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https://github.com/libretro/scummvm.git
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TSAGE: Added sound driver classes copied from CRUISE engine
This commit is contained in:
parent
93f92a72dc
commit
12464b101f
@ -586,53 +586,41 @@ void SoundManager::_sfRethinkVoiceTypes() {
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++sfManager()._suspendCtr;
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_sfDereferenceAll();
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for (int voiceIndex = 0; voiceIndex < SOUND_ARR_SIZE; ++voiceIndex) {
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VoiceStruct *vs = sfManager()._voiceStructPtrs[voiceIndex];
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if (!vs)
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continue;
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if (vs->_voiceType == VOICETYPE_0) {
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for (uint idx = 0; idx < vs->_entries.size(); ++idx) {
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VoiceStructEntry &vse = vs->_entries[idx];
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vse._field14 = vse._field4;
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vse._field16 = vse._field6;
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vse._field18 = vse._field8;
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vse._field19 = vse._field9;
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vse._field1A = vse._fieldA;
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vse._field4 = 0;
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vse._field6 = 0;
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vse._field8 = 0;
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vse._field9 = 0;
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vse._fieldA = 0;
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vse._fieldC = 0;
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vse._fieldE = 0;
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vse._field10 = 0;
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vse._field11 = 0;
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vse._field12 = 0;
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}
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} else {
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for (uint idx = 0; idx < vs->_entries.size(); ++idx) {
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VoiceStructEntry &vse = vs->_entries[idx];
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vse._field14 = vse._field8;
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vse._field16 = vse._fieldA;
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vse._field18 = vse._fieldC;
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vse._field19 = vse._fieldD;
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vse._field8 = 0;
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vse._fieldA = 0;
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vse._fieldC = 0;
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vse._fieldD = 0;
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vse._fieldE = 0;
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vse._field10 = 0;
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vse._field12 = 0;
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}
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// Check for any active sound currently playing
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for (Common::List<Sound *>::iterator playIterator = sfManager()._playList.begin();
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playIterator != sfManager()._playList.end(); ++playIterator) {
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Sound *sound = *playIterator;
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if (sound->getCueValue() >= 0) {
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// Currently playing sound
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// TODO: Figure out how to determine when raw playback has ended
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return;
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}
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}
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// int var2 = 0;
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// No currently playing sound, so look for any queued sounds to play
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for (Common::List<Sound *>::iterator playIterator = sfManager()._playList.begin();
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playIterator != sfManager()._playList.end(); ++playIterator) {
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Sound *sound = *playIterator;
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if (sound->getCueValue() == -1) {
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// Found a sound to start playing
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// Get the first sound driver
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assert(sfManager()._installedDrivers.size() > 0);
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SoundDriver *driver = *sfManager()._installedDrivers.begin();
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// Start each channel of the sound
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for (int channelNum = 0; channelNum < sound->_trackInfo._count; ++channelNum) {
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const byte *data = sound->_trackInfo._channelData[channelNum];
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int dataSize = _vm->_memoryManager.getSize(data);
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driver->play(data, dataSize, channelNum, sfManager()._volume);
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}
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sound->_cueValue = 0;
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return;
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}
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}
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}
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void SoundManager::_sfUpdateVolume(Sound *sound) {
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@ -885,7 +873,7 @@ void Sound::_prime(int soundNum, bool queFlag) {
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_soundManager->extractTrackInfo(&_trackInfo, soundData, _groupNum);
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for (int idx = 0; idx < _trackInfo._count; ++idx) {
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_trackInfo._handleList[idx] = _resourceManager->getResource(RES_SOUND, soundNum, _trackInfo._rlbList[idx]);
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_trackInfo._channelData[idx] = _resourceManager->getResource(RES_SOUND, soundNum, _trackInfo._rlbList[idx]);
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}
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DEALLOCATE(soundData);
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@ -896,7 +884,7 @@ void Sound::_prime(int soundNum, bool queFlag) {
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_soundPriority = 0;
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_loop = 0;
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_trackInfo._count = 0;
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_trackInfo._handleList[0] = ALLOCATE(200);
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_trackInfo._channelData[0] = ALLOCATE(200);
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_field26E = ALLOCATE(200);
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}
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@ -909,12 +897,12 @@ void Sound::_prime(int soundNum, bool queFlag) {
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void Sound::_unPrime() {
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if (_primed) {
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if (_isEmpty) {
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DEALLOCATE(_trackInfo._handleList[0]);
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DEALLOCATE(_trackInfo._channelData[0]);
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DEALLOCATE(_field26E);
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_field26E = NULL;
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} else {
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for (int idx = 0; idx < _trackInfo._count; ++idx) {
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DEALLOCATE(_trackInfo._handleList[idx]);
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DEALLOCATE(_trackInfo._channelData[idx]);
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}
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}
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@ -931,7 +919,7 @@ void Sound::orientAfterDriverChange() {
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int timeIndex = getTimeIndex();
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for (int idx = 0; idx < _trackInfo._count; ++idx)
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DEALLOCATE(_trackInfo._handleList[idx]);
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DEALLOCATE(_trackInfo._channelData[idx]);
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_trackInfo._count = 0;
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_primed = false;
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@ -1167,17 +1155,596 @@ SoundDriver::SoundDriver() {
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/*--------------------------------------------------------------------------*/
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const int PCSoundDriver::_noteTable[] = {
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0xEEE, 0xE17, 0xD4D, 0xC8C, 0xBD9, 0xB2F, 0xA8E, 0x9F7,
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0x967, 0x8E0, 0x861, 0x7E8, 0x777, 0x70B, 0x6A6, 0x647,
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0x5EC, 0x597, 0x547, 0x4FB, 0x4B3, 0x470, 0x430, 0x3F4,
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0x3BB, 0x385, 0x353, 0x323, 0x2F6, 0x2CB, 0x2A3, 0x27D,
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0x259, 0x238, 0x218, 0x1FA, 0x1DD, 0x1C2, 0x1A9, 0x191,
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0x17B, 0x165, 0x151, 0x13E, 0x12C, 0x11C, 0x10C, 0x0FD,
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0x0EE, 0x0E1, 0x0D4, 0x0C8, 0x0BD, 0x0B2, 0x0A8, 0x09F,
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0x096, 0x08E, 0x086, 0x07E, 0x077, 0x070, 0x06A, 0x064,
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0x05E, 0x059, 0x054, 0x04F, 0x04B, 0x047, 0x043, 0x03F,
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0x03B, 0x038, 0x035, 0x032, 0x02F, 0x02C, 0x02A, 0x027,
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0x025, 0x023, 0x021, 0x01F, 0x01D, 0x01C, 0x01A, 0x019,
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0x017, 0x016, 0x015, 0x013, 0x012, 0x011, 0x010, 0x00F
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};
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const int PCSoundDriver::_noteTableCount = ARRAYSIZE(_noteTable);
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void PCSoundDriver::setUpdateCallback(UpdateCallback upCb, void *ref) {
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_upCb = upCb;
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_upRef = ref;
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}
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void PCSoundDriver::findNote(int freq, int *note, int *oct) const {
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*note = _noteTableCount - 1;
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for (int i = 0; i < _noteTableCount; ++i) {
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if (_noteTable[i] <= freq) {
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*note = i;
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break;
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}
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}
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*oct = *note / 12;
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*note %= 12;
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}
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void PCSoundDriver::resetChannel(int channel) {
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stopChannel(channel);
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stopAll();
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}
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void PCSoundDriver::syncSounds() {
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bool mute = false;
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if (ConfMan.hasKey("mute"))
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mute = ConfMan.getBool("mute");
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bool music_mute = mute;
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bool sfx_mute = mute;
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if (!mute) {
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music_mute = ConfMan.getBool("music_mute");
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sfx_mute = ConfMan.getBool("sfx_mute");
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}
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// Get the new music and sfx volumes
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_musicVolume = music_mute ? 0 : MIN(255, ConfMan.getInt("music_volume"));
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_sfxVolume = sfx_mute ? 0 : MIN(255, ConfMan.getInt("sfx_volume"));
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}
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/*--------------------------------------------------------------------------*/
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const int AdlibDriverBase::_freqTable[] = {
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0x157, 0x16C, 0x181, 0x198, 0x1B1, 0x1CB,
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0x1E6, 0x203, 0x222, 0x243, 0x266, 0x28A
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};
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const int AdlibDriverBase::_freqTableCount = ARRAYSIZE(_freqTable);
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const int AdlibDriverBase::_operatorsTable[] = {
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0, 1, 2, 3, 4, 5, 8, 9, 10, 11, 12, 13, 16, 17, 18, 19, 20, 21
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};
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const int AdlibDriverBase::_operatorsTableCount = ARRAYSIZE(_operatorsTable);
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const int AdlibDriverBase::_voiceOperatorsTable[] = {
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0, 3, 1, 4, 2, 5, 6, 9, 7, 10, 8, 11, 12, 15, 16, 16, 14, 14, 17, 17, 13, 13
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};
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const int AdlibDriverBase::_voiceOperatorsTableCount = ARRAYSIZE(_voiceOperatorsTable);
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AdlibDriverBase::AdlibDriverBase(Audio::Mixer *mixer)
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: _mixer(mixer) {
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_sampleRate = _mixer->getOutputRate();
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_opl = makeAdLibOPL(_sampleRate);
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for (int i = 0; i < 5; ++i) {
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_channelsVolumeTable[i].original = 0;
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_channelsVolumeTable[i].adjusted = 0;
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}
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memset(_instrumentsTable, 0, sizeof(_instrumentsTable));
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initCard();
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_mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
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_musicVolume = ConfMan.getBool("music_mute") ? 0 : MIN(255, ConfMan.getInt("music_volume"));
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_sfxVolume = ConfMan.getBool("sfx_mute") ? 0 : MIN(255, ConfMan.getInt("sfx_volume"));
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}
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AdlibDriverBase::~AdlibDriverBase() {
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_mixer->stopHandle(_soundHandle);
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OPLDestroy(_opl);
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}
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void AdlibDriverBase::syncSounds() {
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PCSoundDriver::syncSounds();
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// Force all instruments to reload on the next playing point
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for (int i = 0; i < 5; ++i) {
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adjustVolume(i, _channelsVolumeTable[i].original);
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AdLibSoundInstrument *ins = &_instrumentsTable[i];
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setupInstrument(ins, i);
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}
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}
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void AdlibDriverBase::adjustVolume(int channel, int volume) {
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_channelsVolumeTable[channel].original = volume;
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if (volume > 80) {
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volume = 80;
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} else if (volume < 0) {
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volume = 0;
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}
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volume += volume / 4;
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if (volume > 127) {
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volume = 127;
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}
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int volAdjust = (channel == 4) ? _sfxVolume : _musicVolume;
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volume = (volume * volAdjust) / 128;
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if (volume > 127)
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volume = 127;
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_channelsVolumeTable[channel].adjusted = volume;
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}
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void AdlibDriverBase::setupChannel(int channel, const byte *data, int instrument, int volume) {
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assert(channel < 5);
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if (data) {
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adjustVolume(channel, volume);
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setupInstrument(data, channel);
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}
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}
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void AdlibDriverBase::stopChannel(int channel) {
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assert(channel < 5);
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AdLibSoundInstrument *ins = &_instrumentsTable[channel];
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if (ins->mode != 0 && ins->channel == 6) {
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channel = 6;
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}
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if (ins->mode == 0 || channel == 6) {
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OPLWriteReg(_opl, 0xB0 | channel, 0);
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}
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if (ins->mode != 0) {
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_vibrato &= ~(1 << (10 - ins->channel));
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OPLWriteReg(_opl, 0xBD, _vibrato);
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}
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}
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void AdlibDriverBase::stopAll() {
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int i;
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for (i = 0; i < 18; ++i) {
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OPLWriteReg(_opl, 0x40 | _operatorsTable[i], 63);
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}
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for (i = 0; i < 9; ++i) {
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OPLWriteReg(_opl, 0xB0 | i, 0);
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}
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OPLWriteReg(_opl, 0xBD, 0);
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}
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int AdlibDriverBase::readBuffer(int16 *buffer, const int numSamples) {
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update(buffer, numSamples);
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return numSamples;
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}
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void AdlibDriverBase::initCard() {
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_vibrato = 0x20;
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OPLWriteReg(_opl, 0xBD, _vibrato);
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OPLWriteReg(_opl, 0x08, 0x40);
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static const int oplRegs[] = { 0x40, 0x60, 0x80, 0x20, 0xE0 };
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for (int i = 0; i < 9; ++i) {
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OPLWriteReg(_opl, 0xB0 | i, 0);
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}
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for (int i = 0; i < 9; ++i) {
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OPLWriteReg(_opl, 0xC0 | i, 0);
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}
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for (int j = 0; j < 5; j++) {
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for (int i = 0; i < 18; ++i) {
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OPLWriteReg(_opl, oplRegs[j] | _operatorsTable[i], 0);
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}
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}
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OPLWriteReg(_opl, 1, 0x20);
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OPLWriteReg(_opl, 1, 0);
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}
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void AdlibDriverBase::update(int16 *buf, int len) {
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static int samplesLeft = 0;
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while (len != 0) {
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int count = samplesLeft;
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if (count > len) {
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count = len;
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}
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samplesLeft -= count;
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len -= count;
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YM3812UpdateOne(_opl, buf, count);
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if (samplesLeft == 0) {
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if (_upCb) {
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(*_upCb)(_upRef);
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}
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samplesLeft = _sampleRate / 50;
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}
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buf += count;
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}
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}
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void AdlibDriverBase::setupInstrument(const byte *data, int channel) {
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AdLibSoundInstrument *ins = &_instrumentsTable[channel];
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loadInstrument(data, ins);
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setupInstrument(ins, channel);
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}
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void AdlibDriverBase::setupInstrument(const AdLibSoundInstrument *ins, int channel) {
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int mod, car, tmp;
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const AdLibRegisterSoundInstrument *reg;
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if (ins->mode != 0) {
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mod = _operatorsTable[_voiceOperatorsTable[2 * ins->channel + 0]];
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car = _operatorsTable[_voiceOperatorsTable[2 * ins->channel + 1]];
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} else {
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mod = _operatorsTable[_voiceOperatorsTable[2 * channel + 0]];
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car = _operatorsTable[_voiceOperatorsTable[2 * channel + 1]];
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}
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if (ins->mode == 0 || ins->channel == 6) {
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reg = &ins->regMod;
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OPLWriteReg(_opl, 0x20 | mod, reg->vibrato);
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if (reg->freqMod) {
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tmp = reg->outputLevel & 0x3F;
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} else {
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tmp = (63 - (reg->outputLevel & 0x3F)) * _channelsVolumeTable[channel].adjusted;
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tmp = 63 - (2 * tmp + 127) / (2 * 127);
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}
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OPLWriteReg(_opl, 0x40 | mod, tmp | (reg->keyScaling << 6));
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OPLWriteReg(_opl, 0x60 | mod, reg->attackDecay);
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OPLWriteReg(_opl, 0x80 | mod, reg->sustainRelease);
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if (ins->mode != 0) {
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OPLWriteReg(_opl, 0xC0 | ins->channel, reg->feedbackStrength);
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} else {
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OPLWriteReg(_opl, 0xC0 | channel, reg->feedbackStrength);
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}
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OPLWriteReg(_opl, 0xE0 | mod, ins->waveSelectMod);
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}
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reg = &ins->regCar;
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OPLWriteReg(_opl, 0x20 | car, reg->vibrato);
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tmp = (63 - (reg->outputLevel & 0x3F)) * _channelsVolumeTable[channel].adjusted;
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tmp = 63 - (2 * tmp + 127) / (2 * 127);
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OPLWriteReg(_opl, 0x40 | car, tmp | (reg->keyScaling << 6));
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OPLWriteReg(_opl, 0x60 | car, reg->attackDecay);
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OPLWriteReg(_opl, 0x80 | car, reg->sustainRelease);
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OPLWriteReg(_opl, 0xE0 | car, ins->waveSelectCar);
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}
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void AdlibDriverBase::loadRegisterInstrument(const byte *data, AdLibRegisterSoundInstrument *reg) {
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reg->vibrato = 0;
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if (READ_LE_UINT16(data + 18)) { // amplitude vibrato
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reg->vibrato |= 0x80;
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}
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if (READ_LE_UINT16(data + 20)) { // frequency vibrato
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reg->vibrato |= 0x40;
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}
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if (READ_LE_UINT16(data + 10)) { // sustaining sound
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reg->vibrato |= 0x20;
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}
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if (READ_LE_UINT16(data + 22)) { // envelope scaling
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reg->vibrato |= 0x10;
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}
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reg->vibrato |= READ_LE_UINT16(data + 2) & 0xF; // frequency multiplier
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reg->attackDecay = READ_LE_UINT16(data + 6) << 4; // attack rate
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reg->attackDecay |= READ_LE_UINT16(data + 12) & 0xF; // decay rate
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reg->sustainRelease = READ_LE_UINT16(data + 8) << 4; // sustain level
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reg->sustainRelease |= READ_LE_UINT16(data + 14) & 0xF; // release rate
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reg->feedbackStrength = READ_LE_UINT16(data + 4) << 1; // feedback
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if (READ_LE_UINT16(data + 24) == 0) { // frequency modulation
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reg->feedbackStrength |= 1;
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}
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reg->keyScaling = READ_LE_UINT16(data);
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reg->outputLevel = READ_LE_UINT16(data + 16);
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reg->freqMod = READ_LE_UINT16(data + 24);
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}
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/*--------------------------------------------------------------------------*/
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void AdlibSoundDriverADL::loadInstrument(const byte *data, AdLibSoundInstrument *asi) {
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asi->mode = *data++;
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asi->channel = *data++;
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asi->waveSelectMod = *data++ & 3;
|
||||
asi->waveSelectCar = *data++ & 3;
|
||||
asi->amDepth = *data++;
|
||||
++data;
|
||||
loadRegisterInstrument(data, &asi->regMod); data += 26;
|
||||
loadRegisterInstrument(data, &asi->regCar); data += 26;
|
||||
}
|
||||
|
||||
void AdlibSoundDriverADL::setChannelFrequency(int channel, int frequency) {
|
||||
assert(channel < 5);
|
||||
AdLibSoundInstrument *ins = &_instrumentsTable[channel];
|
||||
if (ins->mode != 0) {
|
||||
channel = ins->channel;
|
||||
if (channel == 9) {
|
||||
channel = 8;
|
||||
} else if (channel == 10) {
|
||||
channel = 7;
|
||||
}
|
||||
}
|
||||
int freq, note, oct;
|
||||
findNote(frequency, ¬e, &oct);
|
||||
|
||||
note += oct * 12;
|
||||
if (ins->amDepth) {
|
||||
note = ins->amDepth;
|
||||
}
|
||||
if (note < 0) {
|
||||
note = 0;
|
||||
}
|
||||
|
||||
freq = _freqTable[note % 12];
|
||||
OPLWriteReg(_opl, 0xA0 | channel, freq);
|
||||
freq = ((note / 12) << 2) | ((freq & 0x300) >> 8);
|
||||
if (ins->mode == 0) {
|
||||
freq |= 0x20;
|
||||
}
|
||||
OPLWriteReg(_opl, 0xB0 | channel, freq);
|
||||
if (ins->mode != 0) {
|
||||
_vibrato |= 1 << (10 - channel);
|
||||
OPLWriteReg(_opl, 0xBD, _vibrato);
|
||||
}
|
||||
}
|
||||
|
||||
void AdlibSoundDriverADL::playSample(const byte *data, int size, int channel, int volume) {
|
||||
adjustVolume(channel, 127);
|
||||
|
||||
setupInstrument(data, channel);
|
||||
AdLibSoundInstrument *ins = &_instrumentsTable[channel];
|
||||
if (ins->mode != 0 && ins->channel == 6) {
|
||||
OPLWriteReg(_opl, 0xB0 | channel, 0);
|
||||
}
|
||||
if (ins->mode != 0) {
|
||||
_vibrato &= ~(1 << (10 - ins->channel));
|
||||
OPLWriteReg(_opl, 0xBD, _vibrato);
|
||||
}
|
||||
if (ins->mode != 0) {
|
||||
channel = ins->channel;
|
||||
if (channel == 9) {
|
||||
channel = 8;
|
||||
} else if (channel == 10) {
|
||||
channel = 7;
|
||||
}
|
||||
}
|
||||
uint16 note = 48;
|
||||
if (ins->amDepth) {
|
||||
note = ins->amDepth;
|
||||
}
|
||||
int freq = _freqTable[note % 12];
|
||||
OPLWriteReg(_opl, 0xA0 | channel, freq);
|
||||
freq = ((note / 12) << 2) | ((freq & 0x300) >> 8);
|
||||
if (ins->mode == 0) {
|
||||
freq |= 0x20;
|
||||
}
|
||||
OPLWriteReg(_opl, 0xB0 | channel, freq);
|
||||
if (ins->mode != 0) {
|
||||
_vibrato |= 1 << (10 - channel);
|
||||
OPLWriteReg(_opl, 0xBD, _vibrato);
|
||||
}
|
||||
}
|
||||
|
||||
/*--------------------------------------------------------------------------*/
|
||||
|
||||
PCSoundFxPlayer::PCSoundFxPlayer(PCSoundDriver *driver)
|
||||
: _playing(false), _songPlayed(false), _driver(driver) {
|
||||
memset(_instrumentsData, 0, sizeof(_instrumentsData));
|
||||
_sfxData = NULL;
|
||||
_fadeOutCounter = 0;
|
||||
_driver->setUpdateCallback(updateCallback, this);
|
||||
}
|
||||
|
||||
PCSoundFxPlayer::~PCSoundFxPlayer() {
|
||||
_driver->setUpdateCallback(NULL, NULL);
|
||||
stop();
|
||||
}
|
||||
|
||||
bool PCSoundFxPlayer::load(const char *song) {
|
||||
/*
|
||||
debug(9, "PCSoundFxPlayer::load('%s')", song);
|
||||
|
||||
// stop (w/ fade out) the previous song
|
||||
while (_fadeOutCounter != 0 && _fadeOutCounter < 100) {
|
||||
g_system->delayMillis(50);
|
||||
}
|
||||
_fadeOutCounter = 0;
|
||||
|
||||
if (_playing) {
|
||||
stop();
|
||||
}
|
||||
|
||||
strcpy(_musicName, song);
|
||||
_songPlayed = false;
|
||||
_looping = false;
|
||||
_sfxData = readBundleSoundFile(song);
|
||||
if (!_sfxData) {
|
||||
warning("Unable to load soundfx module '%s'", song);
|
||||
return 0;
|
||||
}
|
||||
|
||||
for (int i = 0; i < NUM_INSTRUMENTS; ++i) {
|
||||
_instrumentsData[i] = NULL;
|
||||
|
||||
char instrument[64];
|
||||
memset(instrument, 0, 64); // Clear the data first
|
||||
memcpy(instrument, _sfxData + 20 + i * 30, 12);
|
||||
instrument[63] = '\0';
|
||||
|
||||
if (strlen(instrument) != 0) {
|
||||
char *dot = strrchr(instrument, '.');
|
||||
if (dot) {
|
||||
*dot = '\0';
|
||||
}
|
||||
strcat(instrument, _driver->getInstrumentExtension());
|
||||
_instrumentsData[i] = readBundleSoundFile(instrument);
|
||||
if (!_instrumentsData[i]) {
|
||||
warning("Unable to load soundfx instrument '%s'", instrument);
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
return 1;
|
||||
}
|
||||
|
||||
void PCSoundFxPlayer::play() {
|
||||
debug(9, "PCSoundFxPlayer::play()");
|
||||
if (_sfxData) {
|
||||
for (int i = 0; i < NUM_CHANNELS; ++i) {
|
||||
_instrumentsChannelTable[i] = -1;
|
||||
}
|
||||
_currentPos = 0;
|
||||
_currentOrder = 0;
|
||||
// _numOrders = _sfxData[470];
|
||||
_eventsDelay = 5; // TODO: What to do with this?
|
||||
_updateTicksCounter = 0;
|
||||
_playing = true;
|
||||
}
|
||||
}
|
||||
|
||||
void PCSoundFxPlayer::stop() {
|
||||
if (_playing || _fadeOutCounter != 0) {
|
||||
_fadeOutCounter = 0;
|
||||
_playing = false;
|
||||
for (int i = 0; i < NUM_CHANNELS; ++i) {
|
||||
_driver->stopChannel(i);
|
||||
}
|
||||
_driver->stopAll();
|
||||
}
|
||||
unload();
|
||||
}
|
||||
|
||||
void PCSoundFxPlayer::fadeOut() {
|
||||
if (_playing) {
|
||||
_fadeOutCounter = 1;
|
||||
_playing = false;
|
||||
}
|
||||
}
|
||||
|
||||
void PCSoundFxPlayer::updateCallback(void *ref) {
|
||||
((PCSoundFxPlayer *)ref)->update();
|
||||
}
|
||||
|
||||
void PCSoundFxPlayer::update() {
|
||||
if (_playing || (_fadeOutCounter != 0 && _fadeOutCounter < 100)) {
|
||||
++_updateTicksCounter;
|
||||
if (_updateTicksCounter > _eventsDelay) {
|
||||
handleEvents();
|
||||
_updateTicksCounter = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PCSoundFxPlayer::handleEvents() {
|
||||
const byte *patternData = _sfxData + 600 + 1800;
|
||||
const byte *orderTable = _sfxData + 472;
|
||||
uint16 patternNum = orderTable[_currentOrder] * 1024;
|
||||
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
handlePattern(i, patternData + patternNum + _currentPos);
|
||||
patternData += 4;
|
||||
}
|
||||
|
||||
if (_fadeOutCounter != 0 && _fadeOutCounter < 100) {
|
||||
_fadeOutCounter += 2;
|
||||
}
|
||||
if (_fadeOutCounter >= 100) {
|
||||
stop();
|
||||
return;
|
||||
}
|
||||
|
||||
_currentPos += 16;
|
||||
if (_currentPos >= 1024) {
|
||||
_currentPos = 0;
|
||||
++_currentOrder;
|
||||
if (_currentOrder == _numOrders) {
|
||||
_currentOrder = 0;
|
||||
}
|
||||
}
|
||||
debug(7, "_currentOrder=%d/%d _currentPos=%d", _currentOrder, _numOrders, _currentPos);
|
||||
}
|
||||
|
||||
void PCSoundFxPlayer::handlePattern(int channel, const byte *patternData) {
|
||||
int instrument = patternData[2] >> 4;
|
||||
if (instrument != 0) {
|
||||
--instrument;
|
||||
if (_instrumentsChannelTable[channel] != instrument || _fadeOutCounter != 0) {
|
||||
_instrumentsChannelTable[channel] = instrument;
|
||||
const int volume = _sfxData[instrument] - _fadeOutCounter;
|
||||
_driver->setupChannel(channel, _instrumentsData[instrument], instrument, volume);
|
||||
}
|
||||
}
|
||||
int16 freq = (int16)READ_BE_UINT16(patternData);
|
||||
if (freq > 0) {
|
||||
_driver->stopChannel(channel);
|
||||
_driver->setChannelFrequency(channel, freq);
|
||||
}
|
||||
}
|
||||
|
||||
void PCSoundFxPlayer::unload() {
|
||||
for (int i = 0; i < NUM_INSTRUMENTS; ++i) {
|
||||
free(_instrumentsData[i]);
|
||||
_instrumentsData[i] = NULL;
|
||||
}
|
||||
free(_sfxData);
|
||||
_sfxData = NULL;
|
||||
_songPlayed = true;
|
||||
}
|
||||
|
||||
void PCSoundFxPlayer::doSync(Common::Serializer &s) {
|
||||
s.syncBytes((byte *)_musicName, 33);
|
||||
uint16 v = (uint16)songLoaded();
|
||||
s.syncAsSint16LE(v);
|
||||
|
||||
if (s.isLoading() && v) {
|
||||
load(_musicName);
|
||||
|
||||
for (int i = 0; i < NUM_CHANNELS; ++i) {
|
||||
_instrumentsChannelTable[i] = -1;
|
||||
}
|
||||
|
||||
_numOrders = _sfxData[470];
|
||||
_eventsDelay = (244 - _sfxData[471]) * 100 / 1060;
|
||||
_updateTicksCounter = 0;
|
||||
}
|
||||
|
||||
s.syncAsSint16LE(_songPlayed);
|
||||
s.syncAsSint16LE(_looping);
|
||||
s.syncAsSint16LE(_currentPos);
|
||||
s.syncAsSint16LE(_currentOrder);
|
||||
s.syncAsSint16LE(_playing);
|
||||
}
|
||||
|
||||
/*--------------------------------------------------------------------------*/
|
||||
|
||||
const byte adlib_group_data[] = { 1, 1, 9, 1, 0xff };
|
||||
|
||||
AdlibSoundDriver::AdlibSoundDriver() {
|
||||
_minVersion = 0x102;
|
||||
_maxVersion = 0x10A;
|
||||
|
||||
|
||||
_groupData.groupMask = 9;
|
||||
_groupData.v1 = 0x46;
|
||||
_groupData.v2 = 0;
|
||||
_groupData.pData = &adlib_group_data[0];
|
||||
|
||||
_mixer = _vm->_mixer;
|
||||
_soundDriver = new AdlibSoundDriverADL(_mixer);
|
||||
_player = new PCSoundFxPlayer(_soundDriver);
|
||||
}
|
||||
|
||||
} // End of namespace tSage
|
||||
|
@ -24,6 +24,9 @@
|
||||
#define TSAGE_SOUND_H
|
||||
|
||||
#include "common/scummsys.h"
|
||||
#include "audio/audiostream.h"
|
||||
#include "audio/fmopl.h"
|
||||
#include "audio/mixer.h"
|
||||
#include "common/list.h"
|
||||
#include "tsage/saveload.h"
|
||||
#include "tsage/core.h"
|
||||
@ -40,7 +43,7 @@ struct trackInfoStruct {
|
||||
int _count;
|
||||
int _rlbList[SOUND_ARR_SIZE];
|
||||
int _arr2[SOUND_ARR_SIZE];
|
||||
byte *_handleList[SOUND_ARR_SIZE];
|
||||
byte *_channelData[SOUND_ARR_SIZE];
|
||||
int field82[SOUND_ARR_SIZE];
|
||||
int field92[SOUND_ARR_SIZE];
|
||||
int fielda2[SOUND_ARR_SIZE];
|
||||
@ -90,6 +93,7 @@ public:
|
||||
virtual void installPatchBank(const byte *data) {}
|
||||
virtual void setVolume0(int channel, int v2, int v3, int volume) {}
|
||||
virtual void setVolume1(int channel, int v2, int v3, int volume) {}
|
||||
virtual void play(const byte *data, int size, int channel, int volume) {}
|
||||
virtual void poll() {}
|
||||
};
|
||||
|
||||
@ -337,15 +341,184 @@ public:
|
||||
void release() { _sound.release(); }
|
||||
};
|
||||
|
||||
/*--------------------------------------------------------------------------
|
||||
* Adlib related classes
|
||||
*--------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
struct AdLibRegisterSoundInstrument {
|
||||
uint8 vibrato;
|
||||
uint8 attackDecay;
|
||||
uint8 sustainRelease;
|
||||
uint8 feedbackStrength;
|
||||
uint8 keyScaling;
|
||||
uint8 outputLevel;
|
||||
uint8 freqMod;
|
||||
};
|
||||
|
||||
struct AdLibSoundInstrument {
|
||||
byte mode;
|
||||
byte channel;
|
||||
AdLibRegisterSoundInstrument regMod;
|
||||
AdLibRegisterSoundInstrument regCar;
|
||||
byte waveSelectMod;
|
||||
byte waveSelectCar;
|
||||
byte amDepth;
|
||||
};
|
||||
|
||||
struct VolumeEntry {
|
||||
int original;
|
||||
int adjusted;
|
||||
};
|
||||
|
||||
class PCSoundDriver {
|
||||
public:
|
||||
typedef void (*UpdateCallback)(void *);
|
||||
|
||||
PCSoundDriver() { _upCb = NULL, _upRef = NULL, _musicVolume = 0, _sfxVolume = 0; }
|
||||
virtual ~PCSoundDriver() {}
|
||||
|
||||
virtual void setupChannel(int channel, const byte *data, int instrument, int volume) = 0;
|
||||
virtual void setChannelFrequency(int channel, int frequency) = 0;
|
||||
virtual void stopChannel(int channel) = 0;
|
||||
virtual void playSample(const byte *data, int size, int channel, int volume) = 0;
|
||||
virtual void stopAll() = 0;
|
||||
virtual const char *getInstrumentExtension() const { return ""; }
|
||||
virtual void syncSounds();
|
||||
|
||||
void setUpdateCallback(UpdateCallback upCb, void *ref);
|
||||
void resetChannel(int channel);
|
||||
void findNote(int freq, int *note, int *oct) const;
|
||||
protected:
|
||||
UpdateCallback _upCb;
|
||||
void *_upRef;
|
||||
uint8 _musicVolume;
|
||||
uint8 _sfxVolume;
|
||||
|
||||
static const int _noteTable[];
|
||||
static const int _noteTableCount;
|
||||
};
|
||||
|
||||
class AdlibDriverBase : public PCSoundDriver, Audio::AudioStream {
|
||||
public:
|
||||
AdlibDriverBase(Audio::Mixer *mixer);
|
||||
virtual ~AdlibDriverBase();
|
||||
|
||||
// PCSoundDriver interface
|
||||
virtual void setupChannel(int channel, const byte *data, int instrument, int volume);
|
||||
virtual void stopChannel(int channel);
|
||||
virtual void stopAll();
|
||||
|
||||
// AudioStream interface
|
||||
virtual int readBuffer(int16 *buffer, const int numSamples);
|
||||
virtual bool isStereo() const { return false; }
|
||||
virtual bool endOfData() const { return false; }
|
||||
virtual int getRate() const { return _sampleRate; }
|
||||
|
||||
void initCard();
|
||||
void update(int16 *buf, int len);
|
||||
void setupInstrument(const byte *data, int channel);
|
||||
void setupInstrument(const AdLibSoundInstrument *ins, int channel);
|
||||
void loadRegisterInstrument(const byte *data, AdLibRegisterSoundInstrument *reg);
|
||||
virtual void loadInstrument(const byte *data, AdLibSoundInstrument *asi) = 0;
|
||||
virtual void syncSounds();
|
||||
|
||||
void adjustVolume(int channel, int volume);
|
||||
|
||||
protected:
|
||||
FM_OPL *_opl;
|
||||
int _sampleRate;
|
||||
Audio::Mixer *_mixer;
|
||||
Audio::SoundHandle _soundHandle;
|
||||
|
||||
byte _vibrato;
|
||||
VolumeEntry _channelsVolumeTable[10];
|
||||
AdLibSoundInstrument _instrumentsTable[10];
|
||||
|
||||
static const int _freqTable[];
|
||||
static const int _freqTableCount;
|
||||
static const int _operatorsTable[];
|
||||
static const int _operatorsTableCount;
|
||||
static const int _voiceOperatorsTable[];
|
||||
static const int _voiceOperatorsTableCount;
|
||||
};
|
||||
|
||||
class AdlibSoundDriverADL : public AdlibDriverBase {
|
||||
public:
|
||||
AdlibSoundDriverADL(Audio::Mixer *mixer) : AdlibDriverBase(mixer) {}
|
||||
virtual const char *getInstrumentExtension() const { return ".ADL"; }
|
||||
virtual void loadInstrument(const byte *data, AdLibSoundInstrument *asi);
|
||||
virtual void setChannelFrequency(int channel, int frequency);
|
||||
virtual void playSample(const byte *data, int size, int channel, int volume);
|
||||
};
|
||||
|
||||
class PCSoundFxPlayer {
|
||||
private:
|
||||
enum {
|
||||
NUM_INSTRUMENTS = 15,
|
||||
NUM_CHANNELS = 4
|
||||
};
|
||||
|
||||
void update();
|
||||
void handleEvents();
|
||||
void handlePattern(int channel, const byte *patternData);
|
||||
|
||||
char _musicName[33];
|
||||
bool _playing;
|
||||
bool _songPlayed;
|
||||
int _currentPos;
|
||||
int _currentOrder;
|
||||
int _numOrders;
|
||||
int _eventsDelay;
|
||||
bool _looping;
|
||||
int _fadeOutCounter;
|
||||
int _updateTicksCounter;
|
||||
int _instrumentsChannelTable[NUM_CHANNELS];
|
||||
byte *_sfxData;
|
||||
byte *_instrumentsData[NUM_INSTRUMENTS];
|
||||
PCSoundDriver *_driver;
|
||||
|
||||
public:
|
||||
PCSoundFxPlayer(PCSoundDriver *driver);
|
||||
~PCSoundFxPlayer();
|
||||
|
||||
bool load(const char *song);
|
||||
void play();
|
||||
void stop();
|
||||
void unload();
|
||||
void fadeOut();
|
||||
void doSync(Common::Serializer &s);
|
||||
|
||||
static void updateCallback(void *ref);
|
||||
|
||||
bool songLoaded() const { return _sfxData != NULL; }
|
||||
bool songPlayed() const { return _songPlayed; }
|
||||
bool playing() const { return _playing; }
|
||||
uint8 numOrders() const { assert(_sfxData); return _sfxData[470]; }
|
||||
void setNumOrders(uint8 v) { assert(_sfxData); _sfxData[470] = v; }
|
||||
void setPattern(int offset, uint8 value) { assert(_sfxData); _sfxData[472 + offset] = value; }
|
||||
const char *musicName() { return _musicName; }
|
||||
|
||||
// Note: Original game never actually uses looping variable. Songs are hardcoded to loop
|
||||
bool looping() const { return _looping; }
|
||||
void setLooping(bool v) { _looping = v; }
|
||||
};
|
||||
|
||||
class AdlibSoundDriver: public SoundDriver {
|
||||
private:
|
||||
GroupData _groupData;
|
||||
Audio::Mixer *_mixer;
|
||||
PCSoundDriver *_soundDriver;
|
||||
PCSoundFxPlayer *_player;
|
||||
public:
|
||||
AdlibSoundDriver();
|
||||
|
||||
virtual void setVolume(int volume) {}
|
||||
virtual void installPatchBank(const byte *data) {}
|
||||
virtual const GroupData *getGroupData() { return &_groupData; }
|
||||
virtual void play(const byte *data, int size, int channel, int volume) {
|
||||
_soundDriver->playSample(data, size, channel, volume);
|
||||
}
|
||||
};
|
||||
|
||||
} // End of namespace tSage
|
||||
|
Loading…
x
Reference in New Issue
Block a user