svn-id: r6206
This commit is contained in:
Max Horn 2002-12-27 16:55:22 +00:00
parent 7501d7d32c
commit 12cd4b36da
2 changed files with 3 additions and 6 deletions

View File

@ -875,7 +875,7 @@ void Scumm_v8::o8_cursorCommand()
break;
case 0xE7: { // SO_CHARSET_SET
int charset = pop();
warning("Set userface charset to %d\n", charset);
warning("Set userface charset to %d", charset);
// loadCharset(charset);
break;
}
@ -1336,7 +1336,7 @@ void Scumm_v8::o8_startVideo()
{
int len = resStrLen((char*)_scriptPointer);
warning("o8_startVideo(%s/%s)\n", getGameDataPath(), (char*)_scriptPointer);
warning("o8_startVideo(%s/%s)", getGameDataPath(), (char*)_scriptPointer);
//ScummRenderer * sr = new ScummRenderer(this, 1000/14);
//SmushPlayer * sp = new SmushPlayer(sr);

View File

@ -485,12 +485,9 @@ void Scumm::drawString(int a)
// and never time out. We can't do it blindly for all games, because
// it causes problem with the FOA intro.
if ((_gameId == GID_FT || _features & GF_AFTER_V8) && a == 4)
if (_gameId == GID_FT && a == 4)
_talkDelay = -1;
if (_features & GF_AFTER_V8)
printf("Drawing string '%s'\n", buf);
if (!buf[0]) {
buf[0] = ' ';
buf[1] = 0;