200, 0);
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_backSurface = _vm->_video->initSurfDesc(320, 200);
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_frontSurface = _vm->_global->_primarySurfDesc;
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_cursorSprites = _vm->_video->initSurfDesc(32, 16, 2);
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@ -125,7 +125,7 @@ void Inter_Bargon::oBargon_intro2(OpGobParams ¶ms) {
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int16 comp[5] = { 0, 1, 2, 3, -1 };
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static const char *sndFiles[] = {"1INTROII.snd", "2INTROII.snd", "1INTRO3.snd", "2INTRO3.snd"};
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surface = _vm->_video->initSurfDesc(320, 200, 0);
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surface = _vm->_video->initSurfDesc(320, 200);
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_vm->_video->drawPackedSprite("2ille.ims", *surface);
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_vm->_draw->_frontSurface->blit(*surface, 0, 0, 319, 199, 0, 0);
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_vm->_video->drawPackedSprite("2ille4.ims", *surface);
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@ -316,7 +316,7 @@ void Mult_v1::playMultInit() {
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multObj.lastBottom = -1;
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}
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_animSurf = _vm->_video->initSurfDesc(320, 200, 0);
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_animSurf = _vm->_video->initSurfDesc(320, 200);
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_vm->_draw->_spritesArray[Draw::kAnimSurface] = _animSurf;
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_animSurf->blit(*_vm->_draw->_backSurface, 0, 0, 319, 199, 0, 0);
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@ -108,7 +108,7 @@ public:
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int16 _screenDeltaY;
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void initPrimary(int16 mode);
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SurfacePtr initSurfDesc(int16 width, int16 height, int16 flags);
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SurfacePtr initSurfDesc(int16 width, int16 height, int16 flags = 0);
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void setSize(bool defaultTo1XScaler);
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