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Resolved some TODOs in Kyra3 code.
svn-id: r41957
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fbefe917f2
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@ -269,7 +269,6 @@ Common::Error KyraEngine_MR::go() {
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_screen->setScreenPalette(_screen->getPalette(0));
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// XXX
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playMenuAudioFile();
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for (int i = 0; i < 64 && !shouldQuit(); ++i) {
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@ -558,9 +557,7 @@ void KyraEngine_MR::startup() {
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_screen->setFont(Screen::FID_6_FNT);
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_stringBuffer = new char[500];
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//XXX
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musicUpdate(0);
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//XXX
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allocAnimObjects(1, 16, 50);
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musicUpdate(0);
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@ -584,14 +581,11 @@ void KyraEngine_MR::startup() {
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if (!loadLanguageFile("_ACTOR.", _actorFile))
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error("couldn't load _ACTOR");
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musicUpdate(0);
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//XXX
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musicUpdate(0);
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openTalkFile(0);
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musicUpdate(0);
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_currentTalkFile = 0;
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openTalkFile(1);
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//XXX
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loadCostPal();
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musicUpdate(0);
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@ -48,10 +48,8 @@ void KyraEngine_MR::enterNewScene(uint16 sceneId, int facing, int unk1, int unk2
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}
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musicUpdate(0);
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if (!unk3) {
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//XXX
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if (!unk3)
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musicUpdate(0);
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}
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if (unk1) {
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int x = _mainCharacter.x1;
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@ -88,7 +86,7 @@ void KyraEngine_MR::enterNewScene(uint16 sceneId, int facing, int unk1, int unk2
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newSoundFile = true;
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}
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//XXX
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_chatAltFlag = false;
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if (!unk3) {
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_emc->init(&_sceneScriptState, &_sceneScriptData);
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