Tweaked the delay for several of the introduction message screens

svn-id: r29874
This commit is contained in:
Paul Gilbert 2007-12-16 08:20:35 +00:00
parent 706e779236
commit 11cebee5e3

View File

@ -40,11 +40,11 @@ struct AnimRecord {
static const uint16 start_screens[] = {0x18, 0x1A, 0x1E, 0x1C, 0};
static const AnimRecord anim_screens[] = {
{0x40, 0, 0x35A, 0xC8, 0}, // The kingdom was at peace
{0x42, 1, 0, 0x5FA, 1}, // Cliff overhang
{0x44, 2, 0, 0, 2}, // Siluette in moonlight
{0x40, 0, 0x35A, 0x2C8, 0x80}, // The kingdom was at peace
{0x42, 1, 0, 0x5FA, 0x81}, // Cliff overhang
{0x44, 2, 0, 0, 0x82}, // Siluette in moonlight
{0x24, 3, 0, 0x328 + 0x24, 0xff}, // Exposition of reaching town
{0x46, 3, 0, 0, 3}, // Skorl approaches
{0x46, 3, 0, 0, 0x83}, // Skorl approaches
{0, 0, 0, 0, 0xff}};
// showScreen
@ -106,8 +106,8 @@ bool Introduction::show() {
// Handle sound selection
if (curr_anim->soundNumber != 0xff) {
if (currentSound != 0xff)
// Fade out the previous sound
Sound.fadeOut();
// Stop the previous sound
Sound.musicInterface_KillAll();
currentSound = curr_anim->soundNumber;
Sound.musicInterface_Play(currentSound, 0);