mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-01 15:09:47 +00:00
- removed the old debian files, added new more correct ones, can be used to generate packages from releases and CVS. Just run the debian/prepare script beforehand. Do NOT modify the debian/changelog.debian file.
svn-id: r4267
This commit is contained in:
parent
5502291f7a
commit
1187b8fd37
26
debian/changelog
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26
debian/changelog
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scummvm (0.2.0-1) unstable; urgency=low
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* 0.2.0 major release.
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- core engine rewrite
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- enhanced ingame GUI, including options/volume settings.
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- auto-save feature
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- added more command-line options, and configuration file
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- new ports and platforms (MorphOS, Mac, Dreamcast, Solaris, IRIX..)
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- graphics filtering added (2xSAI, Super2xSAI, SuperEagle, AdvMame2x)
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- support for MAD MP3 compressed audio
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- support for first non-SCUMM games (Simon the Sorcerer)
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- support for V4 games (Loom CD)
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- enhanced V6 game support (Sam and Max is now completable)
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- experimental support for V7 games (Full Throttle/The Dig)
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- experimental support for V3 games (Zak256/Indy3)
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-- James Brown <ender@enderboi.com> Wed, 01 May 2002 12:53:12 +0000
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scummvm (0.0.3-1) unstable; urgency=low
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* Initial Release.
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-- David Given <dg@cowlark.com> Sun, 18 Nov 2001 16:22:12 +0000
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Local variables:
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mode: debian-changelog
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End:
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7
debian/changelog.cvs
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7
debian/changelog.cvs
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scummvm (@VERSION@-1) unstable; urgency=low
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* This is a CVS snapshot, don't file bugs on the Debian BTS if you use
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this package. Instead mail me directly.
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-- Bastien Nocera <hadess@hadess.net> Fri, 5 Apr 2002 16:37:09 +0100
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16
debian/changelog.debian
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debian/changelog.debian
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scummvm (0.1.0b-2) unstable; urgency=low
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* Moved the scummvm main bin under /usr/lib, the wrapper script under
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/usr/games
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* Fixed bug in the script that made it not work if the path was relative
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-- Bastien Nocera <hadess@hadess.net> Wed, 10 Apr 2002 19:27:05 +0100
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scummvm (0.1.0b-1) unstable; urgency=low
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* Initial Release.
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* Packaged made under the influence of beer at GUAD3C in Sevilla ! Arriba !
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Ole !
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-- Bastien Nocera <hadess@hadess.net> Fri, 5 Apr 2002 16:37:09 +0100
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14
debian/control
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debian/control
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Source: scummvm
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Section: interpreters
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Priority: optional
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Maintainer: James Brown <ender@enderboi.com>
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Build-Depends: debhelper (>> 3.0.0), libsdl1.2-dev
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Standards-Version: 3.5.2
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Package: scummvm
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Architecture: any
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Depends: ${shlibs:Depends}
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Description: SCUMM graphic adventure game interpreter
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ScummVM is an interpreter that will play graphic adventure games written for
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LucasArts' SCUMM virtual machine. It uses the SDL library for outputting
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graphics.
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34
debian/copyright
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debian/copyright
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This package was debianized by James Brown <ender@enderboi.com> on
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Sat, May 04 2002 01:08:00 +08:00, based on the original control files by
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David Given <dg@cowlark.com> on Sun, 18 Nov 2001 16:22:12 +0000.
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ScummVM was downloaded from http://sourceforge.net/projects/scummvm/
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Upstream Author(s):
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James Brown <ender@users.sourceforge.net>
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Vincent Hamm <yazoo@users.sourceforge.net>
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Ludvig Strigeus <strigeus@users.sourceforge.net>
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Copyright:
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This program is licensed under the GNU General Public License, version 2. The
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full text of the license may be found in /usr/share/apps/LICENSES/GPL_V2. The
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brief version follows:
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Copyright (C) 2001 Ludvig Strigeus
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Copyright (C) 2002 The ScummVM Team
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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2
debian/dirs
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debian/dirs
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usr/bin
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usr/share/man/man6
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16
debian/prepare
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Executable file
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debian/prepare
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#!/bin/sh
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if [ ! -e debian/rules ] ; then
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echo "Run from the top-level source directory as debian/prepare"
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exit 1
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fi
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if [ -d CVS/ ] ; then
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TODATE=`date +%Y%m%d`
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NEXT_VERSION=`grep SCUMMVM_VERSION scumm.h | sed 's,\#define\ SCUMMVM_VERSION\ \",,gi' | sed 's,\ devel\",,gi'`
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cat debian/changelog.cvs | sed s/@VERSION@/$NEXT_VERSION.cvs$TODATE/g \
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> debian/changelog.tmp && mv debian/changelog.tmp debian/changelog
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exit 0
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else
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cp debian/changelog.debian debian/changelog
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fi
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65
debian/rules
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debian/rules
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#!/usr/bin/make -f
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# Sample debian/rules that uses debhelper.
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# GNU copyright 1997 to 1999 by Joey Hess.
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# Uncomment this to turn on verbose mode.
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#export DH_VERBOSE=1
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# This is the debhelper compatability version to use.
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export DH_COMPAT=3
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configure: configure-stamp
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configure-stamp:
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dh_testdir
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touch configure-stamp
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build: configure-stamp build-stamp
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build-stamp:
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dh_testdir
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$(MAKE)
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touch build-stamp
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clean:
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dh_testdir
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dh_testroot
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rm -f build-stamp configure-stamp
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-$(MAKE) clean
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dh_clean
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install: build
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dh_testdir
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dh_testroot
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dh_clean -k
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dh_installdirs
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cp scummvm debian/scummvm/usr/bin
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cp scummvm.6 debian/scummvm/usr/share/man/man6
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# Build architecture-independent files here.
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binary-indep: build install
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# We have nothing to do by default.
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# Build architecture-dependent files here.
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binary-arch: build install
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dh_testdir
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dh_testroot
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# dh_installdebconf
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dh_installdocs
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dh_installmenu
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dh_installman
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# dh_undocumented
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dh_installchangelogs
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dh_link
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dh_strip
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dh_compress
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dh_fixperms
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# dh_makeshlibs
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dh_installdeb
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# dh_perl
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dh_shlibdeps
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dh_gencontrol
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dh_md5sums
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dh_builddeb
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binary: binary-indep binary-arch
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.PHONY: build clean binary-indep binary-arch binary install configure
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3
debian/scummvm.dirs
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3
debian/scummvm.dirs
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usr/games
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usr/lib/scummvm
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usr/share/man/man6
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2
debian/scummvm.docs
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debian/scummvm.docs
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readme.txt
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whatsnew.txt
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2
debian/scummvm.files
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debian/scummvm.files
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/usr/bin
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/usr/man/man6
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51
debian/scummvm.sh
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debian/scummvm.sh
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#!/bin/sh
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# Uncomment this to debug the script
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# set -x
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DIR=$1
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help()
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{
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echo "Scummvm wrapper by Bastien Nocera <hadess@hadess.net>"
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echo "Usage:"
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echo " `basename $0` [dir|file]"
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echo "Options:"
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echo " dir path to a directory containing a supported game"
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echo " file one of the file in a directory containing a supported game"
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echo
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exit
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}
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if [ $# -ne 1 ] ; then help ; fi
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if [ $1 == "-h" ] ; then help ; fi
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if [ ! -d $1 ] ; then\
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if [ -e $1 ] ; then
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DIR=`dirname $1`
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else
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help
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fi
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fi
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# Here we check for which game we're gonna be running
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if [ -e $DIR/*.000 ] ; then
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GAME=`basename $DIR/*.000 | sed 's,.000$,,g' | grep -v '*'`
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if [ x$GAME = 'x' ] ; then
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echo "*** Game not found ***"
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help
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fi
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fi
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# Check for the game, see if it's supported
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if [ -z $GAME ] ; then
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echo "*** Unsupported game ***"
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help
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fi
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# Go to the game's dir
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cd $DIR
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# Launch scummvm with the game name
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/usr/lib/scummvm/scummvm $GAME
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5
debian/watch.ex
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5
debian/watch.ex
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# Example watch control file for uscan
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# Rename this file to "watch" and then you can run the "uscan" command
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# to check for upstream updates and more.
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# Site Directory Pattern Version Script
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sunsite.unc.edu /pub/Linux/Incoming scummvm-(.*)\.tar\.gz debian uupdate
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