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DM: Fix compilation with MSVC9, some light renaming
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698eb12770
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133404c635
@ -49,13 +49,19 @@ LoadgameResponse DMEngine::f435_loadgame(int16 slot) {
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Common::InSaveFile *file = nullptr;
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struct {
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int16 _g528_saveFormat = 0;
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int16 saveAndPlayChoice = 0;
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int32 _g525_gameId = 0;
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int16 _g527_platform = 0;
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uint16 _g526_dungeonId = 0;
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int16 _saveFormat;
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int16 _saveAndPlayChoice;
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int32 _gameId;
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int16 _platform;
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uint16 _dungeonId;
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} dmSaveHeader;
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dmSaveHeader._saveFormat = 0;
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dmSaveHeader._saveAndPlayChoice = 0;
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dmSaveHeader._gameId = 0;
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dmSaveHeader._platform = 0;
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dmSaveHeader._dungeonId = 0;
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if (!_g298_newGame) {
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fileName = getSavefileName(slot);
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saveFileManager = _system->getSavefileManager();
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@ -85,13 +91,13 @@ LoadgameResponse DMEngine::f435_loadgame(int16 slot) {
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warning(false, "MISSING CODE: missing check for matching format and platform in save in f435_loadgame");
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dmSaveHeader._g528_saveFormat = file->readSint16BE();
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dmSaveHeader.saveAndPlayChoice = file->readSint16BE();
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dmSaveHeader._g525_gameId = file->readSint32BE();
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dmSaveHeader._g527_platform = file->readSint16BE();
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dmSaveHeader._g526_dungeonId = file->readUint16BE();
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dmSaveHeader._saveFormat = file->readSint16BE();
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dmSaveHeader._saveAndPlayChoice = file->readSint16BE();
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dmSaveHeader._gameId = file->readSint32BE();
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dmSaveHeader._platform = file->readSint16BE();
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dmSaveHeader._dungeonId = file->readUint16BE();
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_g525_gameId = dmSaveHeader._g525_gameId;
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_g525_gameId = dmSaveHeader._gameId;
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_g313_gameTime = file->readSint32BE();
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// G0349_ul_LastRandomNumber = L1371_s_GlobalData.LastRandomNumber;
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@ -143,9 +149,9 @@ LoadgameResponse DMEngine::f435_loadgame(int16 slot) {
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F0436_STARTEND_FadeToPalette(_vm->_displayMan->_g347_paletteTopAndBottomScreen);
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}*/
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} else {
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_g528_saveFormat = dmSaveHeader._g528_saveFormat;
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_g527_platform = dmSaveHeader._g527_platform;
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_g526_dungeonId = dmSaveHeader._g526_dungeonId;
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_g528_saveFormat = dmSaveHeader._saveFormat;
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_g527_platform = dmSaveHeader._platform;
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_g526_dungeonId = dmSaveHeader._dungeonId;
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_g524_restartGameAllowed = true;
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warning(false, "MISSING CDOE: F0427_DIALOG_Draw in f435_loadgame");
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@ -32,8 +32,6 @@
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namespace DM {
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;
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class LoadsaveMan {
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DMEngine *_vm;
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public:
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