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AGI: add more status-related debug output.
svn-id: r49731
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1c1fb7c9ac
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@ -320,7 +320,7 @@ void AgiEngine::handleKeys(int key) {
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// Clear to start a new line
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_game.hasPrompt = 0;
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_game.inputBuffer[_game.cursorPos = 0] = 0;
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debugC(3, kDebugLevelInput, "clear lines");
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debugC(3, kDebugLevelInput | kDebugLevelText, "clear lines");
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clearLines(l, l + 1, bg);
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flushLines(l, l + 1);
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#ifdef __DS__
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@ -214,6 +214,7 @@ void AgiEngine::printTextConsole(const char *msg, int x, int y, int len, int fg,
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x *= CHAR_COLS;
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y *= 10;
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debugC(4, kDebugLevelText, "printTextConsole(): %s, %d, %d, %d, %d, %d", msg, x, y, len, fg, bg);
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printText2(1, msg, 0, x, y, len, fg, bg);
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}
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@ -699,6 +700,8 @@ void AgiEngine::clearLines(int l1, int l2, int c) {
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// inc for endline so it matches the correct num
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// ie, from 22 to 24 is 3 lines, not 2 lines.
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debugC(4, kDebugLevelText, "clearLines(%d, %d, %d)", l1, l2, c);
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l1 *= CHAR_LINES;
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l2 *= CHAR_LINES;
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l2 += CHAR_LINES - 1;
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