FREESCAPE: file structure for castle

This commit is contained in:
neuromancer 2024-05-09 08:31:32 +02:00
parent ebc0c06096
commit 133a2dc9b6
5 changed files with 259 additions and 194 deletions

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@ -0,0 +1,53 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/file.h"
#include "common/memstream.h"
#include "freescape/freescape.h"
#include "freescape/games/castle/castle.h"
#include "freescape/language/8bitDetokeniser.h"
namespace Freescape {
void CastleEngine::loadAssetsAmigaDemo() {
Common::File file;
file.open("x");
if (!file.isOpen())
error("Failed to open 'x' file");
loadMessagesVariableSize(&file, 0x8bb2, 164);
load8bitBinary(&file, 0x162a6, 16);
loadPalettes(&file, 0x151a6);
file.seek(0x2be96); // Area 255
_areaMap[255] = load8bitArea(&file, 16);
file.close();
_areaMap[2]->_groundColor = 1;
for (auto &it : _areaMap)
it._value->addStructure(_areaMap[255]);
_areaMap[1]->addFloor();
_areaMap[2]->addFloor();
}
} // End of namespace Freescape

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@ -37,6 +37,7 @@ CastleEngine::CastleEngine(OSystem *syst, const ADGameDescription *gd) : Freesca
_playerWidth = 8;
_playerDepth = 8;
_stepUpDistance = 32;
_maxFallingDistance = 8192;
_option = nullptr;
}
@ -109,174 +110,6 @@ byte kFreescapeCastleFont[] = {
0x7f, 0x87, 0x0e, 0x1c, 0x38, 0x71, 0xfd, 0xe6,
};
Common::SeekableReadStream *CastleEngine::decryptFile(const Common::Path &filename) {
Common::File file;
file.open(filename);
if (!file.isOpen())
error("Failed to open %s", filename.toString().c_str());
int size = file.size();
byte *encryptedBuffer = (byte *)malloc(size);
file.read(encryptedBuffer, size);
file.close();
int seed = 24;
for (int i = 0; i < size; i++) {
encryptedBuffer[i] ^= seed;
seed = (seed + 1) & 0xff;
}
return (new Common::MemoryReadStream(encryptedBuffer, size));
}
extern byte kEGADefaultPalette[16][3];
extern Common::MemoryReadStream *unpackEXE(Common::File &ms);
void CastleEngine::loadAssetsDOSFullGame() {
Common::File file;
Common::SeekableReadStream *stream = nullptr;
if (_renderMode == Common::kRenderEGA) {
_viewArea = Common::Rect(40, 33, 280, 152);
file.open("CME.EXE");
stream = unpackEXE(file);
if (stream) {
loadSpeakerFxDOS(stream, 0x636d + 0x200, 0x63ed + 0x200);
}
delete stream;
file.close();
file.open("CMLE.DAT");
_title = load8bitBinImage(&file, 0x0);
_title->setPalette((byte *)&kEGADefaultPalette, 0, 16);
file.close();
file.open("CMOE.DAT");
_option = load8bitBinImage(&file, 0x0);
_option->setPalette((byte *)&kEGADefaultPalette, 0, 16);
file.close();
file.open("CME.DAT");
_border = load8bitBinImage(&file, 0x0);
_border->setPalette((byte *)&kEGADefaultPalette, 0, 16);
file.close();
switch (_language) {
case Common::ES_ESP:
stream = decryptFile("CMLS");
break;
case Common::FR_FRA:
stream = decryptFile("CMLF");
break;
case Common::DE_DEU:
stream = decryptFile("CMLG");
break;
case Common::EN_ANY:
stream = decryptFile("CMLE");
break;
default:
error("Invalid or unsupported language: %x", _language);
}
loadFonts(kFreescapeCastleFont, 59);
loadMessagesVariableSize(stream, 0x11, 164);
delete stream;
stream = decryptFile("CMEDF");
load8bitBinary(stream, 0, 16);
for (auto &it : _areaMap)
it._value->addStructure(_areaMap[255]);
_areaMap[1]->addFloor();
_areaMap[2]->addFloor();
delete stream;
} else
error("Not implemented yet");
for (auto &it : _areaMap) {
for (auto &sensor : it._value->getSensors()) {
if (sensor->getObjectID() == 125)
_areaMap[it._key]->addGroupFromArea(195, _areaMap[255]);
else if (sensor->getObjectID() == 126)
_areaMap[it._key]->addGroupFromArea(191, _areaMap[255]);
else if (sensor->getObjectID() == 127)
_areaMap[it._key]->addGroupFromArea(182, _areaMap[255]);
else
debugC(1, kFreescapeDebugParser, "Sensor %d in area %d", sensor->getObjectID(), it._key);
}
}
// CPC
// file = gameDir.createReadStreamForMember("cm.bin");
// if (file == nullptr)
// error("Failed to open cm.bin");
// load8bitBinary(file, 0x791a, 16);
}
void CastleEngine::loadAssetsDOSDemo() {
Common::File file;
Common::SeekableReadStream *stream = nullptr;
if (_renderMode == Common::kRenderEGA) {
_viewArea = Common::Rect(40, 33, 280, 152);
file.open("CMLE.DAT");
_title = load8bitBinImage(&file, 0x0);
_title->setPalette((byte *)&kEGADefaultPalette, 0, 16);
file.close();
file.open("CMOE.DAT");
_option = load8bitBinImage(&file, 0x0);
_option->setPalette((byte *)&kEGADefaultPalette, 0, 16);
file.close();
file.open("CME.DAT");
_border = load8bitBinImage(&file, 0x0);
_border->setPalette((byte *)&kEGADefaultPalette, 0, 16);
file.close();
stream = decryptFile("CMLD"); // Only english
loadFonts(kFreescapeCastleFont, 59);
loadMessagesVariableSize(stream, 0x11, 164);
delete stream;
stream = decryptFile("CDEDF");
load8bitBinary(stream, 0, 16);
for (auto &it : _areaMap)
it._value->addStructure(_areaMap[255]);
_areaMap[2]->addFloor();
delete stream;
} else
error("Not implemented yet");
}
void CastleEngine::loadAssetsAmigaDemo() {
Common::File file;
file.open("x");
if (!file.isOpen())
error("Failed to open 'x' file");
loadMessagesVariableSize(&file, 0x8bb2, 164);
load8bitBinary(&file, 0x162a6, 16);
loadPalettes(&file, 0x151a6);
file.seek(0x2be96); // Area 255
_areaMap[255] = load8bitArea(&file, 16);
file.close();
_areaMap[2]->_groundColor = 1;
for (auto &it : _areaMap)
it._value->addStructure(_areaMap[255]);
_areaMap[1]->addFloor();
_areaMap[2]->addFloor();
}
void CastleEngine::gotoArea(uint16 areaID, int entranceID) {
debugC(1, kFreescapeDebugMove, "Jumping to area: %d, entrance: %d", areaID, entranceID);
@ -320,32 +153,6 @@ void CastleEngine::gotoArea(uint16 areaID, int entranceID) {
resetInput();
}
void CastleEngine::drawDOSUI(Graphics::Surface *surface) {
uint32 color = 10;
uint8 r, g, b;
_gfx->readFromPalette(color, r, g, b);
uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
color = 0;
_gfx->readFromPalette(color, r, g, b);
uint32 back = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
Common::Rect backRect(97, 181, 232, 190);
surface->fillRect(backRect, back);
Common::String message;
int deadline;
getLatestMessages(message, deadline);
if (deadline <= _countdown) {
drawStringInSurface(message, 97, 182, front, back, surface);
_temporaryMessages.push_back(message);
_temporaryMessageDeadlines.push_back(deadline);
} else
drawStringInSurface(_currentArea->_name, 97, 182, front, back, surface);
}
void CastleEngine::initGameState() {
FreescapeEngine::initGameState();
_playerHeightNumber = 1;

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@ -43,4 +43,6 @@ private:
Common::SeekableReadStream *decryptFile(const Common::Path &filename);
};
extern byte kFreescapeCastleFont[];
}

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@ -0,0 +1,201 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/file.h"
#include "common/memstream.h"
#include "freescape/freescape.h"
#include "freescape/games/castle/castle.h"
#include "freescape/language/8bitDetokeniser.h"
namespace Freescape {
Common::SeekableReadStream *CastleEngine::decryptFile(const Common::Path &filename) {
Common::File file;
file.open(filename);
if (!file.isOpen())
error("Failed to open %s", filename.toString().c_str());
int size = file.size();
byte *encryptedBuffer = (byte *)malloc(size);
file.read(encryptedBuffer, size);
file.close();
int seed = 24;
for (int i = 0; i < size; i++) {
encryptedBuffer[i] ^= seed;
seed = (seed + 1) & 0xff;
}
return (new Common::MemoryReadStream(encryptedBuffer, size));
}
extern byte kEGADefaultPalette[16][3];
extern Common::MemoryReadStream *unpackEXE(Common::File &ms);
void CastleEngine::loadAssetsDOSFullGame() {
Common::File file;
Common::SeekableReadStream *stream = nullptr;
if (_renderMode == Common::kRenderEGA) {
_viewArea = Common::Rect(40, 33, 280, 152);
file.open("CME.EXE");
stream = unpackEXE(file);
if (stream) {
loadSpeakerFxDOS(stream, 0x636d + 0x200, 0x63ed + 0x200);
}
delete stream;
file.close();
file.open("CMLE.DAT");
_title = load8bitBinImage(&file, 0x0);
_title->setPalette((byte *)&kEGADefaultPalette, 0, 16);
file.close();
file.open("CMOE.DAT");
_option = load8bitBinImage(&file, 0x0);
_option->setPalette((byte *)&kEGADefaultPalette, 0, 16);
file.close();
file.open("CME.DAT");
_border = load8bitBinImage(&file, 0x0);
_border->setPalette((byte *)&kEGADefaultPalette, 0, 16);
file.close();
switch (_language) {
case Common::ES_ESP:
stream = decryptFile("CMLS");
break;
case Common::FR_FRA:
stream = decryptFile("CMLF");
break;
case Common::DE_DEU:
stream = decryptFile("CMLG");
break;
case Common::EN_ANY:
stream = decryptFile("CMLE");
break;
default:
error("Invalid or unsupported language: %x", _language);
}
loadFonts(kFreescapeCastleFont, 59);
loadMessagesVariableSize(stream, 0x11, 164);
delete stream;
stream = decryptFile("CMEDF");
load8bitBinary(stream, 0, 16);
for (auto &it : _areaMap)
it._value->addStructure(_areaMap[255]);
_areaMap[1]->addFloor();
_areaMap[2]->addFloor();
delete stream;
} else
error("Not implemented yet");
for (auto &it : _areaMap) {
for (auto &sensor : it._value->getSensors()) {
if (sensor->getObjectID() == 125)
_areaMap[it._key]->addGroupFromArea(195, _areaMap[255]);
else if (sensor->getObjectID() == 126)
_areaMap[it._key]->addGroupFromArea(191, _areaMap[255]);
else if (sensor->getObjectID() == 127)
_areaMap[it._key]->addGroupFromArea(182, _areaMap[255]);
else
debugC(1, kFreescapeDebugParser, "Sensor %d in area %d", sensor->getObjectID(), it._key);
}
}
// CPC
// file = gameDir.createReadStreamForMember("cm.bin");
// if (file == nullptr)
// error("Failed to open cm.bin");
// load8bitBinary(file, 0x791a, 16);
}
void CastleEngine::loadAssetsDOSDemo() {
Common::File file;
Common::SeekableReadStream *stream = nullptr;
if (_renderMode == Common::kRenderEGA) {
_viewArea = Common::Rect(40, 33, 280, 152);
file.open("CMLE.DAT");
_title = load8bitBinImage(&file, 0x0);
_title->setPalette((byte *)&kEGADefaultPalette, 0, 16);
file.close();
file.open("CMOE.DAT");
_option = load8bitBinImage(&file, 0x0);
_option->setPalette((byte *)&kEGADefaultPalette, 0, 16);
file.close();
file.open("CME.DAT");
_border = load8bitBinImage(&file, 0x0);
_border->setPalette((byte *)&kEGADefaultPalette, 0, 16);
file.close();
stream = decryptFile("CMLD"); // Only english
loadFonts(kFreescapeCastleFont, 59);
loadMessagesVariableSize(stream, 0x11, 164);
delete stream;
stream = decryptFile("CDEDF");
load8bitBinary(stream, 0, 16);
for (auto &it : _areaMap)
it._value->addStructure(_areaMap[255]);
_areaMap[2]->addFloor();
delete stream;
} else
error("Not implemented yet");
}
void CastleEngine::drawDOSUI(Graphics::Surface *surface) {
uint32 color = 10;
uint8 r, g, b;
_gfx->readFromPalette(color, r, g, b);
uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
color = 0;
_gfx->readFromPalette(color, r, g, b);
uint32 back = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
Common::Rect backRect(97, 181, 232, 190);
surface->fillRect(backRect, back);
Common::String message;
int deadline;
getLatestMessages(message, deadline);
if (deadline <= _countdown) {
drawStringInSurface(message, 97, 182, front, back, surface);
_temporaryMessages.push_back(message);
_temporaryMessageDeadlines.push_back(deadline);
} else
drawStringInSurface(_currentArea->_name, 97, 182, front, back, surface);
}
} // End of namespace Freescape

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@ -7,6 +7,8 @@ MODULE_OBJS := \
demo.o \
freescape.o \
games/castle/castle.o \
games/castle/amiga.o \
games/castle/dos.o \
games/dark/amiga.o \
games/dark/atari.o \
games/dark/cpc.o \