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https://github.com/libretro/scummvm.git
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parent
80f163b0fc
commit
12b5dde457
@ -48,7 +48,7 @@ AudioPlayer::AudioPlayer(BladeRunnerEngine *vm) {
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_tracks[i].stream = nullptr;
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}
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_sfxVolume =BLADERUNNER_ORIGINAL_SETTINGS ? 65 : 100;
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_sfxVolume = BLADERUNNER_ORIGINAL_SETTINGS ? 65 : 100;
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}
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AudioPlayer::~AudioPlayer() {
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@ -465,20 +465,6 @@ bool BladeRunnerEngine::startup(bool hasSavegames) {
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_gameFlags = new GameFlags();
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_gameFlags->setFlagCount(_gameInfo->getFlagCount());
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// Assign default values to the ScummVM configuration manager, in case settings are missing
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ConfMan.registerDefault("subtitles", "true");
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ConfMan.registerDefault("sfx_volume", 192);
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ConfMan.registerDefault("music_volume", 192);
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ConfMan.registerDefault("speech_volume", 192);
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ConfMan.registerDefault("mute", "false");
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ConfMan.registerDefault("speech_mute", "false");
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// get value from the ScummVM configuration manager
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syncSoundSettings();
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_sitcomMode = ConfMan.getBool("sitcom");
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_shortyMode = ConfMan.getBool("shorty");
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_items = new Items(this);
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_audioCache = new AudioCache();
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@ -493,6 +479,19 @@ bool BladeRunnerEngine::startup(bool hasSavegames) {
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_ambientSounds = new AmbientSounds(this);
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// Assign default values to the ScummVM configuration manager, in case settings are missing
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ConfMan.registerDefault("subtitles", "true");
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ConfMan.registerDefault("sfx_volume", 192);
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ConfMan.registerDefault("music_volume", 192);
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ConfMan.registerDefault("speech_volume", 192);
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ConfMan.registerDefault("mute", "false");
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ConfMan.registerDefault("speech_mute", "false");
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// get value from the ScummVM configuration manager
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syncSoundSettings();
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_sitcomMode = ConfMan.getBool("sitcom");
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_shortyMode = ConfMan.getBool("shorty");
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// BLADE.INI was read here, but it was replaced by ScummVM configuration
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_chapters = new Chapters(this);
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@ -1844,16 +1843,17 @@ void BladeRunnerEngine::syncSoundSettings() {
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_mixer->setVolumeForSoundType(_mixer->kMusicSoundType, ConfMan.getInt("music_volume"));
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_mixer->setVolumeForSoundType(_mixer->kSFXSoundType, ConfMan.getInt("sfx_volume"));
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_mixer->setVolumeForSoundType(_mixer->kSpeechSoundType, ConfMan.getInt("speech_volume"));
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// debug("syncSoundSettings: Volumes synced as Music: %d, Sfx: %d, Speech: %d", ConfMan.getInt("music_volume"), ConfMan.getInt("sfx_volume"), ConfMan.getInt("speech_volume"));
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bool allSoundIsMuted = false;
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if (ConfMan.hasKey("mute")) {
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_mixer->muteSoundType(_mixer->kMusicSoundType, ConfMan.getBool("mute"));
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_mixer->muteSoundType(_mixer->kSFXSoundType, ConfMan.getBool("mute"));
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_mixer->muteSoundType(_mixer->kSpeechSoundType, ConfMan.getBool("mute"));
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allSoundIsMuted = ConfMan.getBool("mute");
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_mixer->muteSoundType(_mixer->kMusicSoundType, allSoundIsMuted);
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_mixer->muteSoundType(_mixer->kSFXSoundType, allSoundIsMuted);
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_mixer->muteSoundType(_mixer->kSpeechSoundType, allSoundIsMuted);
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}
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if (ConfMan.hasKey("speech_mute")) {
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if (ConfMan.hasKey("speech_mute") && !allSoundIsMuted) {
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// if true it means show only subtitles
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// "subtitles" key will already be set appropriately by Engine::syncSoundSettings();
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// but we need to mute the speech
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@ -24,6 +24,7 @@
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#include "bladerunner/bladerunner.h"
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#include "bladerunner/time.h"
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#include "bladerunner/audio_player.h"
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#include "audio/decoders/raw.h"
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@ -134,7 +135,7 @@ int VQAPlayer::update(bool forceDraw, bool advanceFrame, bool useTime, Graphics:
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queueAudioFrame(_decoder.decodeAudioFrame());
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}
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}
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_vm->_mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, _audioStream);
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_vm->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, _audioStream);
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_audioStarted = true;
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}
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if (_frameNext + audioPreloadFrames < _frameEnd) {
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