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DRAGONS: Remove usages of auto keyword
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parent
f32a199876
commit
11eee8190f
@ -32,7 +32,7 @@ namespace Dragons {
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VabSound::VabSound(Common::SeekableReadStream *msfData, const DragonsEngine *_vm): _toneAttrs(NULL), _vbData(NULL) {
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loadHeader(msfData);
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auto dataSize = msfData->size() - msfData->pos();
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int32 dataSize = msfData->size() - msfData->pos();
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_vbData = new byte[dataSize];
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msfData->read(_vbData, dataSize);
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@ -90,7 +90,7 @@ void SoundManager::playSpeech(uint32 textIndex) {
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}
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CdIntToPos_0(speechLocation.sectorStart * 32);
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fd->seek(((speechLocation.sectorStart * 32) + speechLocation.startOffset) * RAW_CD_SECTOR_SIZE);
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PSXAudioTrack *_audioTrack = new PSXAudioTrack(fd, Audio::Mixer::SoundType::kSpeechSoundType);
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PSXAudioTrack *_audioTrack = new PSXAudioTrack(fd, Audio::Mixer::kSpeechSoundType);
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for (int i = 0x0; i < speechLocation.sectorEnd - speechLocation.sectorStart;i++) {
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fd->seek(((speechLocation.sectorStart * 32) + speechLocation.startOffset + i * 32) * RAW_CD_SECTOR_SIZE);
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_audioTrack->queueAudioFromSector(fd);
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@ -340,11 +340,11 @@ void SoundManager::loadMusAndGlob() {
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VabSound * SoundManager::loadVab(const char *headerFilename, const char *bodyFilename) {
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uint32 headSize, bodySize;
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auto headData = _bigFileArchive->load(headerFilename, headSize);
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auto bodyData = _bigFileArchive->load(bodyFilename, bodySize);
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byte *headData = _bigFileArchive->load(headerFilename, headSize);
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byte *bodyData = _bigFileArchive->load(bodyFilename, bodySize);
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auto *headStream = new Common::MemoryReadStream(headData, headSize, DisposeAfterUse::YES);
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auto *bodyStream = new Common::MemoryReadStream(bodyData, bodySize, DisposeAfterUse::YES);
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Common::SeekableReadStream *headStream = new Common::MemoryReadStream(headData, headSize, DisposeAfterUse::YES);
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Common::SeekableReadStream *bodyStream = new Common::MemoryReadStream(bodyData, bodySize, DisposeAfterUse::YES);
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return new VabSound(headStream, bodyStream);
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}
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@ -374,19 +374,19 @@ void SoundManager::playSound(uint16 soundId, uint16 volumeId) {
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volume = _soundArr[volumeId];
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_soundArr[volumeId] = _soundArr[volumeId] | 0x40u; // Set bit 0x40
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auto vabSound = ((soundId & 0x8000u) != 0) ? _vabGlob : _vabMusx;
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VabSound *vabSound = ((soundId & 0x8000u) != 0) ? _vabGlob : _vabMusx;
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// TODO: CdVolume!
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auto cdVolume = 1;
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auto newVolume = cdVolume * volume;
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int cdVolume = 1;
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int newVolume = cdVolume * volume;
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if (newVolume < 0) {
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newVolume += 0xf;
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}
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auto realId = soundId & 0x7fffu;
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uint16 realId = soundId & 0x7fffu;
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auto program = realId >> 4u;
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auto key = ((realId & 0xfu) << 1u | 0x40u);
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uint16 program = realId >> 4u;
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uint16 key = ((realId & 0xfu) << 1u | 0x40u);
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// TODO: Volume
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if (isVoicePlaying(soundId)) {
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@ -402,7 +402,7 @@ void SoundManager::playSound(uint16 soundId, uint16 volumeId) {
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void SoundManager::stopSound(uint16 soundId, uint16 volumeId) {
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_soundArr[volumeId] = _soundArr[volumeId] & 0xbfu; // Clear bit 0x40
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// auto vabId = getVabFromSoundId(soundId);
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// uint16 vabId = getVabFromSoundId(soundId);
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stopVoicePlaying(soundId & ~0x4000u);
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}
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@ -420,7 +420,7 @@ void SoundManager::loadMsf(uint32 sceneId) {
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uint32 msfSize;
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byte *msfData = _bigFileArchive->load(msfFileName, msfSize);
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auto *msfStream = new Common::MemoryReadStream(msfData, msfSize, DisposeAfterUse::YES);
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Common::SeekableReadStream *msfStream = new Common::MemoryReadStream(msfData, msfSize, DisposeAfterUse::YES);
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stopAllVoices();
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@ -69,7 +69,7 @@ void Talk::printWideText(byte *text) {
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char buf[2000];
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int i = 0;
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for (; READ_LE_INT16(text) != 0 && i < 1999; i++) {
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auto c = *text;
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char c = *text;
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if (c < 0x20) {
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buf[i++] = '0';
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buf[i++] = 'x';
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