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cleanup
svn-id: r6206
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7501d7d32c
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@ -875,7 +875,7 @@ void Scumm_v8::o8_cursorCommand()
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break;
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case 0xE7: { // SO_CHARSET_SET
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int charset = pop();
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warning("Set userface charset to %d\n", charset);
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warning("Set userface charset to %d", charset);
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// loadCharset(charset);
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break;
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}
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@ -1336,7 +1336,7 @@ void Scumm_v8::o8_startVideo()
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{
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int len = resStrLen((char*)_scriptPointer);
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warning("o8_startVideo(%s/%s)\n", getGameDataPath(), (char*)_scriptPointer);
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warning("o8_startVideo(%s/%s)", getGameDataPath(), (char*)_scriptPointer);
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//ScummRenderer * sr = new ScummRenderer(this, 1000/14);
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//SmushPlayer * sp = new SmushPlayer(sr);
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@ -485,12 +485,9 @@ void Scumm::drawString(int a)
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// and never time out. We can't do it blindly for all games, because
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// it causes problem with the FOA intro.
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if ((_gameId == GID_FT || _features & GF_AFTER_V8) && a == 4)
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if (_gameId == GID_FT && a == 4)
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_talkDelay = -1;
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if (_features & GF_AFTER_V8)
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printf("Drawing string '%s'\n", buf);
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if (!buf[0]) {
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buf[0] = ' ';
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buf[1] = 0;
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