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MORTEVIELLE: Remove dead code.
m was computed to in order to display a message while loading the next resource. As there are no more delays, the message isn't displayed anymore, thus it's useless to compute the message id.
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@ -512,7 +512,6 @@ void MortevielleEngine::fctSearch() {
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rechai(_mchai);
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if (_mchai != 0) {
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_cs = 0;
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_is = 0;
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_heroSearching = true;
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_menu.setSearchMenu();
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tsuiv();
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@ -1753,7 +1753,6 @@ void MortevielleEngine::endSearch() {
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_heroSearching = false;
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_obpart = false;
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_cs = 0;
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_is = 0;
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_menu.unsetSearchMenu();
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}
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@ -1890,7 +1889,6 @@ void MortevielleEngine::gameLoaded() {
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_startHour = 0;
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_endHour = 0;
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_cs = 0;
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_is = 0;
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_roomDoorId = OWN_ROOM;
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_syn = true;
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_heroSearching = true;
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@ -3584,8 +3582,7 @@ void MortevielleEngine::tsuiv() {
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tbcl = _tabdon[cl];
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} while ((tbcl == 0) && (_cs <= 9));
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if ((tbcl != 0) && (_cs < 11)) { // 2nd check useless as _cs is <= 10
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++_is;
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if ((tbcl != 0) && (_cs < 11)) {
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_caff = tbcl;
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_crep = _caff + 400;
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if (_currBitIndex != 0)
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@ -470,7 +470,7 @@ public:
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int _res;
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int _caff;
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int _crep;
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byte _is;
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// byte _is;
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byte _v_lieu[7][25];
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// TODO: Replace the following with proper implementations, or refactor out the code using them
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@ -248,29 +248,6 @@ void TextHandler::taffich() {
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Common::String filename;
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if ((a != 50) && (a != 51)) {
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int m = a + 2000;
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if ((m > 2001) && (m < 2010))
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m = 2001;
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if (m == 2011)
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m = 2010;
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if (a == 32)
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m = 2034;
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if ((a == 17) && (g_vm->_maff == 14))
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m = 2018;
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if (a > 99) {
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if ((g_vm->_is == 1) || (g_vm->_is == 0))
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m = 2031;
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else
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m = 2032;
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}
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if (((a > 69) && (a < 80)) || (a == 30) || (a == 31) || (a == 144) || (a == 147) || (a == 149))
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m = 2030;
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if (((a < 27) && (((g_vm->_maff > 69) && (!g_vm->_coreVar._alreadyEnteredManor)) || (g_vm->_maff > 99))) || ((g_vm->_maff > 29) && (g_vm->_maff < 33)))
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m = 2033;
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g_vm->_maff = a;
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if (a == 159)
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a = 86;
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