WAGE: Implemented cropping in cosole. That fixes crashes in Bug Hunt

This commit is contained in:
Eugene Sandulenko 2016-02-25 11:29:06 +01:00
parent 6ac4c9dedb
commit 1415e620e4
3 changed files with 26 additions and 5 deletions

View File

@ -32,7 +32,6 @@ static const ADGameDescription gameDescriptions[] = {
FANGAME("3rd Floor", "3rd Floor", "a107d7a177970b2259e32681bd8b47c9", 285056),
BIGGAME("afm", "v1.8", "Another Fine Mess 1.8", "8e5aa915f3253efb2aab52435647b25e", 1456000),
BIGGAME("amot", "v1.8", "A Mess O' Trouble 1.8", "b3ef53afed282671b704e45df829350c", 1895552),
// Off-screen rendering in second screen
FANGAME("Bug Hunt", "Bug Hunt", "2ebd3515a87941063ad66c3cf93c5e78", 200064),
// Problems with letter rendering
FANGAME("Canal District", "Canal District", "8856bc699a20fc5b7fc67accee12cac7", 658176),

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@ -257,8 +257,30 @@ void Gui::renderConsole(Graphics::Surface *g, Common::Rect &r) {
y1 += _consoleLineHeight;
}
g->copyRectToSurface(_console, r.left - kConOverscan, r.top - kConOverscan, boundsR);
g_system->copyRectToScreen(g->getBasePtr(r.left, r.top), g->pitch, r.left, r.top, r.width(), r.height());
// Now we need to clip it to the screen
int xcon = r.left - kConOverscan;
int ycon = r.top - kConOverscan;
if (xcon < 0) {
boundsR.left -= xcon;
xcon = 0;
}
if (ycon < 0) {
boundsR.top -= ycon;
ycon = 0;
}
if (xcon + boundsR.width() >= g->w)
boundsR.right -= xcon + boundsR.width() - g->w;
if (ycon + boundsR.height() >= g->h)
boundsR.bottom -= ycon + boundsR.height() - g->h;
Common::Rect rr(r);
if (rr.right > _screen.w - 1)
rr.right = _screen.w - 1;
if (rr.bottom > _screen.h - 1)
rr.bottom = _screen.h - 1;
g->copyRectToSurface(_console, xcon, ycon, boundsR);
g_system->copyRectToScreen(g->getBasePtr(rr.left, rr.top), g->pitch, rr.left, rr.top, rr.width(), rr.height());
}
void Gui::drawInput() {

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@ -132,9 +132,9 @@ static void cursorTimerHandler(void *refCon) {
gui->_cursorState = !gui->_cursorState;
gui->_cursorRect.left = x;
gui->_cursorRect.right = x + 1;
gui->_cursorRect.right = MIN<uint16>(x + 1, gui->_screen.w);
gui->_cursorRect.top = y;
gui->_cursorRect.bottom = y + kCursorHeight;
gui->_cursorRect.bottom = MIN<uint16>(y + kCursorHeight, gui->_screen.h);
gui->_cursorDirty = true;
}