whitespace changes

svn-id: r10517
This commit is contained in:
Torbjörn Andersson 2003-10-01 10:00:35 +00:00
parent cee745dbf9
commit 13773455a4

View File

@ -427,7 +427,7 @@ int32 RouteFinder(Object_mega *ob_mega, Object_walkdata *ob_walkdata, int32 x, i
// routeFlag = 0;
}
FloatRouteMem(); // float the _walkData array again
FloatRouteMem(); // float the _walkData array again
return routeFlag; // send back null route
}
@ -435,7 +435,7 @@ int32 RouteFinder(Object_mega *ob_mega, Object_walkdata *ob_walkdata, int32 x, i
int32 GetRoute(void) {
/*********************************************************************
* GetRoute.C extract a path from walk grid
* 12 october 94
* 12 october 94
*
* GetRoute currently works by scanning grid data and coming up with
* a ROUTE as a series of way points(nodes).
@ -522,7 +522,7 @@ int32 SmoothestPath() {
// This is because I was unable to derive a function to relate number
// of steps taken between two points to the shrunken step size
int32 p;
int32 p;
int32 dirS;
int32 dirD;
int32 dS;
@ -544,8 +544,8 @@ int32 SmoothestPath() {
int32 lastDir;
int32 nextDirS;
int32 nextDirD;
int32 tempturns[4];
int32 turns[4];
int32 tempturns[4];
int32 turns[4];
int32 turntable[NO_DIRECTIONS] = { 0, 1, 3, 5, 7, 5, 3, 1 };
// route.X route.Y and route.Dir start at far end
@ -560,7 +560,7 @@ int32 SmoothestPath() {
// for each section of the route
do {
do {
dirS = route[p].dirS;
dirD = route[p].dirD;
nextDirS = route[p+1].dirS;
@ -697,7 +697,7 @@ int32 SmoothCheck(int32 best, int32 p, int32 dirS, int32 dirD) {
* No longer checks the data it only creates the smoothPath array JPS
*********************************************************************/
static int32 k;
static int32 k;
int32 x;
int32 y;
int32 x2;
@ -947,7 +947,7 @@ void EarlySlowOut(Object_mega *ob_mega, Object_walkdata *ob_walkdata) {
debug(5, "firstSlowOutFrame = %d", firstSlowOutFrame);
debug(5, "********************************");
walk_pc = ob_mega->walk_pc;
walk_pc = ob_mega->walk_pc;
// lock the _walkData array (NB. AFTER loading walkgrid & walkdata!)
walkAnim = LockRouteMem();
@ -1989,11 +1989,11 @@ int32 NewCheck(int32 status, int32 x1, int32 y1, int32 x2, int32 y2) {
int32 dly;
int32 dirX;
int32 dirY;
int32 step1;
int32 step2;
int32 step3;
int32 steps;
int32 options;
int32 step1;
int32 step2;
int32 step3;
int32 steps;
int32 options;
steps = 0;
options = 0;
@ -2180,7 +2180,7 @@ int32 LineCheck(int32 x1, int32 y1, int32 x2, int32 y2) {
int32 dirx;
int32 diry;
int32 co;
int32 slope;
int32 slope;
int32 i;
int32 xc;
int32 yc;
@ -2188,22 +2188,22 @@ int32 LineCheck(int32 x1, int32 y1, int32 x2, int32 y2) {
int32 ymin;
int32 xmax;
int32 ymax;
int32 linesCrossed = 1;
int32 linesCrossed = 1;
if (x1 > x2) {
xmin = x2;
xmin = x2;
xmax = x1;
} else {
xmin = x1;
xmax = x2;
xmin = x1;
xmax = x2;
}
if (y1 > y2) {
ymin = y2;
ymin = y2;
ymax = y1;
} else {
ymin = y1;
ymax = y2;
ymin = y1;
ymax = y2;
}
// line set to go one step in chosen direction
@ -2214,7 +2214,7 @@ int32 LineCheck(int32 x1, int32 y1, int32 x2, int32 y2) {
co = (y1 * dirx)- (x1 * diry); // new line equation
i = 0;
i = 0;
do {
// skip if not on module
@ -2234,7 +2234,7 @@ int32 LineCheck(int32 x1, int32 y1, int32 x2, int32 y2) {
xc = ((bars[i].co * dirx) - (co * bars[i].dx)) / slope;
// skip if not on module
if (xc >= xmin - 1 && xc <= xmax + 1) {
if (xc >= xmin - 1 && xc <= xmax + 1) {
// skip if not on line
if (xc >= bars[i].xmin - 1 && xc <= bars[i].xmax + 1) {
yc = ((bars[i].co * diry) - (co * bars[i].dy)) / slope;
@ -2263,38 +2263,38 @@ int32 HorizCheck(int32 x1, int32 y, int32 x2) {
int32 xc;
int32 xmin;
int32 xmax;
int32 linesCrossed = 1;
int32 linesCrossed = 1;
if (x1 > x2) {
xmin = x2;
xmin = x2;
xmax = x1;
} else {
xmin = x1;
xmax = x2;
xmin = x1;
xmax = x2;
}
// line set to go one step in chosen direction
// so ignore if it hits anything
i = 0;
i = 0;
do {
// skip if not on module
// skip if not on module
if (xmax >= bars[i].xmin && xmin <= bars[i].xmax) {
// skip if not on module
// skip if not on module
if (y >= bars[i].ymin && y <= bars[i].ymax) {
// okay its a valid line calculate an intercept
// wow but all this arithmatic we must have
// loads of time
if (bars[i].dy == 0)
linesCrossed = 0;
linesCrossed = 0;
else {
ldy = y - bars[i].y1;
xc = bars[i].x1 + (bars[i].dx * ldy) / bars[i].dy;
// skip if not on module
if (xc >= xmin - 1 && xc <= xmax + 1)
linesCrossed = 0;
if (xc >= xmin - 1 && xc <= xmax + 1)
linesCrossed = 0;
}
}
}
@ -2310,20 +2310,20 @@ int32 VertCheck(int32 x, int32 y1, int32 y2) {
int32 yc;
int32 ymin;
int32 ymax;
int32 linesCrossed = 1;
int32 linesCrossed = 1;
if (y1 > y2) {
ymin = y2;
ymin = y2;
ymax = y1;
} else {
ymin = y1;
ymax = y2;
ymin = y1;
ymax = y2;
}
// line set to go one step in chosen direction
// so ignore if it hits anything
i = 0;
i = 0;
do {
if (x >= bars[i].xmin && x <= bars[i].xmax) {
@ -2364,17 +2364,17 @@ int32 CheckTarget(int32 x, int32 y) {
int32 xmax;
int32 ymin;
int32 ymax;
int32 onLine = 0;
int32 onLine = 0;
xmin = x - 1;
xmin = x - 1;
xmax = x + 1;
ymin = y - 1;
ymin = y - 1;
ymax = y + 1;
// check if point +- 1 is on the line
//so ignore if it hits anything
i = 0;
i = 0;
do {
// overlapping line
@ -2428,7 +2428,7 @@ void LoadWalkData(Object_walkdata *ob_walkdata) {
uint16 firstFrameOfDirection;
uint16 walkFrameNo;
uint32 frameCounter = 0; // starts at frame 0 of mega set (16sep96 JEL)
nWalkFrames = ob_walkdata->nWalkFrames;
usingStandingTurnFrames = ob_walkdata->usingStandingTurnFrames;
usingWalkingTurnFrames = ob_walkdata->usingWalkingTurnFrames;
@ -2459,8 +2459,8 @@ void LoadWalkData(Object_walkdata *ob_walkdata) {
}
}
diagonalx = modX[3];
diagonaly = modY[3];
diagonalx = modX[3];
diagonaly = modY[3];
// interpret the walk data
@ -2550,7 +2550,7 @@ void ExtractRoute() {
int32 prevy;
int32 last;
int32 point;
int32 p;
int32 p;
int32 dirx;
int32 diry;
int32 dir;
@ -2680,8 +2680,8 @@ void SetUpWalkGrid(Object_mega *ob_mega, int32 x, int32 y, int32 dir) {
for (i = 1; i < nnodes; i++) {
node[i].level = 0;
node[i].prev = 0;
node[i].dist = 9999;
node[i].prev = 0;
node[i].dist = 9999;
}
// target position goes into final node
@ -2694,7 +2694,7 @@ void SetUpWalkGrid(Object_mega *ob_mega, int32 x, int32 y, int32 dir) {
void PlotWalkGrid(void) {
int32 j;
// get walk grid file + extra grid into 'bars' & 'node' arrays
LoadWalkGrid();