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added FIXME
svn-id: r5235
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@ -89,7 +89,7 @@ public:
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byte shadow_mode;
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bool flip;
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uint speedx, speedy;
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byte frame;
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byte frame; // FIXME - it seems this is never set?
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byte walkbox;
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byte mask; // FIXME: This field is *NOT* used - remove next time save game format changes
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byte animProgress, animSpeed;
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