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Update re: smush
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README
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README
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Residual: A LucasArts 3D game interpreter Version 0.01-CVS
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(C) 2003- The ScummVM-Residual team Last Updated: 11th Oct 2003
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(C) 2003- The ScummVM-Residual team Last Updated: 13th Dec 2003
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--------------------------------------------------------------------------------
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What is Residual?
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@ -55,9 +55,7 @@ not drawn (such as the mail tube). It may crash. Walking is not quite right.
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There is no lighting.
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The game itself is in a fairly decent state, and you can play at least up until
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you retrieve your first customer. The default Grim keys
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use, 'p' to pickup and 'i' for inventory) will let you interact with things and
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actually 'play' it.
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you retrieve your first customer.
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What are the default keys?
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--------------------------
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@ -85,7 +83,7 @@ ScummVM-Residual Team Credits:
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James Brown ScummVM project leader, core engine developer
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Vincent Hamm Some core engine code
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Lionel Ulmer OpenGL optimisations
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Pawel Kolodziejski Future SMUSH/iMUSE implemention
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Pawel Kolodziejski SMUSH implemention
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Special Thanks To:
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------------------
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3
TODO
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TODO
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Residual in-progress items (in rough order of priority):
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-------------------------------------------------------0
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* Add SMUSH (low-priority, but important) - Assigned to aquadran
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* Figure out why SMUSH doesn't display graphics on Windows
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* Get SMUSH to stream from .lab instead of needing uncompressed snm
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* Add LAF font support to replace existing hack
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Residual TODO list (in rough order of priority):
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