TSAGE: missing functions in scene 910, still WIP

This commit is contained in:
Strangerke 2011-10-11 00:16:05 +02:00
parent a27c2b401c
commit 1402b47674

View File

@ -2214,12 +2214,628 @@ void Scene910::postInit(SceneObjectList *OwnerList) {
}
void Scene910::signal() {
static uint32 v50EA0 = 0, v50EA4 = 0, v50EA8 = 0,v50EAC = 0, v50EB0 = 0, v50EB4 = 0, v50EB8 = 0;
switch (_sceneMode) {
case 2:
_sceneMode = 3;
_timer1.set(60, this);
break;
case 3:
_sceneMode = 4;
sub15E4F((const byte *)&v50EAC, 35, 910, this, 0, 111, 112, 255, false);
break;
case 4:
_sceneMode = 5;
_timer1.set(30, this);
break;
case 5:
_sceneMode = 6;
sub15E4F((const byte *)&v50EB0, 40, 910, this, 0, 111, 112, 255, false);
break;
case 6:
_sceneMode = 7;
_timer1.set(60, this);
break;
case 7:
BF_GLOBALS._player.setVisage(129);
_object1.setVisage(811);
_object5.hide();
_sceneMode = 8;
sub15E4F((const byte *)&v50EB4, 95, 910, this, 0, 111, 112, 255, false);
break;
case 8:
_sceneMode = 9;
_timer1.set(30, this);
break;
case 9:
_sceneMode = 0;
sub15E4F((const byte *)&v50EB8, 100, 910, this, 0, 111, 112, 255, false);
BF_GLOBALS._player.enableControl();
break;
case 10:
BF_GLOBALS._player.disableControl();
BF_GLOBALS._v51C44 = 0;
BF_GLOBALS._sceneManager.changeScene(935);
break;
case 11:
if (BF_GLOBALS._sceneManager._previousScene == 900) {
if (BF_GLOBALS._v4CEC8 != 0)
sub15E4F((const byte *)&v50EA4, 25, 910, NULL, 0, 111, 112, 255, false);
if (BF_GLOBALS.getFlag(fWithLyle)) {
NpcMover *mover = new NpcMover();
Common::Point destPos(22, 157);
_object1.addMover(mover, &destPos, NULL);
_sceneMode = 9100;
}
setAction(&_sequenceManager1, this, 9100, &BF_GLOBALS._player, NULL);
} else if (BF_GLOBALS._sceneManager._previousScene == 935) {
_sceneMode = 9146;
_stripManager.start(9103, this);
}
break;
case 12:
BF_GLOBALS._player.setVisage(129);
BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
BF_GLOBALS._player.setStrip(7);
BF_GLOBALS._player.enableControl();
break;
case 13:
BF_GLOBALS._player.disableControl();
BF_GLOBALS._player.setAction(&_sequenceManager2, NULL, 9117, &_object2, NULL);
BF_GLOBALS._v4CEE2 = 2;
// No break on purpose
case 15:
_object3.postInit();
_object3.setDetails(910, 66, 67, 68, 5, &_object2);
BF_GLOBALS._v4CEE8 = 0;
_sceneMode = 9121;
setAction(&_sequenceManager1, this, 9121, &_object3, NULL);
break;
case 14:
BF_GLOBALS._v51C44 = 1;
BF_GLOBALS._sceneManager.changeScene(940);
break;
case 16:
_object1._field90 = 1;
_sceneMode = 10;
addFader((const byte *)&v50EA8, 2, this);
BF_GLOBALS._v4CEE2 = 1;
BF_GLOBALS._walkRegions.proc1(16);
BF_GLOBALS._walkRegions.proc1(14);
BF_GLOBALS._sceneItems.remove(&_item16);
break;
case 17:
BF_GLOBALS._player._strip = 7;
BF_GLOBALS._player._frame = 1;
if (_field2DE2 == 0) {
_field2DE2 = 1;
if (BF_GLOBALS._v4CEE2 == 4) {
_sceneMode = 9149;
setAction(&_sequenceManager1, this, 9149, &BF_GLOBALS._player, NULL);
} else {
_sceneMode = 9141;
setAction(&_sequenceManager1, this, 9141, &BF_GLOBALS._player, &_object2, NULL);
}
} else {
SceneItem::display(910, 91, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + BF_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
BF_GLOBALS._player.enableControl();
}
break;
case 18:
BF_GLOBALS._player._strip = 7;
BF_GLOBALS._player._frame = 1;
if (BF_GLOBALS._v4CEE4 == 3) {
if (_field2DE4 == 0) {
_field2DE4 = 1;
_sceneMode = 9142;
setAction(&_sequenceManager1, this, 9142, &BF_GLOBALS._player, &_object3, NULL);
} else {
SceneItem::display(910, 92, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + BF_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
BF_GLOBALS._player.enableControl();
}
} else {
SceneItem::display(910, 94, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + BF_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
BF_GLOBALS._player.enableControl();
}
break;
case 19:
BF_GLOBALS._deathReason = 14;
BF_GLOBALS._v51C44 = 1;
BF_GLOBALS._sceneManager.changeScene(666);
break;
case 20:
BF_GLOBALS._player.enableControl();
break;
case 9100:
if (BF_GLOBALS._dayNumber == 5)
BF_GLOBALS._walkRegions.proc1(1);
BF_GLOBALS._player.enableControl();
break;
case 9101:
if ((BF_GLOBALS._v4CEE0 == 0) && (BF_GLOBALS._v4CEC8 != 0) && (BF_GLOBALS._v4CECE[17] == 0) && (BF_INVENTORY.getObjectScene(INV_YELLOW_CORD) == 910) && (BF_INVENTORY.getObjectScene(INV_BLACK_CORD) == 910))
BF_GLOBALS.clearFlag(fGotPointsForSearchingDA);
else
BF_GLOBALS.setFlag(fGotPointsForSearchingDA);
BF_GLOBALS._v51C44 = 1;
BF_GLOBALS._sceneManager.changeScene(900);
break;
case 9102:
if ((BF_GLOBALS._v4CECE[13] < 4) && (_object10._frame == 1))
_object10.animate(ANIM_MODE_5, NULL);
BF_GLOBALS._player.enableControl();
_object12.postInit();
_object12.setVisage(910);
_object12.setStrip(3);
_object12.setFrame(2);
_object12.setPosition(Common::Point(160, 130));
_object12.fixPriority(250);
break;
case 9103:
BF_GLOBALS._player.enableControl();
_object29.postInit();
_object29.setVisage(910);
_object29.setStrip(3);
_object29.setFrame(2);
_object29.setPosition(Common::Point(160, 130));
_object29.fixPriority(250);
break;
case 9110:
if (!BF_GLOBALS.getFlag(fGotPointsForCrate)) {
BF_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fGotPointsForCrate);
}
BF_INVENTORY.setObjectScene(INV_BLACK_CORD, 1);
_object8.setPosition(Common::Point(540, 100));
BF_GLOBALS._player.enableControl();
break;
case 9111:
if ((BF_GLOBALS._bookmark == bEndDayThree) && (!BF_GLOBALS.getFlag(fGotPointsForGeneratorOff))) {
BF_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fGotPointsForGeneratorOff);
}
BF_INVENTORY.setObjectScene(INV_BLACK_CORD, 910);
_object8.setStrip(6);
_object8.setFrame(1);
_object8.setPosition(Common::Point(114, 149));
_object8.fixPriority(249);
BF_GLOBALS._v4CECA = 0;
_object8._field90 = 0;
BF_GLOBALS._player.enableControl();
break;
case 9112:
BF_GLOBALS._player._strip = 4;
BF_GLOBALS._player._frame = 1;
BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 1);
_object9.setPosition(Common::Point(540, 100));
BF_GLOBALS._player.enableControl();
break;
case 9113:
BF_GLOBALS._player._strip = 4;
BF_GLOBALS._player._frame = 1;
BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 910);
_object9.setStrip(6);
_object9.setFrame(2);
_object9.setPosition(Common::Point(_object11._position.x - 50, _object11._position.y - 4));
_object9.fixPriority(50);
BF_GLOBALS._v4CECC = 0;
_object9._field90 = 0;
_object9.show();
BF_GLOBALS._player.enableControl();
break;
case 9114:
_object11.hide();
if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._v4CEE2 == 0)) {
BF_GLOBALS._player.disableControl();
_object2.postInit();
_object2.setDetails(910, 63, 64, 65, 5, &_item4);
BF_GLOBALS._v4CEE6 = 0;
_object7.postInit();
_action2.remove();
_sceneMode = 9116;
setAction(&_sequenceManager1, this, 9116, &_object2, NULL);
} else {
BF_GLOBALS._player.enableControl();
}
break;
case 9115:
BF_GLOBALS._player.enableControl();
break;
case 9116:
BF_GLOBALS._player.disableControl();
_sceneMode = 16;
_stripManager.start(9119, this);
break;
case 9118:
// No break on purpose
case 9137:
BF_GLOBALS._deathReason = 16;
BF_GLOBALS._v51C44 = 1;
BF_GLOBALS._sceneManager.changeScene(666);
break;
case 9119:
if (!BF_GLOBALS.getFlag(fGotPointsForCordOnForklift)) {
BF_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fGotPointsForCordOnForklift);
}
BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 0);
BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, 1);
BF_GLOBALS._player.enableControl();
break;
case 9120:
BF_GLOBALS._walkRegions.proc1(7);
BF_GLOBALS._player.enableControl();
break;
case 9121:
_item3.setDetails(7, 910, 96, 60, 61, 3);
BF_GLOBALS._v4CEE4 = 2;
if (BF_GLOBALS._v4CEE2 == 4) {
_sceneMode = 20;
_stripManager.start(9115, this);
} else {
BF_GLOBALS._player.enableControl();
}
break;
case 9123:
BF_GLOBALS.clearFlag(gunDrawn);
switch (_field2DDA - 1) {
case 0:
_sceneMode = 9102;
setAction(&_sequenceManager1, this, 9102, &BF_GLOBALS._player, NULL);
break;
case 1:
_sceneMode = 9103;
setAction(&_sequenceManager1, this, 9103, &BF_GLOBALS._player, NULL);
break;
case 2:
_sceneMode = 9143;
setAction(&_sequenceManager1, this, 9143, &BF_GLOBALS._player, NULL);
break;
case 3:
_sceneMode = 9110;
setAction(&_sequenceManager1, this, 9110, &BF_GLOBALS._player, &_object8, NULL);
break;
case 4:
_sceneMode = 9111;
setAction(&_sequenceManager1, this, 9111, &BF_GLOBALS._player, &_object8, NULL);
break;
case 5:
switch (BF_GLOBALS._v4CEE2 - 1) {
case 0:
_sceneMode = 9118;
setAction(&_sequenceManager1, this, 9118, &BF_GLOBALS._player, &_object2, NULL);
break;
case 1:
_sceneMode = 9148;
setAction(&_sequenceManager1, this, 9148, &BF_GLOBALS._player, &_object2, NULL);
break;
case 2:
// No break on purpose
case 3: {
_sceneMode = 17;
PlayerMover *mover = new PlayerMover();
Common::Point destPos(232, 138);
BF_GLOBALS._player.addMover(mover, &destPos, this);
}
default:
break;
}
break;
case 6: {
_sceneMode = 18;
PlayerMover *mover = new PlayerMover();
Common::Point destPos(248, 137);
BF_GLOBALS._player.addMover(mover, &destPos, this);
break;
}
case 7: {
_sceneMode = 9112;
PlayerMover *mover = new PlayerMover();
Common::Point destPos(285, 114);
BF_GLOBALS._player.addMover(mover, &destPos, this);
break;
}
case 8: {
_sceneMode = 9113;
PlayerMover *mover = new PlayerMover();
Common::Point destPos(285, 114);
BF_GLOBALS._player.addMover(mover, &destPos, this);
break;
}
case 9:
_sceneMode = 9119;
setAction(&_sequenceManager1, this, 9119, &BF_GLOBALS._player, &_object2, &_object9, NULL);
break;
case 10:
_object9.fixPriority(127);
if (_object9._position.x != 267)
_object9.hide();
_sceneMode = 9136;
setAction(&_sequenceManager1, this, 9136, &BF_GLOBALS._player, &_object3, &_object9, NULL);
BF_GLOBALS._v4CEE4 = 3;
break;
case 11:
_sceneMode = 9137;
setAction(&_sequenceManager1, this, 9137, &BF_GLOBALS._player, &_object2, NULL);
break;
default:
BF_GLOBALS._player.enableControl();
PlayerMover *mover = new PlayerMover();
Common::Point destPos(_field2DDC, _field2DDE);
BF_GLOBALS._player.addMover(mover, &destPos, NULL);
break;
}
case 9124:
BF_GLOBALS._player.enableControl();
BF_GLOBALS.setFlag(gunDrawn);
break;
case 9125:
BF_GLOBALS.setFlag(fBackupAt340);
BF_GLOBALS._v4CEE2 = 4;
_object3.postInit();
_object2.setDetails(910, 72, 73, 74, 3, NULL);
_object3.setDetails(910, 66, 67, 68, 5, &_object2);
BF_GLOBALS._v4CEE8 = 0;
_sceneMode = 9121;
setAction(&_sequenceManager1, this, 9121, &_object3, NULL);
break;
case 9126:
_sceneMode = 19;
if (BF_GLOBALS._v4CEE4 == 0)
signal();
else
_stripManager.start(9115, this);
break;
case 9129:
// No break on purpose
case 9134:
BF_GLOBALS._deathReason = 17;
BF_GLOBALS._v51C44 = 1;
BF_GLOBALS._sceneManager.changeScene(666);
break;
case 9130:
_object1.setAction(&_sequenceManager2, NULL, 9133, &_object1, NULL);
BF_GLOBALS._v4CECE[14] = 3;
subE82BD();
BF_GLOBALS._walkRegions.proc1(15);
break;
case 9132:
BF_GLOBALS._player.enableControl();
BF_GLOBALS._v4CEE4 = 4;
BF_GLOBALS._deathReason = 13;
BF_GLOBALS._v51C44 = 1;
BF_GLOBALS._sceneManager.changeScene(666);
break;
case 9135:
BF_GLOBALS._deathReason = 15;
BF_GLOBALS._v51C44 = 1;
BF_GLOBALS._sceneManager.changeScene(666);
break;
case 9136:
if (!BF_GLOBALS.getFlag(fGotPointsForCuffingNico)) {
BF_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fGotPointsForCuffingNico);
}
_object1.setAction(&_sequenceManager2, NULL, 9131, &_object1, NULL);
BF_GLOBALS._walkRegions.proc2(16);
if (BF_GLOBALS._v4CEE2 == 4)
BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 0);
else
BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, 910);
_object4.postInit();
_object4.setDetails(910, 86, 87, 88, 4, &_item8);
_sceneMode = 9139;
setAction(&_sequenceManager1, this, 9139, &_object4, &BF_GLOBALS._player, NULL);
break;
case 9139:
BF_GLOBALS._walkRegions.proc1(4);
_field2DE0 = 1;
BF_GLOBALS._player.enableControl();
break;
case 9140:
_sceneMode = 14;
addFader((const byte *)&v50EA0, 2, this);
break;
case 9141:
BF_INVENTORY.setObjectScene(INV_22_SNUB, 1);
if (!BF_GLOBALS.getFlag(fGotPointsForCuffingDA)) {
BF_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fGotPointsForCuffingDA);
}
BF_GLOBALS._player.enableControl();
break;
case 9142:
BF_GLOBALS._player.enableControl();
if (!BF_GLOBALS.getFlag(fGotPointsForSearchingNico)) {
BF_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fGotPointsForSearchingNico);
}
break;
case 9143:
if (BF_GLOBALS._v4CEE2 == 0) {
BF_GLOBALS._v51C44 = 1;
BF_GLOBALS._sceneManager.changeScene(920);
} else {
SceneItem::display(910, 89, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + BF_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
_sceneMode = 9144;
setAction(&_sequenceManager1, this, 9144, &BF_GLOBALS._player, NULL);
}
break;
case 9144:
// No break on purpose
case 9146:
BF_GLOBALS._player.enableControl();
break;
case 9148:
BF_GLOBALS._deathReason = 23;
BF_GLOBALS._v51C44 = 1;
BF_GLOBALS._sceneManager.changeScene(666);
break;
case 9149:
SceneItem::display(910, 74, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + BF_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
BF_INVENTORY.setObjectScene(INV_22_SNUB, 1);
BF_GLOBALS._player.enableControl();
BF_GLOBALS._player.setVisage(129);
BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
BF_GLOBALS._player._strip = 7;
BF_GLOBALS._player._frame = 1;
break;
default:
break;
}
}
void Scene910::process(Event &event) {
SceneExt::process(event);
if ((!BF_GLOBALS._player._enabled) || (event.mousePos.y >= 167))
return;
if (_item7._bounds.contains(event.mousePos)) {
GfxSurface surface = _cursorVisage.getFrame(6);
BF_GLOBALS._events.setCursor(surface);
}
if ((BF_GLOBALS._v4CEE0 == 0) || (BF_GLOBALS._v4CEE2 != 0)) {
if (!_item16._bounds.contains(event.mousePos)) {
CursorType cursorId = BF_GLOBALS._events.getCursor();
BF_GLOBALS._events.setCursor(cursorId);
} else {
GfxSurface surface = _cursorVisage.getFrame(8);
BF_GLOBALS._events.setCursor(surface);
}
}
if (event.eventType != 1)
return;
switch (BF_GLOBALS._events.getCursor()) {
case INV_COLT45:
if (!BF_GLOBALS._player._bounds.contains(event.mousePos))
break;
if (BF_GLOBALS.getFlag(gunDrawn)) {
BF_GLOBALS._player.disableControl();
_field2DDC = BF_GLOBALS._player._position.x;
_field2DDE = BF_GLOBALS._player._position.y;
_sceneMode = 9123;
setAction(&_sequenceManager1, this, 9123, &BF_GLOBALS._player, NULL);
event.handled = true;
} else if (BF_GLOBALS._v4CEE2 <= 1) {
if (BF_GLOBALS.getFlag(fCanDrawGun)) {
BF_GLOBALS._player.addMover(NULL);
BF_GLOBALS._player.disableControl();
_sceneMode = 9124;
setAction(&_sequenceManager1, this, 9124, &BF_GLOBALS._player, NULL);
} else
SceneItem::display(1, 4, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + BF_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
} else
SceneItem::display(910, 81, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + BF_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
break;
case CURSOR_WALK:
if (BF_GLOBALS._v4CEE2 == 1) {
BF_GLOBALS._player.disableControl();
if (BF_GLOBALS._player._visage == 1911) {
BF_GLOBALS._player.disableControl();
_field2DDC = event.mousePos.x;
_field2DDE = event.mousePos.y;
_field2DDA = 6;
_sceneMode = 9123;
setAction(&_sequenceManager1, this, 9123, &BF_GLOBALS._player, NULL);
} else {
_sceneMode = 9118;
setAction(&_sequenceManager1, this, 9118, &BF_GLOBALS._player, &_object2, NULL);
event.handled = true;
}
} else if (BF_GLOBALS._player._visage == 1911) {
BF_GLOBALS._player.disableControl();
_field2DDC = event.mousePos.x;
_field2DDE = event.mousePos.y;
_field2DDA = 0;
_sceneMode = 9123;
setAction(&_sequenceManager1, this, 9123, &BF_GLOBALS._player, NULL);
}
default:
break;
}
}
void Scene910::dispatch() {
SceneExt::dispatch();
if (!_action)
return;
if ((_sceneMode != 14) && (BF_GLOBALS._player._position.x < 30) && (BF_GLOBALS._player._position.y > 148)) {
BF_GLOBALS._player.disableControl();
if (BF_GLOBALS._dayNumber != 5) {
_sceneMode = 9101;
setAction(&_sequenceManager1, this, 9101, &BF_GLOBALS._player, NULL);
} else {
_sceneMode = 9146;
if (BF_GLOBALS._v4CEE0 == 0)
setAction(&_sequenceManager1, this, 9146, &BF_GLOBALS._player, NULL);
else
setAction(&_sequenceManager1, this, 9145, &BF_GLOBALS._player, NULL);
}
}
if ((BF_GLOBALS._player._position.x > 265) && (BF_GLOBALS._player._position.y < 102) && (BF_GLOBALS._v4CEE0 == 0) && (_sceneMode == 9143)) {
BF_GLOBALS._player.disableControl();
if (BF_GLOBALS.getFlag(gunDrawn)) {
_field2DDA = 3;
_sceneMode = 9123;
setAction(&_sequenceManager1, this, 9123, &BF_GLOBALS._player, NULL);
} else if (BF_GLOBALS._v4CEE2 == 0) {
_sceneMode = 9143;
setAction(&_sequenceManager1, this, 9143, &BF_GLOBALS._player, NULL);
} else {
SceneItem::display(910, 98, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + BF_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
_sceneMode = 9144;
setAction(&_sequenceManager1, this, 9144, &BF_GLOBALS._player, NULL);
}
}
if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._player._position.x > 250) && (_sceneMode != 9135) && (_sceneMode != 11) && (BF_GLOBALS._v4CEE0 != 0) && (BF_GLOBALS._v4CEE2 == 0)) {
BF_GLOBALS._player.disableControl();
_object7.remove();
_action2.remove();
_object2.postInit();
_object2.setDetails(910, 63, 64, 65, 5, &_item4);
_sceneMode = 9135;
setAction(&_sequenceManager1, this, 9135, &BF_GLOBALS._player, &_object2, NULL);
}
}
void Scene910::checkGun() {