Update re: smush

This commit is contained in:
James Brown 2003-12-13 10:39:10 +00:00
parent 96bb06384b
commit 135bea3ba8
2 changed files with 5 additions and 6 deletions

8
README
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Residual: A LucasArts 3D game interpreter Version 0.01-CVS
(C) 2003- The ScummVM-Residual team Last Updated: 11th Oct 2003
(C) 2003- The ScummVM-Residual team Last Updated: 13th Dec 2003
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What is Residual?
@ -55,9 +55,7 @@ not drawn (such as the mail tube). It may crash. Walking is not quite right.
There is no lighting.
The game itself is in a fairly decent state, and you can play at least up until
you retrieve your first customer. The default Grim keys
use, 'p' to pickup and 'i' for inventory) will let you interact with things and
actually 'play' it.
you retrieve your first customer.
What are the default keys?
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@ -85,7 +83,7 @@ ScummVM-Residual Team Credits:
James Brown ScummVM project leader, core engine developer
Vincent Hamm Some core engine code
Lionel Ulmer OpenGL optimisations
Pawel Kolodziejski Future SMUSH/iMUSE implemention
Pawel Kolodziejski SMUSH implemention
Special Thanks To:
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3
TODO
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Residual in-progress items (in rough order of priority):
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* Add SMUSH (low-priority, but important) - Assigned to aquadran
* Figure out why SMUSH doesn't display graphics on Windows
* Get SMUSH to stream from .lab instead of needing uncompressed snm
* Add LAF font support to replace existing hack
Residual TODO list (in rough order of priority):