mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 05:38:56 +00:00
SCI: More formatting cleanup
svn-id: r50426
This commit is contained in:
parent
1453093391
commit
12099176f7
@ -275,10 +275,10 @@ void Script::relocate(reg_t block) {
|
||||
|
||||
for (int i = 0; i < count; i++) {
|
||||
pos = READ_SCI11ENDIAN_UINT16(heap + block.offset + 2 + (exportIndex * 2)) + heapOffset;
|
||||
// This occurs in SCI01/SCI1 games where usually one export value
|
||||
// is zero. It seems that in this situation, we should skip the
|
||||
// export and move to the next one, though the total count of valid
|
||||
// exports remains the same
|
||||
// This occurs in SCI01/SCI1 games where usually one export value is
|
||||
// zero. It seems that in this situation, we should skip the export and
|
||||
// move to the next one, though the total count of valid exports remains
|
||||
// the same
|
||||
if (!pos) {
|
||||
exportIndex++;
|
||||
pos = READ_SCI11ENDIAN_UINT16(heap + block.offset + 2 + (exportIndex * 2)) + heapOffset;
|
||||
@ -286,9 +286,10 @@ void Script::relocate(reg_t block) {
|
||||
error("Script::relocate(): Consecutive zero exports found");
|
||||
}
|
||||
|
||||
// In SCI0-SCI1, script local variables, objects and code are relocated. We only relocate
|
||||
// locals and objects here, and ignore relocation of code blocks. In SCI1.1 and newer
|
||||
// versions, only locals and objects are relocated.
|
||||
// In SCI0-SCI1, script local variables, objects and code are relocated.
|
||||
// We only relocate locals and objects here, and ignore relocation of
|
||||
// code blocks. In SCI1.1 and newer versions, only locals and objects
|
||||
// are relocated.
|
||||
if (!relocateLocal(block.segment, pos)) {
|
||||
// Not a local? It's probably an object or code block. If it's an object, relocate it.
|
||||
const ObjMap::iterator end = _objects.end();
|
||||
@ -497,10 +498,10 @@ void Script::initialiseObjectsSci11(SegManager *segMan) {
|
||||
obj->setSuperClassSelector(
|
||||
segMan->getClassAddress(obj->getSuperClassSelector().offset, SCRIPT_GET_LOCK, NULL_REG));
|
||||
|
||||
// If object is instance, get -propDict- from class and set it for this object
|
||||
// This is needed for ::isMemberOf() to work.
|
||||
// Example testcase - room 381 of sq4cd - if isMemberOf() doesn't work, talk-clicks on the robot will act like
|
||||
// clicking on ego
|
||||
// If object is instance, get -propDict- from class and set it for this
|
||||
// object. This is needed for ::isMemberOf() to work.
|
||||
// Example testcase - room 381 of sq4cd - if isMemberOf() doesn't work,
|
||||
// talk-clicks on the robot will act like clicking on ego
|
||||
if (!obj->isClass()) {
|
||||
reg_t classObject = obj->getSuperClassSelector();
|
||||
Object *classObj = segMan->getObject(classObject);
|
||||
|
Loading…
Reference in New Issue
Block a user