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COMMON: logging hashes when starting a game (#3372)
I figure this would be helpful when people submit their log files, so we know what version of the game they're running.
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@ -418,7 +418,10 @@ Common::Error AdvancedMetaEngineDetection::createInstance(OSystem *syst, Engine
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return Common::kUserCanceled;
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}
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debugC(2, kDebugGlobalDetection, "Running %s", gameDescriptor.description.c_str());
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debug("Running %s", gameDescriptor.description.c_str());
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for (FilePropertiesMap::const_iterator i = gameDescriptor.matchedFiles.begin(); i != gameDescriptor.matchedFiles.end(); ++i) {
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debug("%s: %s, %llu bytes.", i->_key.c_str(), i->_value.md5.c_str(), (unsigned long long)i->_value.size);
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}
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initSubSystems(agdDesc.desc);
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PluginList pl = EngineMan.getPlugins(PLUGIN_TYPE_ENGINE);
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