CGE2: Implement a couple of command handling functions.

This commit is contained in:
uruk 2014-06-09 23:54:45 +02:00
parent 63fa2d4906
commit 12c531284b

View File

@ -422,7 +422,13 @@ void CGE2Engine::snGive(Sprite *spr, int val) {
}
void CGE2Engine::snGoto(Sprite *spr, int val) {
warning("STUB: CGE2Engine::snGoto()");
if (spr) {
V3D eye = *_eye;
if (spr->_scene > 0)
setEye(*_eyeTab[spr->_scene]);
spr->gotoxyz(*_point[val]);
setEye(eye);
}
}
void CGE2Engine::snMove(Sprite *spr, V3D pos) {
@ -446,7 +452,11 @@ void CGE2Engine::snMouse(int val) {
}
void CGE2Engine::snNNext(Sprite *spr, Action act, int val) {
warning("STUB: CGE2Engine::snNNext()");
if (spr) {
if (val > 255)
val = spr->labVal(act, val >> 8);
spr->_actionCtrl[act]._ptr = val;
}
}
void CGE2Engine::snRNNext(Sprite *spr, int val) {
@ -466,7 +476,8 @@ void CGE2Engine::snRmNear(Sprite *spr) {
}
void CGE2Engine::snRmMTake(Sprite *spr) {
warning("STUB: CGE2Engine::snRmMTake()");
if (spr)
spr->_actionCtrl[kMTake]._cnt = 0;
}
void CGE2Engine::snRmFTake(Sprite *spr) {