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GNAP: Remove debug code
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parent
5381edd40e
commit
12fa081a19
@ -152,70 +152,8 @@ Common::Error GnapEngine::run() {
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_menuBackgroundSurface = nullptr;
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initGlobalSceneVars();
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#if 1
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mainLoop();
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#else
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Graphics::Surface *testBack = new Graphics::Surface();
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testBack->create(800, 600, _system->getScreenFormat());
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//testBack->fillRect(Common::Rect(0, 0, 800, 600), 0xFFFFFFFF);
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testBack->fillRect(Common::Rect(0, 0, 800, 600), 0xFF000000);
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_currentSceneNum = 41;
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Common::String datFilename = Common::String::format("%s_n.dat", kSceneNames[_currentSceneNum]);
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_dat->open(0, datFilename.c_str());
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_gameSys->setBackgroundSurface(testBack, 0, 500, 1, 1000);
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_gameSys->insertSequence(0x11b, 100, -1, -1, kSeqNone, 0, 0, 0);
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CursorMan.showMouse(true);
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while (!shouldQuit()) {
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Common::Event event;
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while (_eventMan->pollEvent(event)) {
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switch (event.type) {
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case Common::EVENT_KEYDOWN:
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break;
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case Common::EVENT_LBUTTONUP:
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case Common::EVENT_LBUTTONDOWN:
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case Common::EVENT_RBUTTONUP:
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case Common::EVENT_RBUTTONDOWN:
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case Common::EVENT_MOUSEMOVE:
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break;
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case Common::EVENT_QUIT:
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quitGame();
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break;
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default:
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break;
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}
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}
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_gameSys->fatUpdate();
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_gameSys->drawSprites();
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_gameSys->updateScreen();
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_gameSys->_gameSysClock++;
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updateTimers();
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_system->updateScreen();
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_system->delayMillis(100);
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}
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_dat->close(0);
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testBack->free();
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delete testBack;
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return Common::kNoError;
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#endif
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delete _soundMan;
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delete _gameSys;
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delete _sequenceCache;
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@ -223,7 +161,6 @@ Common::Error GnapEngine::run() {
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delete _spriteCache;
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delete _dat;
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delete _debugger;
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delete _exe;
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return Common::kNoError;
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@ -730,14 +667,6 @@ void GnapEngine::mainLoop() {
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_grabCursorSpriteIndex = -1;
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_grabCursorSprite = nullptr;
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#if 0
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// > DEBUG BEGIN
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_currentSceneNum = 0;
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_newSceneNum = 1;
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_newCursorValue = 1;
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// < DEBUG END
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#endif
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loadStockDat();
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if (_loadGameSlot != -1) {
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