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https://github.com/libretro/scummvm.git
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JANITORIAL: Removing trailing spaces after int casts
This commit is contained in:
parent
c8d3af3874
commit
11e33ba3fc
@ -83,7 +83,7 @@ int XAStream::readBuffer(int16 *buffer, const int numSamples) {
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_samples[i] = _samples[i] + _s1 * s_xaDataTable[_predictor][0] + _s2 * s_xaDataTable[_predictor][1];
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_s2 = _s1;
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_s1 = _samples[i];
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int16 d = (int) (_samples[i] + 0.5);
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int16 d = (int)(_samples[i] + 0.5);
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buffer[samplesDecoded] = d;
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samplesDecoded++;
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_samplesRemaining--;
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@ -129,7 +129,7 @@ int XAStream::readBuffer(int16 *buffer, const int numSamples) {
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_samples[i] = _samples[i] + _s1 * s_xaDataTable[_predictor][0] + _s2 * s_xaDataTable[_predictor][1];
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_s2 = _s1;
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_s1 = _samples[i];
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int16 d = (int) (_samples[i] + 0.5);
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int16 d = (int)(_samples[i] + 0.5);
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buffer[samplesDecoded] = d;
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samplesDecoded++;
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}
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@ -328,7 +328,7 @@ void ProtrackerStream::updateRow() {
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_speed = exy;
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} else {
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_bpm = exy;
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setInterruptFreq((int) (getRate() / (_bpm * 0.4)));
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setInterruptFreq((int)(getRate() / (_bpm * 0.4)));
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}
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break;
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default:
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@ -135,7 +135,7 @@ Game::Game(DraciEngine *vm) : _vm(vm), _walkingState(vm) {
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}
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_dialogueVars = new int[curOffset];
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memset(_dialogueVars, 0, sizeof (int) * curOffset);
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memset(_dialogueVars, 0, sizeof(int) * curOffset);
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// Read in game info
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file = initArchive->getFile(3);
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@ -257,7 +257,7 @@ public:
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int getItemStatus(int itemID) const { return _itemStatus[itemID]; }
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void setItemStatus(int itemID, int status) { _itemStatus[itemID] = status; }
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GameItem *getItem(int id) { return id >= 0 && id < (int) _info._numItems ? &_items[id] : NULL; }
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GameItem *getItem(int id) { return id >= 0 && id < (int)_info._numItems ? &_items[id] : NULL; }
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GameItem *getCurrentItem() const { return _currentItem; }
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void setCurrentItem(GameItem *item) { _currentItem = item; }
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int getPreviousItemPosition() const { return _previousItemPosition; }
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@ -151,7 +151,7 @@ void LegacySoundArchive::clearCache() {
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*/
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SoundSample *LegacySoundArchive::getSample(int i, uint freq) {
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// Check whether requested file exists
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if (i < 0 || i >= (int) _sampleCount) {
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if (i < 0 || i >= (int)_sampleCount) {
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return NULL;
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}
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@ -230,7 +230,7 @@ void ZipSoundArchive::clearCache() {
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}
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SoundSample *ZipSoundArchive::getSample(int i, uint freq) {
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if (i < 0 || i >= (int) _sampleCount) {
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if (i < 0 || i >= (int)_sampleCount) {
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return NULL;
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}
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debugCN(2, kDraciArchiverDebugLevel, "Accessing sample %d.%s from archive %s (format %d@%d, capacity %d): ",
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@ -151,7 +151,7 @@ const Gob::GOBGameDescription *GobMetaEngine::detectOnceUponATime(const Common::
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if ((gameType == Gob::kOnceUponATimeInvalid) || (platform == Gob::kOnceUponATimePlatformInvalid)) {
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warning("GobMetaEngine::detectOnceUponATime(): Detection failed (%d, %d)",
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(int) gameType, (int) platform);
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(int)gameType, (int)platform);
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return 0;
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}
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@ -796,7 +796,7 @@ int16 Game::checkKeys(int16 *pMouseX, int16 *pMouseY,
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if (_vm->_mult->_multData && _vm->_inter->_variables &&
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(VAR(58) != 0)) {
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if (_vm->_mult->_multData->frameStart != (int) VAR(58) - 1)
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if (_vm->_mult->_multData->frameStart != (int)VAR(58) - 1)
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_vm->_mult->_multData->frameStart++;
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else
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_vm->_mult->_multData->frameStart = 0;
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@ -724,8 +724,8 @@ void Goblin::adjustDest(int16 posX, int16 posY) {
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}
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}
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_pressedMapX = CLIP((int) _pressedMapX, 0, _vm->_map->getMapWidth() - 1);
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_pressedMapY = CLIP((int) _pressedMapY, 0, _vm->_map->getMapHeight() - 1);
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_pressedMapX = CLIP((int)_pressedMapX, 0, _vm->_map->getMapWidth() - 1);
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_pressedMapY = CLIP((int)_pressedMapY, 0, _vm->_map->getMapHeight() - 1);
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}
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void Goblin::adjustTarget() {
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@ -745,8 +745,8 @@ void Goblin::adjustTarget() {
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_pressedMapX++;
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}
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}
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_pressedMapX = CLIP((int) _pressedMapX, 0, _vm->_map->getMapWidth() - 1);
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_pressedMapY = CLIP((int) _pressedMapY, 0, _vm->_map->getMapHeight() - 1);
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_pressedMapX = CLIP((int)_pressedMapX, 0, _vm->_map->getMapWidth() - 1);
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_pressedMapY = CLIP((int)_pressedMapY, 0, _vm->_map->getMapHeight() - 1);
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}
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void Goblin::targetDummyItem(Gob_Object *gobDesc) {
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@ -896,8 +896,8 @@ void Goblin::targetItem() {
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}
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}
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}
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_pressedMapX = CLIP((int) _pressedMapX, 0, _vm->_map->getMapWidth() - 1);
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_pressedMapY = CLIP((int) _pressedMapY, 0, _vm->_map->getMapHeight() - 1);
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_pressedMapX = CLIP((int)_pressedMapX, 0, _vm->_map->getMapWidth() - 1);
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_pressedMapY = CLIP((int)_pressedMapY, 0, _vm->_map->getMapHeight() - 1);
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}
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void Goblin::moveFindItem(int16 posX, int16 posY) {
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@ -872,13 +872,13 @@ void Inter_v2::o2_scroll() {
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int16 curX;
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int16 curY;
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startX = CLIP((int) _vm->_game->_script->readValExpr(), 0,
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startX = CLIP((int)_vm->_game->_script->readValExpr(), 0,
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_vm->_video->_surfWidth - _vm->_width);
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startY = CLIP((int) _vm->_game->_script->readValExpr(), 0,
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startY = CLIP((int)_vm->_game->_script->readValExpr(), 0,
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_vm->_video->_surfHeight - _vm->_height);
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endX = CLIP((int) _vm->_game->_script->readValExpr(), 0,
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endX = CLIP((int)_vm->_game->_script->readValExpr(), 0,
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_vm->_video->_surfWidth - _vm->_width);
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endY = CLIP((int) _vm->_game->_script->readValExpr(), 0,
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endY = CLIP((int)_vm->_game->_script->readValExpr(), 0,
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_vm->_video->_surfHeight - _vm->_height);
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stepX = _vm->_game->_script->readValExpr();
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stepY = _vm->_game->_script->readValExpr();
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@ -886,10 +886,10 @@ void Inter_v2::o2_scroll() {
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curX = startX;
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curY = startY;
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while (!_vm->shouldQuit() && ((curX != endX) || (curY != endY))) {
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curX = stepX > 0 ? MIN(curX + stepX, (int) endX) :
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MAX(curX + stepX, (int) endX);
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curY = stepY > 0 ? MIN(curY + stepY, (int) endY) :
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MAX(curY + stepY, (int) endY);
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curX = stepX > 0 ? MIN(curX + stepX, (int)endX) :
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MAX(curX + stepX, (int)endX);
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curY = stepY > 0 ? MIN(curY + stepY, (int)endY) :
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MAX(curY + stepY, (int)endY);
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_vm->_draw->_scrollOffsetX = curX;
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_vm->_draw->_scrollOffsetY = curY;
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@ -86,7 +86,7 @@ void SoundMixer::stop(int16 fadeLength) {
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_fade = true;
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_fadeVol = 65536;
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_fadeSamples = (int) (fadeLength * (((double) _rate) / 10.0));
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_fadeSamples = (int)(fadeLength * (((double) _rate) / 10.0));
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_fadeVolStep = MAX((int32) 1, (int32) (65536 / _fadeSamples));
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_curFadeSamples = 0;
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}
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@ -133,7 +133,7 @@ void SoundMixer::setSample(SoundDesc &sndDesc, int16 repCount, int16 frequency,
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} else {
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_fade = true;
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_fadeVol = 0;
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_fadeSamples = (int) (fadeLength * (((double) _rate) / 10.0));
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_fadeSamples = (int)(fadeLength * (((double) _rate) / 10.0));
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_fadeVolStep = - MAX((int32) 1, (int32) (65536 / _fadeSamples));
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}
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}
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@ -766,7 +766,7 @@ bool Surface::loadImage(Common::SeekableReadStream &stream, ImageType type) {
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return loadJPEG(stream);
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default:
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warning("Surface::loadImage(): Unknown image type: %d", (int) type);
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warning("Surface::loadImage(): Unknown image type: %d", (int)type);
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return false;
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}
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@ -496,7 +496,7 @@ void Util::setScrollOffset(int16 x, int16 y) {
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void Util::insertStr(const char *str1, char *str2, int16 pos) {
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int len1 = strlen(str1);
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int len2 = strlen(str2);
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int from = MIN((int) pos, len2);
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int from = MIN((int)pos, len2);
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for (int i = len2; i >= from; i--)
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str2[len1 + i] = str2[i];
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@ -385,7 +385,7 @@ SeqPlayer_HOF::SeqPlayer_HOF(KyraEngine_v1 *vm, Screen_v2 *screen, OSystem *syst
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_sequenceStrings = _vm->staticres()->loadStrings(k2SeqplayStrings, tempSize);
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uint8 multiplier = (_vm->gameFlags().platform == Common::kPlatformFMTowns || _vm->gameFlags().platform == Common::kPlatformPC98) ? 12 : 8;
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for (int i = 0; i < MIN(33, tempSize); i++)
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_textDuration[i] = (int) strlen(_sequenceStrings[i]) * multiplier;
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_textDuration[i] = (int)strlen(_sequenceStrings[i]) * multiplier;
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if (_sequenceSoundList) {
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for (int i = 0; i < _sequenceSoundListSize; i++) {
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@ -38,7 +38,7 @@ bool LoLEngine::snd_playCharacterSpeech(int id, int8 speaker, int) {
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if (speaker < 65) {
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if (_characters[speaker].flags & 1)
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speaker = (int) _characters[speaker].name[0];
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speaker = (int)_characters[speaker].name[0];
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else
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speaker = 0;
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}
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@ -601,8 +601,8 @@ void SoundTownsPC98_v2::playTrack(uint8 track) {
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int trackNum = -1;
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if (_vm->gameFlags().platform == Common::kPlatformFMTowns) {
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for (uint i = 0; i < res()->cdaTableSize; i++) {
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if (track == (uint8) READ_LE_UINT16(&res()->cdaTable[i * 2])) {
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trackNum = (int) READ_LE_UINT16(&res()->cdaTable[i * 2 + 1]) - 1;
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if (track == (uint8)READ_LE_UINT16(&res()->cdaTable[i * 2])) {
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trackNum = (int)READ_LE_UINT16(&res()->cdaTable[i * 2 + 1]) - 1;
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break;
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}
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}
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@ -509,7 +509,7 @@ void Hotspot::endAction() {
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_voiceCtr = 0;
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setActionCtr(0);
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if (_hotspotId == PLAYER_ID)
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room.setCursorState((CursorState) ((int) room.cursorState() & 2));
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room.setCursorState((CursorState) ((int)room.cursorState() & 2));
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if (currentActions().top().hasSupportData()) {
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CharacterScheduleEntry *rec = currentActions().top().supportData().next();
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@ -704,7 +704,7 @@ bool Hotspot::walkingStep() {
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++_pathFinder.stepCtr();
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} else {
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warning("Hotspot %xh dir frame not found: currentFrame=%d, dir=%s",
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_hotspotId, frameNumber(), directionList[(int) _pathFinder.top().direction()]);
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_hotspotId, frameNumber(), directionList[(int)_pathFinder.top().direction()]);
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}
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return false;
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@ -2781,7 +2781,7 @@ void HotspotTickHandlers::standardCharacterAnimHandler(Hotspot &h) {
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assert(newEntry);
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// Increment the blocked state
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h.setBlockedState((BlockedState) ((int) h.blockedState() + 1));
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h.setBlockedState((BlockedState) ((int)h.blockedState() + 1));
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if (!h.blockedFlag()) {
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// Not already handling blocked, so add a new dummy action so that the new
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// action set below will not replace the existing one
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@ -3095,7 +3095,7 @@ void HotspotTickHandlers::playerAnimHandler(Hotspot &h) {
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h.tempDest().position.x = h.destX();
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h.tempDest().position.y = h.destY();
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h.tempDest().counter = 1;
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h.setBlockedState((BlockedState) ((int) h.blockedState() + 1));
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h.setBlockedState((BlockedState) ((int)h.blockedState() + 1));
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h.setRandomDest();
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return;
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}
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@ -4703,7 +4703,7 @@ void Support::characterChangeRoom(Hotspot &h, uint16 roomNumber,
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h.tempDest().counter = 1;
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Room::getReference().setCursorState(CS_BUMPED);
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h.setActionCtr(0);
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h.setBlockedState((BlockedState) ((int) h.blockedState() + 1));
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h.setBlockedState((BlockedState) ((int)h.blockedState() + 1));
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h.setDestHotspot(0);
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h.setRandomDest();
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p.roomNumber = 0;
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@ -861,8 +861,8 @@ public:
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const char *getString(int index) {
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return _entries[index].c_str();
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}
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const char *getString(Action action) { return getString((int) action - 1); }
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const char *getString(StringEnum sEnum) { return getString((int) sEnum); }
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const char *getString(Action action) { return getString((int)action - 1); }
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const char *getString(StringEnum sEnum) { return getString((int)sEnum); }
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void setString(Action action, const Common::String &s) { _entries[(int)action - 1] = s; }
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};
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@ -420,7 +420,7 @@ void Surface::wordWrap(char *text, uint16 width, char **&lines, uint8 &numLines)
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wordEnd = strchr(wordStart, '\0') - 1;
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}
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int wordBytes = (int) (wordEnd - s + 1);
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int wordBytes = (int)(wordEnd - s + 1);
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uint16 wordSize = (wordBytes == 0) ? 0 : textWidth(s, wordBytes);
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if (gDebugLevel >= ERROR_DETAILED) {
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char wordBuffer[MAX_DESC_SIZE];
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@ -888,7 +888,7 @@ void GameNebular::step() {
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else
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++_globals[kTimebombTimer];
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_globals[kTimebombClock] = (int) _scene._frameStartTime;
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_globals[kTimebombClock] = (int)_scene._frameStartTime;
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}
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}
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@ -320,7 +320,7 @@ bool DialogManager::showKnowledgeCheck() {
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int prevChoice = 1;
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for (int j = firstOption; j <= lastOption; ++j, ++prevChoice) {
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tmpStr = _vm->getString(j);
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if ((int) tmpStr.size() > maxLength)
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if ((int)tmpStr.size() > maxLength)
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maxLength = tmpStr.size();
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_vm->_text->displayStr(tmpStr, 100, optionPosY, 100, 1, 0);
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choiceArray[prevChoice] = tmpStr;
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@ -2491,7 +2491,7 @@ int MortevielleEngine::getAnimOffset(int frameNum, int animNum) {
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*/
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void MortevielleEngine::displayTextInDescriptionBar(int x, int y, int nb, int mesgId) {
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Common::String tmpStr = getString(mesgId);
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if ((y == 182) && ((int) tmpStr.size() > nb))
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if ((y == 182) && ((int)tmpStr.size() > nb))
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y = 176;
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_text->displayStr(tmpStr, x, y, nb, 20, _textColor);
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}
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@ -2504,7 +2504,7 @@ void MortevielleEngine::handleDescriptionText(int f, int mesgId) {
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if ((mesgId > 499) && (mesgId < 563)) {
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Common::String tmpStr = getString(mesgId - 501 + kInventoryStringIndex);
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if ((int) tmpStr.size() > ((58 + (kResolutionScaler - 1) * 37) << 1))
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if ((int)tmpStr.size() > ((58 + (kResolutionScaler - 1) * 37) << 1))
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_largestClearScreen = true;
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else
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_largestClearScreen = false;
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@ -184,7 +184,7 @@ struct Anim {
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case kAnimX:
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return _x;
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default:
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error("getAnimData() - Wrong offset type: %d", (int) offset);
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error("getAnimData() - Wrong offset type: %d", (int)offset);
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}
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}
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@ -192,7 +192,7 @@ struct Anim {
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if (offset == kAnimX) {
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_x = value;
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} else {
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error("setAnimData() - Wrong offset: %d, value: %d", (int) offset, value);
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error("setAnimData() - Wrong offset: %d, value: %d", (int)offset, value);
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}
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}
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};
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@ -250,7 +250,7 @@ byte *loadShortenFromStream(Common::ReadStream &stream, int &size, int &rate, by
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// Get block size
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if (version > 0) {
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blockSize = gReader->getUint32((int) (log((double) DEFAULT_BLOCK_SIZE) / M_LN2));
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blockSize = gReader->getUint32((int)(log((double) DEFAULT_BLOCK_SIZE) / M_LN2));
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maxLPC = gReader->getUint32(2);
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mean = gReader->getUint32(0);
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uint32 skipBytes = gReader->getUint32(1);
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@ -1808,7 +1808,7 @@ void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, const int y, const
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// It was added as a kind of hack to fix some corner cases, but it compares
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// the room width to the virtual screen width; but the former should always
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// be bigger than the latter (except for MM NES, maybe)... strange
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int limit = MAX(_vm->_roomWidth, (int) vs->w) / 8 - x;
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int limit = MAX(_vm->_roomWidth, (int)vs->w) / 8 - x;
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if (limit > numstrip)
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limit = numstrip;
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if (limit > _numStrips - sx)
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@ -878,9 +878,9 @@ void ScummEngine::setShadowPalette(int redScale, int greenScale, int blueScale,
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}
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for (i = start; i < end; i++) {
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int r = (int) ((pal[0] >> 2) * redScale) >> 8;
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int g = (int) ((pal[1] >> 2) * greenScale) >> 8;
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int b = (int) ((pal[2] >> 2) * blueScale) >> 8;
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int r = (int)((pal[0] >> 2) * redScale) >> 8;
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int g = (int)((pal[1] >> 2) * greenScale) >> 8;
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int b = (int)((pal[2] >> 2) * blueScale) >> 8;
|
||||
pal += 3;
|
||||
|
||||
uint8 bestitem = 0;
|
||||
|
@ -416,7 +416,7 @@ void Player_V1::nextPCjrCmd() {
|
||||
switch (_channels[i].hull_counter) {
|
||||
case 1:
|
||||
_channels[i].volume -= _channels[i].attack;
|
||||
if ((int) _channels[i].volume <= 0) {
|
||||
if ((int)_channels[i].volume <= 0) {
|
||||
_channels[i].volume = 0;
|
||||
_channels[i].hull_counter++;
|
||||
}
|
||||
@ -432,7 +432,7 @@ void Player_V1::nextPCjrCmd() {
|
||||
if (--_channels[i].sustctr < 0) {
|
||||
_channels[i].sustctr = _channels[i].sustain_2;
|
||||
_channels[i].volume += _channels[i].sustain_1;
|
||||
if ((int) _channels[i].volume >= 15) {
|
||||
if ((int)_channels[i].volume >= 15) {
|
||||
_channels[i].volume = 15;
|
||||
_channels[i].hull_counter++;
|
||||
}
|
||||
|
@ -85,7 +85,7 @@ void Player_V2::setMusicVolume (int vol) {
|
||||
if (out > 0xffff)
|
||||
_volumetable[i] = 0xffff;
|
||||
else
|
||||
_volumetable[i] = (int) out;
|
||||
_volumetable[i] = (int)out;
|
||||
|
||||
out /= 1.258925412; /* = 10 ^ (2/20) = 2dB */
|
||||
}
|
||||
@ -191,7 +191,7 @@ int Player_V2::readBuffer(int16 *data, const int numSamples) {
|
||||
|
||||
void Player_V2::lowPassFilter(int16 *sample, uint len) {
|
||||
for (uint i = 0; i < len; i++) {
|
||||
_level = (int) (_level * _decay
|
||||
_level = (int)(_level * _decay
|
||||
+ sample[0] * (0x10000 - _decay)) >> 16;
|
||||
sample[0] = sample[1] = _level;
|
||||
sample += 2;
|
||||
|
@ -602,8 +602,8 @@ void Player_V2Base::next_freqs(ChannelInfo *channel) {
|
||||
channel->d.freqmod_offset -= channel->d.freqmod_modulo;
|
||||
|
||||
channel->d.freq =
|
||||
(int) (freqmod_table[channel->d.freqmod_table + (channel->d.freqmod_offset >> 4)])
|
||||
* (int) channel->d.freqmod_multiplier / 256
|
||||
(int)(freqmod_table[channel->d.freqmod_table + (channel->d.freqmod_offset >> 4)])
|
||||
* (int)channel->d.freqmod_multiplier / 256
|
||||
+ channel->d.base_freq;
|
||||
|
||||
debug(9, "Freq: %d/%d, %d/%d/%d*%d %d",
|
||||
|
@ -661,7 +661,7 @@ int startNewFunctionNum(uint funcNum, uint numParamsExpected,
|
||||
|
||||
loadFunctionCode(newFunc);
|
||||
|
||||
if (newFunc->numArgs != (int) numParamsExpected)
|
||||
if (newFunc->numArgs != (int)numParamsExpected)
|
||||
return fatal("Wrong number of parameters!");
|
||||
if (newFunc->numArgs > newFunc->numLocals)
|
||||
return fatal("More arguments than local Variable space!");
|
||||
|
@ -244,7 +244,7 @@ void Testsuite::updateStats(const char *prefix, const char *info, uint testNum,
|
||||
byte *buffer = new byte[lRect * wRect];
|
||||
memset(buffer, 0, sizeof(byte) * lRect * wRect);
|
||||
|
||||
int wShaded = (int) (wRect * (((float)testNum) / numTests));
|
||||
int wShaded = (int)(wRect * (((float)testNum) / numTests));
|
||||
|
||||
// draw the boundary
|
||||
memset(buffer, barColor, sizeof(byte) * wRect);
|
||||
|
@ -109,7 +109,7 @@ void CViewport::save(SimpleFile *file, int indent) {
|
||||
file->writeFloatLine(_centerYAngleDegrees, indent);
|
||||
file->writeFloatLine(_centerZAngleDegrees, indent);
|
||||
file->writeNumberLine(_width | (_height << 16), indent);
|
||||
int field24 = (int) _starColor;
|
||||
int field24 = (int)_starColor;
|
||||
file->writeNumberLine(field24, indent);
|
||||
|
||||
for (int idx = 0; idx < 2; ++idx)
|
||||
|
@ -1474,7 +1474,7 @@ void Scene1500::dispatch() {
|
||||
if (_sceneMode > 10) {
|
||||
float yDiff = sqrt((float) (_smallShip._position.x * _smallShip._position.x) + (_smallShip._position.y * _smallShip._position.y));
|
||||
if (yDiff > 6)
|
||||
_smallShip.setPosition(_smallShip._position, (int) yDiff);
|
||||
_smallShip.setPosition(_smallShip._position, (int)yDiff);
|
||||
}
|
||||
|
||||
Scene::dispatch();
|
||||
|
@ -878,7 +878,7 @@ void AdActor::getNextStep() {
|
||||
maxStepX--;
|
||||
}
|
||||
|
||||
if (((AdGame *)_gameRef)->_scene->isBlockedAt((int)_pFX, (int) _pFY, true, this)) {
|
||||
if (((AdGame *)_gameRef)->_scene->isBlockedAt((int)_pFX, (int)_pFY, true, this)) {
|
||||
if (_pFCount == 0) {
|
||||
_state = _nextState;
|
||||
_nextState = STATE_READY;
|
||||
|
@ -514,11 +514,11 @@ Common::String MacText::getTextChunk(int startRow, int startCol, int endRow, int
|
||||
if (formatted)
|
||||
res += _textLines[i].chunks[chunk].toString();
|
||||
|
||||
if (endCol >= (int) _textLines[i].chunks[chunk].text.size())
|
||||
if (endCol >= (int)_textLines[i].chunks[chunk].text.size())
|
||||
res += _textLines[i].chunks[chunk].text;
|
||||
else
|
||||
res += Common::String(_textLines[i].chunks[chunk].text.c_str(), endCol);
|
||||
} else if ((int) _textLines[i].chunks[chunk].text.size() > startCol) {
|
||||
} else if ((int)_textLines[i].chunks[chunk].text.size() > startCol) {
|
||||
if (formatted)
|
||||
res += _textLines[i].chunks[chunk].toString();
|
||||
|
||||
@ -538,7 +538,7 @@ Common::String MacText::getTextChunk(int startRow, int startCol, int endRow, int
|
||||
res += _textLines[i].chunks[chunk].toString();
|
||||
|
||||
res += _textLines[i].chunks[chunk].text;
|
||||
} else if ((int) _textLines[i].chunks[chunk].text.size() > startCol) {
|
||||
} else if ((int)_textLines[i].chunks[chunk].text.size() > startCol) {
|
||||
if (formatted)
|
||||
res += _textLines[i].chunks[chunk].toString();
|
||||
|
||||
@ -556,7 +556,7 @@ Common::String MacText::getTextChunk(int startRow, int startCol, int endRow, int
|
||||
if (formatted)
|
||||
res += _textLines[i].chunks[chunk].toString();
|
||||
|
||||
if (endCol >= (int) _textLines[i].chunks[chunk].text.size())
|
||||
if (endCol >= (int)_textLines[i].chunks[chunk].text.size())
|
||||
res += _textLines[i].chunks[chunk].text;
|
||||
else
|
||||
res += Common::String(_textLines[i].chunks[chunk].text.c_str(), endCol);
|
||||
|
@ -913,8 +913,8 @@ TransparentSurface *TransparentSurface::scaleT(uint16 newWidth, uint16 newHeight
|
||||
*/
|
||||
int spixelw = (srcW - 1);
|
||||
int spixelh = (srcH - 1);
|
||||
int sx = (int) (65536.0f * (float) spixelw / (float) (dstW - 1));
|
||||
int sy = (int) (65536.0f * (float) spixelh / (float) (dstH - 1));
|
||||
int sx = (int)(65536.0f * (float) spixelw / (float) (dstW - 1));
|
||||
int sy = (int)(65536.0f * (float) spixelh / (float) (dstH - 1));
|
||||
|
||||
/* Maximum scaled source size */
|
||||
int ssx = (srcW << 16) - 1;
|
||||
|
Loading…
x
Reference in New Issue
Block a user