Removed 2 TODOs

svn-id: r45851
This commit is contained in:
Robert Špalek 2009-11-12 03:25:10 +00:00
parent 793761c695
commit 13a2b24ab5

View File

@ -1116,9 +1116,11 @@ bool Game::enterNewRoom() {
debugC(1, kDraciLogicDebugLevel, "Entering room %d using gate %d", _newRoom, _newGate);
_vm->_mouse->cursorOff();
// TODO: maybe wait till all sounds end instead of stopping them.
// In any case, make sure all sounds are stopped before we deallocate
// their memory by clearing the cache.
// Make sure all sounds are stopped before we deallocate their memory
// by clearing the cache. We don't have to wait for sounds to end,
// because the timeout for voice is set exactly according to the length
// of the sound. If the loop ends earlier, e.g. per user's request, we
// do wanna end the sounds immediately.
_vm->_sound->stopAll();
// Clear archives
@ -1245,8 +1247,9 @@ void Game::positionHeroAsAnim(Animation *anim) {
_hero = anim->getCurrentFramePosition();
// Update our hero coordinates (don't forget that our control point is
// elsewhere).
// TODO: what about rounding errors?
// elsewhere). This is formula is the exact inverse of the formula
// used in positionAnimAsHero() and even rounding errors are exactly
// the same.
Drawable *frame = anim->getCurrentFrame();
_hero.x += scummvm_lround(anim->getScaleX() * frame->getWidth() / 2);
_hero.y += scummvm_lround(anim->getScaleY() * frame->getHeight());