Minor changes for FF and cleanup

svn-id: r21417
This commit is contained in:
Travis Howell 2006-03-23 04:49:03 +00:00
parent ddc1a7a52f
commit 140c0d9a3c
3 changed files with 45 additions and 37 deletions

View File

@ -327,7 +327,7 @@ SimonEngine::SimonEngine(OSystem *syst)
_fastFadeOutFlag = 0;
_unkPalFlag = 0;
_exitCutscene = 0;
_skipSpeech = 0;
_rightClick = 0;
_paletteFlag = 0;
_soundFileId = 0;
@ -351,7 +351,7 @@ SimonEngine::SimonEngine(OSystem *syst)
_curVgaFile2 = 0;
_curSfxFile = 0;
_timer1 = 0;
_syncCount = 0;
_timer5 = 0;
_timer4 = 0;
@ -2655,11 +2655,11 @@ void SimonEngine::o_mouseOff() {
void SimonEngine::o_waitForSync(uint a) {
_vgaWaitFor = a;
_timer1 = 0;
_syncCount = 0;
_exitCutscene = false;
_skipSpeech = false;
_rightClick = false;
while (_vgaWaitFor != 0) {
if (_skipSpeech && (getGameType() == GType_SIMON2 || getGameType() == GType_FF)) {
if (_rightClick && (getGameType() == GType_SIMON2 || getGameType() == GType_FF)) {
if (_vgaWaitFor == 200 && !vcGetBit(14)) {
skipSpeech();
break;
@ -2676,11 +2676,11 @@ void SimonEngine::o_waitForSync(uint a) {
delay(10);
if (getGameType() == GType_SIMON2) {
if (_timer1 >= 1000) {
if (_syncCount >= 1000) {
warning("wait timed out");
break;
}
} else if (_timer1 >= 500) {
} else if (_syncCount >= 500) {
warning("wait timed out");
break;
}
@ -2824,7 +2824,7 @@ void SimonEngine::timer_proc1() {
if (_lockWord & 0x80E9 || _lockWord & 2)
return;
_timer1++;
_syncCount++;
_lockWord |= 2;
@ -4136,7 +4136,7 @@ void SimonEngine::delay(uint amount) {
if (getGameType() == GType_FF)
_bitArray[5] &= ~0x1000;
if (getGameType() == GType_SIMON2 || getGameType() == GType_FF)
_skipSpeech = true;
_rightClick = true;
else
_exitCutscene = true;
break;

View File

@ -316,7 +316,7 @@ protected:
bool _fastFadeOutFlag;
bool _unkPalFlag;
bool _exitCutscene;
bool _skipSpeech;
bool _rightClick;
byte _paletteFlag;
uint _soundFileId;
@ -337,7 +337,7 @@ protected:
byte *_curVgaFile2;
byte *_curSfxFile;
uint16 _timer1, _timer5, _timer4;
uint16 _syncCount, _timer5, _timer4;
uint16 _frameRate;

View File

@ -684,8 +684,6 @@ void SimonEngine::vc10_draw() {
if (state.image < 0)
state.image = vcReadVar(-state.image);
debug(1, "vc10_draw: image %d palette %d x %d y %d flags 0x0%x\n", state.image, state.palette, state.x, state.y, state.flags);
p2 = _curVgaFile2 + state.image * 8;
if (getGameType() == GType_FF) {
state.depack_src = _curVgaFile2 + READ_LE_UINT32(p2);
@ -693,7 +691,8 @@ void SimonEngine::vc10_draw() {
height = READ_LE_UINT16(p2 + 4) & 0x7FFF;
flags = p2[5];
debug(1, "Width %d Height %d Flags 0x%x", width, height, flags);
debug(1, "vc10_draw: image %d palette %d x %d y %d drawFlags 0x0%x\n", state.image, state.palette, state.x, state.y, state.flags);
debug(1, "vc10_draw: width %d height %d flags 0x%x", width, height, flags);
} else {
state.depack_src = _curVgaFile2 + READ_BE_UINT32(p2);
width = READ_BE_UINT16(p2 + 6) / 16;
@ -917,12 +916,17 @@ void SimonEngine::drawImages_Feeble(VC10_state *state) {
if (drawImages_clip(state) == 0)
return;
state->surf2_addr += state->x + state->y * state->surf2_pitch;
state->surf_addr += state->x + state->y * state->surf_pitch;
uint w, h;
byte *src, *dst, *dst_org;
state->dl = state->width;
state->dh = state->height;
vc10_skip_cols(state);
if (state->flags & kDFMasked) {
if (vcGetBit(81) == false) {
if (state->x > _feebleRect.right)
@ -935,11 +939,6 @@ void SimonEngine::drawImages_Feeble(VC10_state *state) {
return;
}
state->dl = state->width;
state->dh = state->height;
vc10_skip_cols(state);
dst_org = state->surf_addr;
w = 0;
do {
@ -959,11 +958,6 @@ void SimonEngine::drawImages_Feeble(VC10_state *state) {
dst_org++;
} while (++w != state->draw_width);
} else {
state->dl = state->width;
state->dh = state->height;
vc10_skip_cols(state);
dst_org = state->surf_addr;
w = 0;
do {
@ -988,7 +982,6 @@ void SimonEngine::drawImages_Feeble(VC10_state *state) {
if (drawImages_clip(state) == 0)
return;
state->surf2_addr += state->x + state->y * state->surf2_pitch;
state->surf_addr += state->x + state->y * state->surf_pitch;
const byte *src;
@ -1047,7 +1040,7 @@ void SimonEngine::scaleClip(int16 h, int16 w, int16 y, int16 x, int16 scrollY) {
_variableArray[22] = _feebleRect.bottom;
_variableArray[23] = _feebleRect.right;
debug(0, "Left %d Right %d Top %d Bottom %d", dstRect.left, dstRect.right, dstRect.top, dstRect.bottom);
debug(1, "Left %d Right %d Top %d Bottom %d", dstRect.left, dstRect.right, dstRect.top, dstRect.bottom);
// Unlike normal rectangles in ScummVM, it seems that in the case of
// the destination rectangle the bottom and right coordinates are
@ -1616,6 +1609,9 @@ void SimonEngine::vc27_resetSprite() {
vcWriteVar(254, 0);
if (getGameType() == GType_FF)
vcWriteVar(42, 1);
_lockWord &= ~8;
}
@ -1870,12 +1866,12 @@ void SimonEngine::vc48_setPathFinder() {
}
void SimonEngine::vcSetBitTo(uint bit, bool value) {
uint16 *bits = &_bitArray[bit >> 4];
uint16 *bits = &_bitArray[bit / 16];
*bits = (*bits & ~(1 << (bit & 15))) | (value << (bit & 15));
}
bool SimonEngine::vcGetBit(uint bit) {
uint16 *bits = &_bitArray[bit >> 4];
uint16 *bits = &_bitArray[bit / 16];
return (*bits & (1 << (bit & 15))) != 0;
}
@ -2063,7 +2059,7 @@ void SimonEngine::vc61_setMaskImage() {
vsp->x += vcReadNextWord();
vsp->y += vcReadNextWord();
vsp->flags = 0x24;
vsp->flags = kDFMasked | 0x4;
_vgaSpriteChanged++;
}
@ -2269,13 +2265,25 @@ void SimonEngine::vc72_play_track_2() {
}
void SimonEngine::vc73_setMark() {
vcReadNextByte();
_marks |= 1 << vcReadNextByte();
uint16 bit;
if (getGameType() == GType_FF)
bit = vcReadNextWord();
else
bit = vcReadNextByte();
_marks |= 1 << bit;
}
void SimonEngine::vc74_clearMark() {
vcReadNextByte();
_marks &= ~(1 << vcReadNextByte());
uint16 bit;
if (getGameType() == GType_FF)
bit = vcReadNextWord();
else
bit = vcReadNextByte();
_marks &= ~(1 << bit);
}
int SimonEngine::getScale(int y, int x) {
@ -2320,7 +2328,7 @@ void SimonEngine::vc76_setScaleXOffs() {
// TODO: Scroll check
}
vsp->flags = 0x40;
vsp->flags = kDFScaled;
}
void SimonEngine::vc77_setScaleYOffs() {
@ -2332,7 +2340,7 @@ void SimonEngine::vc77_setScaleYOffs() {
vsp->y += getScale(vsp->y, x);
_variableArray[var] = vsp->y;
vsp->flags = 0x40;
vsp->flags = kDFScaled;
}
void SimonEngine::vc78_computeXY() {
@ -2379,7 +2387,7 @@ void SimonEngine::vc80_setOverlayImage() {
vsp->x += vcReadNextWord();
vsp->y += vcReadNextWord();
vsp->flags = 0x10;
vsp->flags = kDFOverlayed;
_vgaSpriteChanged++;
}