PS3: Initial version of the PlayStation 3 backend

This commit is contained in:
Bastien Bouclet 2011-06-02 10:34:41 +02:00
parent 872d672c33
commit 11cfa0d357
18 changed files with 351 additions and 7 deletions

1
.gitignore vendored
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@ -19,6 +19,7 @@ lib*.a
/MT32_CONTROL.ROM
/MT32_PCM.ROM
/ScummVM.app
/scummvm-ps3.pkg
/*.ipk
/.project
/.cproject

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@ -19,7 +19,7 @@
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#if defined(POSIX)
#if defined(POSIX) || defined(PLAYSTATION3)
// Re-enable some forbidden symbols to avoid clashes with stat.h and unistd.h.
// Also with clock() in sys/time.h in some Mac OS X SDKs.

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@ -30,6 +30,7 @@
* Parts of this class are documented in the base interface class, FilesystemFactory.
*/
class POSIXFilesystemFactory : public FilesystemFactory {
protected:
virtual AbstractFSNode *makeRootFileNode() const;
virtual AbstractFSNode *makeCurrentDirectoryFileNode() const;
virtual AbstractFSNode *makeFileNodePath(const Common::String &path) const;

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@ -19,7 +19,7 @@
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#if defined(POSIX)
#if defined(POSIX) || defined(PLAYSTATION3)
// Re-enable some forbidden symbols to avoid clashes with stat.h and unistd.h.
// Also with clock() in sys/time.h in some Mac OS X SDKs.

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@ -0,0 +1,26 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "backends/fs/ps3/ps3-fs-factory.h"
AbstractFSNode *PS3FilesystemFactory::makeCurrentDirectoryFileNode() const {
return makeRootFileNode();
}

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@ -0,0 +1,36 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef PS3_FILESYSTEM_FACTORY_H
#define PS3_FILESYSTEM_FACTORY_H
#include "backends/fs/posix/posix-fs-factory.h"
/**
* Creates PS3FilesystemFactory objects.
*
* Parts of this class are documented in the base interface class, FilesystemFactory.
*/
class PS3FilesystemFactory : public POSIXFilesystemFactory {
virtual AbstractFSNode *makeCurrentDirectoryFileNode() const;
};
#endif /*PS3_FILESYSTEM_FACTORY_H*/

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@ -104,6 +104,13 @@ MODULE_OBJS += \
midi/camd.o
endif
ifdef PLAYSTATION3
MODULE_OBJS += \
fs/posix/posix-fs.o \
fs/posix/posix-fs-factory.o \
fs/ps3/ps3-fs-factory.o
endif
ifeq ($(BACKEND),ds)
MODULE_OBJS += \
fs/ds/ds-fs.o \

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@ -34,6 +34,7 @@
!defined(CAANOO) && \
!defined(LINUXMOTO) && \
!defined(SAMSUNGTV) && \
!defined(PLAYSTATION3) && \
!defined(OPENPANDORA)
#include "backends/platform/sdl/sdl.h"

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@ -29,6 +29,12 @@ MODULE_OBJS += \
amigaos/amigaos.o
endif
ifdef PLAYSTATION3
MODULE_OBJS += \
ps3/ps3-main.o \
ps3/ps3.o
endif
# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
OBJS := $(MODULE_OBJS) $(OBJS)

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@ -22,7 +22,7 @@
#include "common/scummsys.h"
#if defined(POSIX) && !defined(MACOSX) && !defined(SAMSUNGTV) && !defined(WEBOS) && !defined(LINUXMOTO) && !defined(GPH_DEVICE) && !defined(GP2X) && !defined(DINGUX) && !defined(OPENPANDORA)
#if defined(POSIX) && !defined(MACOSX) && !defined(SAMSUNGTV) && !defined(WEBOS) && !defined(LINUXMOTO) && !defined(GPH_DEVICE) && !defined(GP2X) && !defined(DINGUX) && !defined(OPENPANDORA) && !defined(PLAYSTATION3)
#include "backends/platform/sdl/posix/posix.h"
#include "backends/plugins/sdl/sdl-provider.h"

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@ -0,0 +1,49 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "backends/platform/sdl/ps3/ps3.h"
#include "backends/plugins/sdl/sdl-provider.h"
#include "base/main.h"
int main(int argc, char *argv[]) {
// Create our OSystem instance
g_system = new OSystem_PS3();
assert(g_system);
// Pre initialize the backend
((OSystem_PS3 *)g_system)->init();
#ifdef DYNAMIC_MODULES
PluginManager::instance().addPluginProvider(new SDLPluginProvider());
#endif
// Invoke the actual ScummVM main entry point:
int res = scummvm_main(argc, argv);
// Free OSystem
delete (OSystem_PS3 *)g_system;
return res;
}

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@ -0,0 +1,79 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#define FORBIDDEN_SYMBOL_EXCEPTION_mkdir
#define FORBIDDEN_SYMBOL_EXCEPTION_time_h //On IRIX, sys/stat.h includes sys/time.h
#define FORBIDDEN_SYMBOL_EXCEPTION_unistd_h
#include "common/scummsys.h"
#include "common/config-manager.h"
#include "backends/platform/sdl/ps3/ps3.h"
#include "backends/graphics/surfacesdl/surfacesdl-graphics.h"
#include "backends/saves/default/default-saves.h"
#include "backends/fs/ps3/ps3-fs-factory.h"
#include <dirent.h>
#include <sys/stat.h>
int access(const char *pathname, int mode) {
struct stat sb;
if (stat(pathname, &sb) == -1) {
return -1;
}
return 0;
}
OSystem_PS3::OSystem_PS3(Common::String baseConfigName)
: _baseConfigName(baseConfigName) {
}
void OSystem_PS3::init() {
// Initialze File System Factory
_fsFactory = new PS3FilesystemFactory();
// Invoke parent implementation of this method
OSystem_SDL::init();
}
void OSystem_PS3::initBackend() {
ConfMan.registerDefault("joystick_num", 0);
ConfMan.registerDefault("fullscreen", true);
ConfMan.registerDefault("aspect_ratio", true);
// Create the savefile manager
if (_savefileManager == 0)
_savefileManager = new DefaultSaveFileManager(PREFIX "/saves");
// Invoke parent implementation of this method
OSystem_SDL::initBackend();
}
Common::String OSystem_PS3::getDefaultConfigFileName() {
return PREFIX "/" + _baseConfigName;
}
Common::WriteStream *OSystem_PS3::createLogFile() {
Common::FSNode file(PREFIX "/scummvm.log");
return file.createWriteStream();
}

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@ -0,0 +1,47 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PLATFORM_SDL_PS3_H
#define PLATFORM_SDL_PS3_H
#include "backends/platform/sdl/sdl.h"
class OSystem_PS3 : public OSystem_SDL {
public:
// Let the subclasses be able to change _baseConfigName in the constructor
OSystem_PS3(Common::String baseConfigName = "scummvm.ini");
virtual ~OSystem_PS3() {}
virtual void init();
virtual void initBackend();
protected:
// Base string for creating the default path and filename
// for the configuration file
Common::String _baseConfigName;
virtual Common::String getDefaultConfigFileName();
virtual Common::WriteStream *createLogFile();
};
#endif

41
configure vendored
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@ -743,6 +743,7 @@ Special configuration feature:
n64 for Nintendo 64
openpandora for OpenPandora
ps2 for PlayStation 2
ps3 for PlayStation 3
psp for PlayStation Portable
samsungtv for Samsung TV
webos for HP Palm WebOS
@ -1117,6 +1118,22 @@ ps2)
_host_cpu=mips64r5900el
_host_alias=ee
;;
ps3)
_host_os=ps3
_host_cpu=ppc
_host_alias=powerpc64-ps3-elf
# The prefix is always the same on PS3 so we hardcode the default
# here. It is still possible to define a custom prefix which is
# needed when packaging the app with a user-specific app ID.
test "x$prefix" = xNONE && prefix=/dev_hdd0/game/SCUM12000/USRDIR
# PS3 apps are installed into app-specific directories. The
# default directory structure of ScummVM makes no sense here so we
# hardcode PS3 specific directories here.
datarootdir='${prefix}/data'
datadir='${datarootdir}'
docdir='${prefix}/doc'
;;
psp)
_host_os=psp
_host_cpu=mipsallegrexel
@ -1258,6 +1275,12 @@ ps2)
exit 1
fi
;;
ps3)
if test -z "$PS3DEV"; then
echo "Please set PS3DEV in your environment. export PS3DEV=<path to ps3 toolchain>"
exit 1
fi
;;
psp)
if test -z "$PSPDEV"; then
PSPDEV=`psp-config --pspdev-path`
@ -1450,7 +1473,7 @@ if test "$have_gcc" = yes ; then
case $_host_os in
# newlib-based system include files suppress non-C89 function
# declarations under __STRICT_ANSI__
amigaos* | android | dreamcast | ds | gamecube | mingw* | n64 | psp | ps2 | wii | wince )
amigaos* | android | dreamcast | ds | gamecube | mingw* | n64 | psp | ps2 | ps3 | wii | wince )
;;
*)
CXXFLAGS="$CXXFLAGS -ansi"
@ -1839,6 +1862,16 @@ case $_host_os in
DEFINES="$DEFINES -D_EE"
DEFINES="$DEFINES -D__PLAYSTATION2__"
;;
ps3)
# Force use of SDL from the ps3 toolchain
_sdlpath="$PS3DEV/portlibs/ppu:$PS3DEV/portlibs/ppu/bin"
DEFINES="$DEFINES -DPLAYSTATION3"
CXXFLAGS="$CXXFLAGS -I$PS3DEV/psl1ght/ppu/include -I$PS3DEV/portlibs/ppu/include"
LDFLAGS="$LDFLAGS -L$PS3DEV/psl1ght/ppu/lib -L$PS3DEV/portlibs/ppu/lib"
add_line_to_config_mk 'PLAYSTATION3 = 1'
add_line_to_config_h "#define PREFIX \"${prefix}\""
;;
psp)
if test -d "$PSPDEV/psp/lib"; then
LDFLAGS="$LDFLAGS -L$PSPDEV/psp/lib"
@ -2196,6 +2229,10 @@ if test -n "$_host"; then
CXXFLAGS="$CXXFLAGS -s"
fi
;;
ps3)
_mt32emu=no
_timidity=no
;;
psp)
_backend="psp"
_build_scalers=no
@ -2419,7 +2456,7 @@ esac
#
echo_n "Checking if host is POSIX compliant... "
case $_host_os in
amigaos* | cygwin* | dreamcast | ds | gamecube | mingw* | n64 | ps2 | psp | wii | wince)
amigaos* | cygwin* | dreamcast | ds | gamecube | mingw* | n64 | ps2 | ps3 | psp | wii | wince)
_posix=no
;;
android | beos* | bsd* | darwin* | freebsd* | gph-linux | haiku* | hpux* | iphone | irix* | linux* | mint* | netbsd* | openbsd* | solaris* | sunos* | uclinux* | webos)

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33
dists/ps3/sfo.xml Normal file
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@ -0,0 +1,33 @@
<?xml version="1.0" ?>
<sfo>
<value name="ATTRIBUTE" type="integer">
0
</value>
<value name="BOOTABLE" type="integer">
1
</value>
<value name="CATEGORY" type="string">
HG
</value>
<value name="PARENTAL_LEVEL" type="integer">
0
</value>
<value name="PS3_SYSTEM_VER" type="string">
01.8000
</value>
<value name="RESOLUTION" type="integer">
63
</value>
<value name="SOUND_FORMAT" type="integer">
279
</value>
<value name="TITLE" type="string">
ScummVM
</value>
<value name="TITLE_ID" type="string">
SCUM12000
</value>
<value name="VERSION" type="string">
01.00
</value>
</sfo>

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@ -211,6 +211,27 @@ ifdef DIST_FILES_ENGINEDATA
endif
cp $(DIST_FILES_DOCS) $(AOS4PATH)
# Mark special targets as phony
.PHONY: deb bundle osxsnap win32dist install uninstall
#
# PlayStation 3 specific
#
ps3pkg: $(EXECUTABLE)
$(STRIP) $(EXECUTABLE)
sprxlinker $(EXECUTABLE)
mkdir -p ps3pkg/USRDIR/data/
mkdir -p ps3pkg/USRDIR/doc/
mkdir -p ps3pkg/USRDIR/saves/
make_self_npdrm "$(EXECUTABLE)" ps3pkg/USRDIR/EBOOT.BIN UP0001-SCUM12000_00-0000000000000000
cp $(DIST_FILES_THEMES) ps3pkg/USRDIR/data/
ifdef DIST_FILES_ENGINEDATA
cp $(DIST_FILES_ENGINEDATA) ps3pkg/USRDIR/data/
endif
cp $(DIST_FILES_DOCS) ps3pkg/USRDIR/doc/
cp dists/ps3/ICON0.PNG ps3pkg/
cp dists/ps3/PIC1.PNG ps3pkg/
sfo.py -f dists/ps3/sfo.xml ps3pkg/PARAM.SFO
pkg.py --contentid UP0001-SCUM12000_00-0000000000000000 ps3pkg/ scummvm-ps3.pkg
# Mark special targets as phony
.PHONY: deb bundle osxsnap win32dist install uninstall ps3pkg